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    posted a message on Forge Control Warlock

    Double post

    Posted in: Forge Control Warlock
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    posted a message on Forge Control Warlock (D5 > Legend > Still climbing)

    Hi, cool refresh!
    I reached legend every month except December with control warlock.
    Since there is at least one intererested person, I will publish my current version :)

    Posted in: Forge Control Warlock (D5 > Legend > Still climbing)
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    posted a message on Forge Control Warlock (D5 > Legend > Still climbing)

    Yeah, why not. The thing is Theotar is completely useless against aggro while Azshara can save the game with a lucky colossal minion or draw.
    And I don't think there is any game that requires Rivendare to win :)
    A good replacement for Azshara is starfish : great against paladin, rogue, druid and you can also use it for a surprise attack with Sargeras and Anubisath!

    One starfish in the deck and another in ETC is very good. I had one in ETC before the buffs but I cound't resist 8 mana Jaraxxus.

    Posted in: Forge Control Warlock (D5 > Legend > Still climbing)
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    posted a message on Devourers Control Warlock (D5 > Legend)

    Happy to see that some people enjoy playing control warlock!

    Posted in: Devourers Control Warlock (D5 > Legend)
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    posted a message on Sire Denathrius

    I don't like this card but I can generally accept its existence. It's interesting to try to play around it.

    The problem I have is that the battlecry can be repeated. It's just too powerful for that kind of effect, makes end of control vs control games very stupid. You're playing an intense game against a druid and suddenly he plays Brann+Denathrius and it's over.

    I only play control (other styles bore me) and that kind of games ruins my experience at the moment. But Denathrius is not my only problem : Bran+Jace is just as stupid.

    In my opinion, some very powerful battlecries / deathrattles (from legendaries obviously) should become something like "Single battlecry" which would mean that a player can only trigger it once in a game. Only dreaming though, I know such a change will never happen :)

    Posted in: Card Discussion
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    posted a message on Standard Balance Changes Coming Soon - Might Include Neutral Cards!

    What I want:
    1) A major nerf for denathrius
    2) Increase the mana cost of Theotar
    3) Increase the mana cost of Guff
    And I will be happy.

    Posted in: News
  • 1

    posted a message on Rotate Guff
    Quote from boozyfbaby >>

    rather nerf brann , as long as card exist all battle cry minion's potential to break game

     I agree with that.

    Posted in: General Discussion
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    posted a message on Fatigué Frr

    I play a similar deck but can't make it past diamond 3. I agree with Tickatus + 2 twisting nether.

    I removed Kazakusan because I never played it. I also don't feel that I need Rustrot Viper.  In which matchup do you think you need these cards ? Viper is not so useful against paladin, even the hero's weapon is not enough to protect him from 4 agonies so for me it's only defensive.

    I'm trying to use Southsea scoundrel and Prize vendor right now, to take opponent to 0 cards more quickly + sometimes mill a good card + sometimes get a monster card from scoundrel.

    Posted in: Fatigué Frr
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    posted a message on 112 Armor & Curses 60% W/R [Legend]

    Hi !
    If you're still around :)
    I don't play the small minions (mules, thalnos) and the abominable lieutenant. I sometimes use Armor vendor, though. I also don't use shadow council because I almost never find myself in a position when I need to play it.
    I put Mutanus in the deck. Against quest priest you can put them in a difficult situation if you have mutanus and altar + agony in hand when they are close to complete their quest.
    Having Altar and Curse is not a problem. Yes they are mostly dead cards against aggro but as a control deck you're favored against every aggro decks that focus on minions.
    As you probabky know, the main problems are:
    1) Aggro decks that rely on damage spells, first of all Quest hunter and Burn shaman. The key is to trigger the armor combo, and it works quite often against shaman because it's not so fast, more rarely against quest hunter.
    2) Kazakusan, and yes removing 6 of his cards is often not enough. But doing that + armor combo seems to be the only chance to win.

    I try to climb with this deck again this month but it seems hopeless. Too many kazakusan druids and my win rate against them is very low.

    Posted in: 112 Armor & Curses 60% W/R [Legend]
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