• 1

    posted a message on How often is it for people to add you after a match just to insult you?
    Quote from Dante_Drago »
    Quote from TheRealRykkar »

    I still have no clue why anyone would accept a request from a recent opponent. C'mon, people. Feeding the trolls just makes them think it's effective.

    I have added people who just wanted to say GG and talk about deck ideas depending on the matchup.

    I did the exact same thing the other night. Played a SUPER close game with my Druid vs. a Pally and we were both swinging life totals by 10 or so each turn through healing and damage and such. After the match (which I did end up winning) I added him because I wanted to talk about how damn close it was and compliment his deck. Never accepted the request even though I wasnt spamming emotes or anything. Made me a little sad actually. Really hate that the trolls have ruined that aspect of this game. 

    Posted in: General Discussion
  • 2

    posted a message on The Demonic Lord - A Competitive Demonlock 1.6

    So I homebrewed my own version of a demonlock deck and I had a couple things I wanted to touch on. First of all, this seems really strong... if you get the right opener. At the mulligan stage, you still can't really control your hand, so you are just praying. We have all seen the hands where you mull away your 4, 5, and 6 drops and get your Rag, Mal'Ganis, and Jarraxus anyway hands, so the point I'm trying to make is: Are your abundance of early game plays worth it outside of the first 4 turns? In my demonlock I play literally no 1 cost creatures because I want my early game to consist of draw and removal. The idea behind this is that Dark Bomb/Soulfire(of which I do play 1)/Hellfire/etc. are all good past their cost turns. The damage spells can kill a minion turns 2/3 just as well as they can go to the face turns 9/10. I used to play Deathrattle priest, so I know the pain of topdecking a Zombie Chow turn 6 or so. Obviously this is offset by things like Voidwalker which will at least prevent the damage of one of their minions from going to your face for a turn and Shadowflame plus the Brute is strong, but I don't know if it is strong enough, you understand what I'm saying? 

    Now, getting the problems out of the way, I LOVE MOST OF THIS DECK. You have sold me on Floating Watcher. I thought it was awesome, tested in arena, where it was awesome, but people on forums here scared me away from it. I am gonna play it xD While you say you don't want to play Doomguard, I think it is one of the strongest cards to get off of Voidcaller if it is your turn. I actually play Summoner's Pact as a 1 of just as an enabler for Voidcaller plus the life is nothing to shake a stick at. That being said, I have seen the times where it is just not the card I want to be playing and it clogs up my hand. Not sure I want to get rid of it, but I definitely see the reason for not running it. One other thing that I saw, at least playing my deck, is that Shadowflame is a little combo dependent, which before I changed it, I was doing what you were for sweepers (2 Flames and 1 Fire) but I ended up swapping the two since Fire doesn't require losing board presence or even having board presence and the 3 damage still sweeps up aggro nicely. All in all, awesome deck, I am going to be using some of the aspects you are in my deck and see how it goes! Care for an update?

    Posted in: The Demonic Lord - A Competitive Demonlock 1.6
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    posted a message on Druid is doing bad these days, isn't it???

    I saw this earlier, read all the replies, and went back to playing my Ramp/Mid-Range "I-play-all-the-four-drops-on-turn-one" druid and can honestly say it is one of the most consistent and powerful decks I have played. I also play handlock, and my Druid is so much more fun that I have basically stopped playing handlock all together. I also wanted to note that it dumps all over basically every control deck I have run across and if you get the right hand it can shut down aggro pretty well too. That is barring some of the insane starts that some of the hyper combo aggros can get, but still. I am not going to do a shameless plug with my deck however, unless anyone is interested in it. Warning now, it is a pretty generic FoN + SR combo, but I have some tech cards and put my own little flare on it. Helps me sleep at night xD

    Just wanted to put in my 2 cents that Druid is very much alive.

    Posted in: Druid
  • 1

    posted a message on Why is EVERY Single Mirror Match Up Horrendously Boring?

    I just wanted to point out that having played MTG for quite some time, 30 minute games are fairly normal for me. I actually like the extra time since it lets me plan ahead for a lot of the contingencies that could be in my future. Plan out what I'm going to do 2 or 3 or 4 turns ahead, that way what you do is just waiting on your opponent to alter that plan. Coming up with a few plans of attack is a great way to make the game run smoother. Also, the mirror is only rough for certain classes. Mid-Range Innervate druid is really fun to mirror match since you get this titanic battle of value creatures being played on the early turns that just smash into each other and you just wait and see who is left standing when the dust settles XD

    Posted in: General Discussion
  • 7

    posted a message on [LEGENDARY] Rushino's Demolisher Druid

    Curious as to a replacement for Bloodmage. I have pretty much all the other cards, and I really want to play this deck since I have been reading about the success that people are having with it. 

    Posted in: [LEGENDARY] Rushino's Demolisher Druid
  • 1

    posted a message on [POLL] Agree or Disagree upcoming Hunter's nerf?

    I disagreed with the heaviness of the nerf, not of nerfing them. Having played WoW, I understand that when something is strong, there will eventually be enough people crying that they will just nerf it to the ground and move onto the next thing that is "just too hard! its unfair! QQ!" Now I started playing hunter last season in ranked and I loved it. It felt fun, strong, and it was winning. I also wasn't using the UTH + Buzzard combo AT ALL. My only opinion on this is that it is yet again seeing Blizzard totally kill something to make some people happy. Which gets old, fast.

    Posted in: General Discussion
  • 1

    posted a message on Huge Influx of Deathrattle Aggro Decks... What to do?

    So I play Homebrew Versions of Trap Control Hunter and Handlock (can you tell I love control? xD) and at the mid-teen ranks I am encountering a ridiculous amount of Deathrattle aggro decks of all classes. It is really weird when I keep a hand against a mage to take me to the long game, then I see leper gnomes for days. My question is, what the hell am I supposed to do?? What is the best strategy for beating these aggro decks where they are ok when/if their minions die?

    Posted in: General Discussion
  • 1

    posted a message on Handlock... Who woulda thunk it.

    Thank you guys so much for replying! First of all, thanks for the welcoming! I really enjoy seeing a healthy, active, friendly, and helpful community for the games I play. @Snow_King, I am actually playing a more "broke-ass" homebrew version. I had enough to make most of the rares and epics I needed, however I am playing the legendarys I have (which right now only Cairne made the cut, removed Leeroy and Loatheb, have rag and some others xD) and not the legendarys I want. That being said, I am 12-2-1 with it climbing from 19 to ~14 or so. I dont think it is too bad xD

    Posted in: General Discussion
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