Even though it doesn't support the mech theme very much, I think unbalanced portal is way too strong to pass so easly. +2 Unstable Portal -2Mana Wyrm, since I don't feel the wyrms are of any use with so much early game pressure coming from the mechs and mech supported minions, and so few spells. So far the RNG is with me and the portals do the job much better than the the wyrms could IMO. Try it :)
- Stiff_Muffins
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Member for 8 years, 8 months, and 7 days
Last active Wed, Feb, 7 2018 08:07:04 -
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Weedwick404 posted a message on MECH MAGE S18! NO FEL REAVERPosted in: MECH MAGE S18! NO FEL REAVER -
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TheJarago posted a message on I just achieved 12-0 ! (Paladin)Posted in: The ArenaI already reached 12 wins few times in arena, but after months of playing i finally achieved 12-0. The thought that i won 12 games without loosing a single game during it is insanely satisfying! :)
So i decided to post the decklist and prizes, what do you think ? 3x North Sea Kraken MVP of the deck?
Fact: I did not face any Mages during my run.
12-0 Paladin Unknown Deck by TheJarago - Sep 13, 2015Minion (23) - 1x Kodorider
- 1x Argent Commander
- 1x Deathlord
- 1x Sunwalker
- 1x Silver Hand Knight
- 1x Spellbreaker
- 1x Abusive Sergeant
- 1x Acolyte of Pain
- 1x Argent Protector
- 1x Blackwing Technician
- 1x Haunted Creeper
- 1x Jungle Panther
- 1x Kvaldir Raider
- 1x Loot Hoarder
- 1x Mad Bomber
- 3x North Sea Kraken
- 2x Shielded Minibot
- 1x Frostwolf Warlord
- 1x Shattered Sun Cleric
- 1x Stormwind Knight
Ability (6) - 1x Lay on Hands
- 1x Competitive Spirit
- 1x Equality
- 1x Blessing of Wisdom
- 1x Consecration
- 1x Seal of Champions
Weapon (1) Classic pack contained Bloodmage Thalnos !
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DJBerzerker posted a message on Cancer in a NutshellPosted in: Cancer in a NutshellDo you mean skill command?
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Kaioxys posted a message on What's the Optimal play?Posted in: General DiscussionQuote from Hearthswag jumpFlametrike on T7 for the win.
I'm Mage, and have 4 Mana. My opponent will have 5 Mana Next turn
So as you can see, I'm on turn 4 and cannot play Flamestrike.
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user-16578918 posted a message on just hit 1600 dust for the first time - and i really dont know what to craft...Posted in: General DiscussionDusting legendaries for the 400 dust is usually worth it if you don't have the essential cards. I told my girlfriend (who recently started playing) to dust the crap out of her first lucky Alexstrasza simply because she lacked ALL other cards. And it was well worth it to be honest, because the dust allowed her to craft half a Midrange Hunter. Which in turn allowed for her to ladder a bit (and get a golden rare card) and farm some gold more easily.
So yeah, I have no objections against dusting a couple of legendaries, especially if the consensus is that they're exceptionally shitty. And if I had the choice between Icehowl + Mimiron's Head or 800 dust, i'd go with the dust every time.
"and 400 dust worth a 1600 card is such a bad exchange in my opinion"
A card is only worth 1600 dust if you had to actually spend the dust to craft it. Otherwise I value it as much as the cards I can craft when D/E it. In my example the trade would be
Icehowl for 2 x Savanna Highmane and 2 x Eaglehorn Bow. Icehowl hasn't gotten anyone to legend yet. And you may say "it may prove useful a month from now", well I don't want to have fun a month from now... I want to have fun now with useful cards and not just unplayable potential dust.
Also, answering you main question:
craft Dr. Boom. He's good to the point of being OP and of all cards has the biggest chance of being nerfed. If he does get nerfed you'd get a full refund (it's a standard policy - after changing the value of a card you can disenchant it for full value). If he doesn't get nerfed - you have a card that's good in almost all decks ranging from midrange, combo to control.
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Avegaas posted a message on Trump midrange shaman TGTPosted in: Trump midrange shaman TGTOne does not simply replaces Dr. Boom.
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Hikitsu posted a message on Your Arena Run In 6 WordsPosted in: The ArenaI shouldn't be drinking right now
Bonus: This guy's using a constructed deck
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Honorshammer posted a message on Reynad's OP Dragon PriestPosted in: Reynad's OP Dragon PriestI'm seeing Mill quite a bit in the 15-20 range.
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SetStndbySmn posted a message on Alleria's The Grand Tournament Tavern Brawl Hunter DeckPosted in: Alleria's The Grand Tournament Tavern Brawl Hunter DeckAs far of jousting goes...... ive lost 8 of 8 jousts so far.....
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Turn1Jarraxus posted a message on Alleria's The Grand Tournament Tavern Brawl Hunter DeckPosted in: Alleria's The Grand Tournament Tavern Brawl Hunter DeckThis brawl would be a lot more even if they replaced The Skeleton Knight and Cobra Shot with 2xPowershot.
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Removed
1 loot hoarder / 1 sunwalker / 1 protector
Added
1acolyte / 1 fight promoter / 1 hydrologist
The sunwalker was an overcosted stone shaper by the time buffs hit. The acolyte got lots of value thanks to taunts and buffs galore. The fight promoter always procd the draw and the hydrologist got me maximum value with respawning my loot hoarder for 1 mana.
Absolutely smashed a quest priest and burn mage…felt good.
I noticed it can be a bit tricky to activate elemental synergy from time to time.
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She has a secret battlecry!
"Dies instantly during opponents next phase."
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Can't wait for highlights where this pulls out a Galvadon right after they complete the quest.
FEELS VERY BAD MAN.
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Agree. That guy shows up everywhere. He fits the criteria for why they put rag and slyvanas in wild.
I too want the 1600 dust loan :)
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Reserved spot so you can see me open my 4th Tortollan Primalist
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craft gold rag quick
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Nothing would happen…nobody really even plays them. You can also play around all of them pretty easily.
I made a wild secret mage shit deck with a 100% win rate against pirate warrior and jade druid. It gets beat the hell up by everything else, but the lulz are pretty awesome.
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Pretty darn efficient. Stomped.
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Elise waters down your deck…I would think the idea here is to get through all of your cards ASAP as the only way to complete your quest is to:
A) get every single one of you spells
B) get 80% of your entire decks spells and cast Mukla, then cast his nannas.
C) get bad value off of Primalfin on anything prior to turn 6
This deck gets snacked on by pirate turn 5 every time. I almost wonder if going wild and playing Bronze Beard / 2 volcanosaurs is more reliable then putting bad paladin spells in.
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bruh
Spellbender