I bet its like the other secret achievements that reward another cardback which require another ridiculous set of puzzles that I'll never be able to solve on my own and mindlessly follow a step by step guide hoping not making any accidents while following because if I did it would reset the whole 20+ min process to add another cardback to my cardback collection with already 80+ cardbacks present. *exhales*
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ArcyroX posted a message on Mysterious New Achievement Coming - Not Yet Achievable!Posted in: News -
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RaptorWithWings posted a message on Fractured in Alterac Valley Mini Set: Onyxia's Lair - Launches February 15th - All Cards Revealed!Posted in: NewsI love how there are 3 different Kazakus and none of them want each other in the same deck
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Eqo posted a message on Iksar's Response On The Lack Of CommunicationPosted in: NewsI think the comments on this thread show how Team 5 couldn't have 'won' anyways. They either communicate about the stream being pushed and they'd get hated on by sweaty little boys for not seeing the cards. Or they wouldn't communicate, and get hate for it by privileged grown men. The only way to not get any hate was to continue the stream regardless, which is what they wouldn't do. And rightfully so.
You need to ask yourself one simple question before complaining or spewing your toxicity all over those that work endlessly to get you your precious escape from your terrifying real life: Would I be happy with the actual improvement or action I'm suggesting? Because if the answer is "no", why bother?
I don't care about how many downvotes this gets. I care about a team that makes a great game that I love playing. They've given me one hell of a time during a difficult period in all our lives (Covid). No matter how messed up life was, I at least had that. In regards to what is happening at their workplace right now, if you can't find it in your heart to cut that same team some slack now, you're sad, pathetic and quite honestly, undeserving of their attention in the first place.
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BigCatJan posted a message on Finally a good HandlockPosted in: Finally a good HandlockCurrently at a 62% winrate at ranks 4-2, I've been looking for a great Warlock deck and this feels like the one. The high roll EVIL Recruiter really carries this deck. The lackey package works awesome with Dark Pharaoh Tekahn, was weary crafting the card for the deck but its totally worth it, the tempo advantage is insane for all matchups while a little slow to play initially.
I made some replacements and they've been working wonders:
-1 Siphon Soul With the double Voodoo Dolls 4 single removals felt a bit much. For the mage match ups 4 single removals could be useful but I've found you usually win by turn 10 or so before they're effective.
-1 Lord Jaraxxus Too weak against Zephrys the Great decks for how frequently you play against them.
-1 Spellbreaker One silence is usually enough, frees up a slot for Khartut Defender.+1 Barista Lynchen Plays a similar role as Lord Jaraxxus by acting a value generator for control matchups. However Barista Lynchen provides a bit more flexibility in that it can be utilised late game with Omega Agent, but also midgame with the Lackey synergy in the deck. Really solidifies Dark Pharaoh Tekahn's spot in the deck.
+2 Khartut Defender This card is so good in this deck. As well as providing a double taunt minion in one card, the 6 heal it provides has been fundamental to the decks success. If you fizzle out from a great early game, the card acts as a cushion to allow you to recover and set up other game plans.All in all, thanks for sharing this list, its fucking awesome. Having so much fun with it so far, it's brought me to my highest rank at 2 and I'm going to try to take it legend.
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Bluelights posted a message on Opening Moves Week Day 1 - Choosing a Win ConditionPosted in: News"cast Pyroblast randomly until a hero dies"
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travi3coco posted a message on New Demon lockPosted in: New Demon lock28+ = still no guide.
i personally think people should put some kind of guide with any deck they post, but if you're going to ask for votes and not update with a guide when you have 28...
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KylarAdams posted a message on Rastakhan's Rumble - Card Reveals and Details for Hearthstone's Tenth ExpansionPosted in: GuidesWowpedia also classifies him as a witchdoctor too hmm. Maybe he should go in Shaman instead of hunter? but they already had a hero.
he could be a combo of Shaman mysticism, Rogue trickery and Druid shapeshifting. Definitely NOT Hunter. Or maybe it's the beasts he turns into that makes him belong in Hunter?
