• 4

    posted a message on Miracle Rogue VS Deathrattle Rogue

    Deathrattle rogue is inferior to any miracle rogue, thats a fact. It is however, much easier to play than miracle, hence i can understand why people here think deathrattle is better.

    Posted in: Rogue
  • 1

    posted a message on Yogg deck users, how often does playing Yogg work to your favor?
    Quote from lucaslaguiar >>

    Watching the last clip from this Trolden video made me realize that Yogg-Saron, Hope's End is absolutely the funniest card in Hearthstone, so I'll definitely craft it.

    https://www.youtube.com/watch?v=ulbURGNVUe0&ab_channel=Trolden

     Lol, Im so tempted to craft it for fun, but the meta hasnt stabilise yet and i just want to wait to see if there are other stuff worth crafting first.
    Posted in: General Discussion
  • 2

    posted a message on Paladin lacking a 1 drop.
    Quote from Sisuwolf >>
    Quote from Stingy_Eyes >>

    Is having access to the best 2, 3, 4, 5, 6, 7, 8 drops not enough for you?

     
    Get rid of the secret salt you're carrying, does you no good. Paladin is not OP, they don't have all the best drops. Most of the problem cards are neutral. The one "problem" deck, Secret Paladin, is countered by almost any control deck, although it does require a brain to pilot a control deck and not many current Hearthstone players have one.
     Triggered the secret pally player lol.
    Posted in: General Discussion
  • 3

    posted a message on Rogue is still bad
    Quote from TheWamts >>
    Quote from Stingy_Eyes >>
    Quote from brucemk >>

    For what it's worth I was just agreeing that it's still viable in tournaments. I was not talking about ladder at all personally (although I do think the vast majority of you guys are just underrating the class).

    No, anyone who plays rogue seriously knows that rogue suffered huge hits after tgt. I have hit legend with oil before and post tgt and its a lot harder because all the other classes got stronger. 
     Besides Druid, they really didn't.
    Secret Pally isn't a hard matchup at all. Warrior got... Bash? Hunters play the same deck as before. Mages play the same deck as before. Midrange Pally is still Midrange Pally. Dragon Priest is sorta a thing. Shaman got some of the best looking cards and are still awful. Warlocks got nothing.
    The problem is that it's impossible to beat Druid :P
     I disagree completely. Sorry but your analysis is just mostly wrong.
    Druid: Druid became stronger and gained darnassus aspirant, and you now have to mulligan for back stab. Overall, they are still good matchups for rogue, but nowhere near as good as before. Aggro druid had lowered the amount of ramp druids, who were easy prey to rogues before. if you queue into one though, you are actually lucky. Its nowhere near impossible to beat. But overall, they are harder.
    Warrior: Patron is gone, it used to be the fastest way to climb for rogue, preying on them. Now you meet a control warrior, the worst matchhup a rogue can face, that knows the matchup and you already 80% lost the game.
    Hunter: Face hunters destroys rogue, and the new TGT meta after patron nerf  had given it a great resurgance in usage as they prey on secretdins.
    Priest: Priest is still good to queue into, but they are waay stronger than before, they used to be much easier for rogue to kill. Dragon priest is "sorta a thing"? Its one of the most powerful decks in the meta, and the value dragon synergy minions makes it a lot harder for rogue to gain tempo.
    Pally: Pally used to be almost an instant win for rogue. The introduction of secret pally has pushed the win rate down significantly.
    Mage: is still going strong with flamewaker. The abundance of secretdin had made freeze mage more common. This is also one of the worst matchups a rogue can face.
    Shaman: Shaman is garbage, and an easy kill for oil rogue, but it did get better. 
    Warlock: This is the only one i agree didnt change much. Zoolocks are easy kills but they are more uncommon nowadays.
    Most of rogues good matchups had been buffed after TGT, making them harder to kill. The patron nerf doesnt help either, with the resurgance of common decks that just destroys oil rogue. These are problems arising from the fact that rogue had stagnated with no usable staple class cards since OIl, while other classes gradually gain more cards, it is rather foolish to deny this is happening. 
     
     
     
    Posted in: Rogue
  • 2

    posted a message on Ben Brode: Radical changes may be coming to fight power creep
    Quote from HailtheHail >>

    thank you for the answer.

    what do you mean by digitial format

     MTG is a physical card game, while hearthstone is digital. This means Hearthstone have certain powers MTG doesnt have, such as altering released cards/patches etc, this had been identified as a very strong advantage of HS by fans since beta.
    However, so far Blizzard had never used the digital format to its advantage with the exception of adding RNG, much to the dismay of the community. So it would be nice if they started leveraging on its advantages to solve the game's main problems.
    Posted in: General Discussion
  • 1

    posted a message on Rogue is still bad
    Quote from brucemk >>

    For what it's worth I was just agreeing that it's still viable in tournaments. I was not talking about ladder at all personally (although I do think the vast majority of you guys are just underrating the class).

    No, anyone who plays rogue seriously knows that rogue suffered huge hits after tgt. I have hit legend with oil before and post tgt and its a lot harder because all the other classes got stronger. 
    Posted in: Rogue
  • 1

    posted a message on Critical Review of the 5 Legendaries
    Quote from Nawasty >>

    imo finley is the best legendary of the expansion, elise is the worst.

     

    Reno and Brann will need some experiments to see how viable they are. Reno's condition is really drastic, but in exchange it's basicaly a tree of life that only heals you, which is really powerful. Brann is a good minion stand alone (2/4 is nothing to sneeze at), so it will make experimenting easier. I could imagine him in "cancer rogue" with double coldlight and a list full of aggro minion.... he will definitely need some testing.

     

    Arch thief however... I'm not sure

     

    The 3 artifacts are basicaly "worst pyroblast (random)" "worst pyroblast(need a minion)" and "flamestrike bait", but being able to choose between all three (most likely) will allow players to adapt depending on who they face/how much they control the board. the +10/+10 might even be game winning in itself.

    7/8 body for 9 is really not good, although it gives you a guaranted play on turn 10.

    you know what? A 9 mana minion that gives you a potential finisher you can choose on turn 10 that might win you the game on its own, it seems good enough. might be better than what it seemed at first... maybe kel thuzad tier.

     Cant really judge the artifacts as being a "worse" collectible card. Because you get them AND a 7/8 body. The flexibility of being able to choose is also great. Want to finish the opponent off? +10/+10. Against a hero with bad board clears? Maybe the mummies. Not saying its going to be the best, but you're right in that it may see KT's level of fringe play.
    Posted in: Adventures
  • 2

    posted a message on Disappointment with new adventure
    Quote from DireDoge >>

    This can be a reason to buy LoE for competitive players

    LoE heroic card back

     No thx i have this 
     
    Posted in: Adventures
  • 2

    posted a message on Buy packs or grind gold for LOE?
    Quote from DurtyPurdy >>
    Quote from Stingy_Eyes >>

    I dont think LOE is a necessary purchase at all actually, nothing much in it seems viable. I think ill keep my gold for the next xpac.

     Not even for the fun in playing the adventure?
    What happened to playing the game for enjoyment? Seems like it's all 'competitive cards or bust' lately. 
    Because I dont like playing AI? I only enjoy the competitive aspect of the game. Why do you have a problem with that?
    Posted in: General Discussion
  • 7

    posted a message on New Rogue Minion - Pit Snake
    Quote from TheWamts >>

    Is Conceal no longer a card for you people or something?

     Assuming it doesn't get destroyed by any sort of AOE or random target spells, you just used 2 cards to kill a minion. Good job.
    Posted in: Card Discussion
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