Hi! I enjoy playing this deck in current meta. Have you updated the deck since then? I would very much appreciate if you share the upd deck of Ctrl warlock.
- Strongboar
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rapgof posted a message on Forge Control Warlock (D5 > Legend > Still climbing)Posted in: Forge Control Warlock (D5 > Legend > Still climbing) -
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Ibis13 posted a message on Forge Control Warlock (D5 > Legend > Still climbing)Posted in: Forge Control Warlock (D5 > Legend > Still climbing)Love this deck. Thanks for posting. Quick climb up ladder and super fun to play. Made a couple of minor tweaks consistent with previous comments. Replaced Lord Jaraxxus with Steamcleaner in ETC to deal with Symphony of Sins and Plague DK. Replaced Queen Azshara with Smothering Starfish.
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Se7en-Two posted a message on Devourers Control Warlock (D5 > Legend)Posted in: Devourers Control Warlock (D5 > Legend)Thanks for sharing this deck, I'm having a blast playing it. These past few months, I've only been playing Hearthstone to clear my quests, but with this deck, I'm actually playing because it's fun again. And it helps that it has a solid win rate. Granted, I'm only in gold, but it's still fun, nonetheless. Thanks again for sharing!
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lykaon22 posted a message on Control Priest - D5 to LegendPosted in: Control Priest - D5 to Legendgreat deck you have here. I did 5 wins in a row at Plat 5 run. Best of all I utterly ruined 2 pure pallys /w Cariel and a Guff druid. Made me so happy.
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Thanatos2k posted a message on Patchnotes: Third Time's the Charm - Wait Nope, Still Just An Announcement of an AnnouncementPosted in: NewsAgain, being purposely vague for no reason.
I don't see a picture of Brann on there. When are you going to address the real problem?
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Thanatos2k posted a message on Balance Changes Later in JanuaryPosted in: NewsBrann is the issue. I'm not sure why this is so hard for people to get. Brann is an uninteractive combo card that provides unlimited duplication. The more the game allows additional access to discount, mana cheat, and 10+ mana plays, the more broken Brann becomes and the more degenerate options it enables.
Ask yourself why Brann is consistently a problem but Baron Rivendare is not and has never been.
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Trollmus posted a message on Balance Changes Later in JanuaryPosted in: NewsRemove brann, and suddenly the game becomes alot more balanced.
and nerf rogue also.
ggggggggg
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HeyYoPancake posted a message on Standard Balance Changes Coming Soon - Might Include Neutral Cards!Posted in: NewsLet's see what the Copium-department will come up next. Maybe buff rogue some more and make their location 0 mana, or buff Guff to always be in opening hand. I mean it can't get much worse than the meta they've created right now, so let's go totally nuts while we're at it.
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Rino posted a message on Patch Notes and a new Balance Patch are coming Tomorrow!Posted in: NewsPally main here...
I agree with everything you said. I wish they would focus on the Big Paladin / Control side and not these silly aggro decks.
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Oddling77 posted a message on Patch Notes and a new Balance Patch are coming Tomorrow!Posted in: NewsPally hater here....
I'd like to see Prismatic Jewel Kit lose 1 durability. 1 cost 3x +1/1 full hand buff feels too strong.
Prismatic Mooncatcher is also problematic and should go the route of other "copy of" cards (another sunken mooncatcher , NOT COPY) You would think Blizzard would learn by now, this is usually bad design (especially in classes with so much passive buff)
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Double post
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Here is the updated deck : https://www.hearthpwn.com/decks/1438933-forge-control-warlock
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Hi, cool refresh!
I reached legend every month except December with control warlock.
Since there is at least one intererested person, I will publish my current version :)
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Yeah, why not. The thing is Theotar is completely useless against aggro while Azshara can save the game with a lucky colossal minion or draw.
And I don't think there is any game that requires Rivendare to win :)
A good replacement for Azshara is starfish : great against paladin, rogue, druid and you can also use it for a surprise attack with Sargeras and Anubisath!
One starfish in the deck and another in ETC is very good. I had one in ETC before the buffs but I cound't resist 8 mana Jaraxxus.
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Happy to see that some people enjoy playing control warlock!
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I don't like this card but I can generally accept its existence. It's interesting to try to play around it.
The problem I have is that the battlecry can be repeated. It's just too powerful for that kind of effect, makes end of control vs control games very stupid. You're playing an intense game against a druid and suddenly he plays Brann+Denathrius and it's over.
I only play control (other styles bore me) and that kind of games ruins my experience at the moment. But Denathrius is not my only problem : Bran+Jace is just as stupid.
In my opinion, some very powerful battlecries / deathrattles (from legendaries obviously) should become something like "Single battlecry" which would mean that a player can only trigger it once in a game. Only dreaming though, I know such a change will never happen :)
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What I want:
1) A major nerf for denathrius
2) Increase the mana cost of Theotar
3) Increase the mana cost of Guff
And I will be happy.
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I agree with that.
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I play a similar deck but can't make it past diamond 3. I agree with Tickatus + 2 twisting nether.
I removed Kazakusan because I never played it. I also don't feel that I need Rustrot Viper. In which matchup do you think you need these cards ? Viper is not so useful against paladin, even the hero's weapon is not enough to protect him from 4 agonies so for me it's only defensive.
I'm trying to use Southsea scoundrel and Prize vendor right now, to take opponent to 0 cards more quickly + sometimes mill a good card + sometimes get a monster card from scoundrel.
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Hi !
If you're still around :)
I don't play the small minions (mules, thalnos) and the abominable lieutenant. I sometimes use Armor vendor, though. I also don't use shadow council because I almost never find myself in a position when I need to play it.
I put Mutanus in the deck. Against quest priest you can put them in a difficult situation if you have mutanus and altar + agony in hand when they are close to complete their quest.
Having Altar and Curse is not a problem. Yes they are mostly dead cards against aggro but as a control deck you're favored against every aggro decks that focus on minions.
As you probabky know, the main problems are:
1) Aggro decks that rely on damage spells, first of all Quest hunter and Burn shaman. The key is to trigger the armor combo, and it works quite often against shaman because it's not so fast, more rarely against quest hunter.
2) Kazakusan, and yes removing 6 of his cards is often not enough. But doing that + armor combo seems to be the only chance to win.
I try to climb with this deck again this month but it seems hopeless. Too many kazakusan druids and my win rate against them is very low.