In the Zul'Aman instance he had this:
Phase 1: Troll Form
- Whirlwind: AoE dealing 3k damage on plate, 6k on leather. 2s cast time.
- Grievous Throw: 1.5-3.5k initial damage on a random player. DoT deals 2.4k damage every 2s, removed if the affected player has been healed to 100% hp.
Phase 2: Bear Form
- Creeping Paralysis: Debuff on the entire raid. Deals 4.5k Nature damage after 5.5s, and applies the debuff Paralyzed. Paralyzed players are stunned for 4s. Both debuffs are dispellable magic effects. Rogues, you can use Cloak of Shadows during that 6 second span of the Creeping Paralysis debuff to get to avoid getting stunned.
- Overpower: 4.6-5.9k on the tank, ~9s cooldown.
Phase 3: Eagle Form
While in Eagle Form, he remains stationary, and doesn't attack.
- Energy Storm: Debuff on the entire raid causes every character that uses spells to take 1250 Nature damage, can be resisted.
- Feather Vortex: 4 Feather Vortex spawn, they look like tornados and move around. They deal 1k Nature damage and knock players back if they are touched.
Phase 4: Lynx Form
- Claw Rage: Zul'jin focuses a random player other than the tank, and hits him 12 times with Claw Rage in about 6s. The first strike deals 500 damage. Every strike applies the stackable debuff Claw Rage, which increases the damage taken by consecutive attacks by 150. Thus, the second hit deals 650, the third 800, and so on. The last hit deals 2150 damage, for a total of 16k. Claw Rage attacks cannot miss, be dodged, parried, or blocked. If the focused player feigns/vanishes/etc, Zul'jin will focus the tank.
- Lynx Rush: When he uses this ability, he does so 9 times in a row in quick succession. Every attack targets a random player, and deals about 2k damage, further mitigated by armor. The target is chosen completely random; one player might be targeted multiple times in a row (up to 3?), and he can also target the tank. Every player that was attacked also gets the debuff Lynx Hunt, which deals 1.5k damage every 2s over 10s.
Phase 5: Dragonhawk Form
- Flame Whirl: He gains this buff, rotates for 2sec, then deals 1k Fire damage to the entire raid (partially resistible). This will also apply a stackable debuff that increases Fire damage taken by 50%, which cannot be resisted. 12sec cooldown.
- Flame Breath: Hits everyone in front of him for 2k Fire damage (partially resistible). 7sec cooldown.
- Flame Columns: Point Blank AoE cast on a random player (or pet), dealing 900 Fire damage every second for 10 seconds. There may be up to 3 columns at the same time.
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toasty004 posted a message on Surrender to MadnessPosted in: Surrender to MadnessLet's all stop and think for a moment... Regardless of what deck you make, in what situation is this card good?
Turn 3? You can't play or draw at 1 mana, especially not against 4+ mana, aggro or otherwise.
Midrange? It doesn't fit spiteful (as if it's still a thing) but +2/+2 could be really good... but you still have to draw after you play it. Maybe quest will like it...?
Turn 10? How does that help? By that point you've either won the tempo battle, lost the tempo battle, are in topdeck mode, or are going for lategame value. I can see it being good like turn 10, benedictus and play this, but you still have to not die.
Is it good to play more than one? No. Not at all. If you even play two, you start out 4 vs 10 mana, and we know from druids that's a bit unfair. If you manage to space them out reasonably (while still not dying and having cards to buff in your deck) with shadow visions, you could get to +8/+8 but what's the point?
Personally I want to try it. But I think its strength can only come from a lategame play to put more pressure on control decks that may grind out, say, quest priest or odd priest. It's very niche. Especially when combo priest is better.
But I believe in it. I want to give it a try. Besides, we haven't seen the rest of the cards yet.
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YohnZn posted a message on Whizbang The WonderfulPosted in: Whizbang The WonderfulIs there any replacement for Whizbang?
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Echo_ posted a message on Whizbang The WonderfulPosted in: Whizbang The WonderfulNo.
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I Guess there will be(eee) a nerf coming...
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Can't wait to see all the memes J4ckiech4n is bringing!
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That really works?
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"Rekt!" as leathal is found.