Now they owe part of playerbase an apologetic auto-squelch function.
- Splatacleze
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Member for 9 years and 6 months
Last active Thu, Jun, 10 2021 23:21:28 -
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Ehronatha posted a message on I can't squelch!Posted in: General DiscussionHearthstone's most important feature is down!
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AntonydusWurm posted a message on If Everyone's Playing Quest ShamanPosted in: Standard Formati have no respect for this trash priest deck either, git gud!
(this comment has been rated 'H' for
honesthateful) -
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FortyDust posted a message on New Paladin Card - Nozdormu the TimelessPosted in: Card DiscussionSay I'm control and you're aggro.
I play this on 4.
You vomit your hand.
I clear your board with one of the many board-clear combos available to Paladin. Or even something as simple as Batterhead.
You now have no board and no hand, and I can play all the big cards that come my way much, much sooner than normal. Meanwhile, you're still drawing one tiny cheap thing at a time.
Or, in the late game, it's just a 4-mana 8/8 that I can support with my 6 remaining mana.
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Darksun200 posted a message on New Card Revealed - Draconic LackeyPosted in: Card DiscussionIt's ok. Makes the lackey pool less good though in terms of getting the really good lackeys like Goblin and Kobold and ones you want are less likely. But makes the pool more versatile.
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LupusTheWolf posted a message on New Legendary Priest Card - Galakrond, the UnspeakablePosted in: Card DiscussionI don't feel like I'm sold on this card due to the fact that Priest minion often require some rather specific synergy to make use of.
Thinking about it, the battle cry is really only truly good when you're in a losing position. Isn't that also too specific for a card that you wanna slap down and gain benefit out of its hero power? This feels like a Shadowreaper Anduin's battlecry and maybe a 5/2 weapon in addition, slapped onto a less powerful hero power.
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zenuda posted a message on New Paladin Card - Nozdormu the TimelessPosted in: Card Discussionnice evolve 3-drop to this :feelspogman:
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Armagadon posted a message on Hearthstone What's Next Panel - Hearthstone Battlegrounds and Card ListPosted in: NewsCan we appreciate for a moment on how much cards they revealed on day 1 of the announcement.
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Superpants19 posted a message on New Paladin Card - Nozdormu the TimelessPosted in: Card Discussion4 mana 8/8. Can feet in Reno Pally
I love it
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serotoninronin posted a message on Are you going to pre-order DoD?Posted in: General Discussionlol already did ez
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I understand why a lot of people play super quick aggro decks: They either want to rank fast or mine gold. I'm not saying that is a good (or bad) reason; I'm just saying I understand why people do it, but what if Blizzard reworked how it awarded gold and ranks?
WHAT?!?! you say...
My suggestion: Rather than just a straight: 1 win = one star. 3 stars = 10 gold, what if there was a calculation that went into how involved the game was that determined how many stars you got? That could be the case for gold, but it could also work toward laddering.
Right now, there is a clear disincentive to play longer matches. I think Blizzard should tweak the reward system to say: sure, you can play fast games, but you'll get greater reward if you play a more involved game, then... maybe more people would be willing to play slower deck styles. You can still play lots of quick games and get rewarded, too (NOTE: I'm not talking about decrease the amount of reward from where it currently is, just upping it for more involved games).
Yes, this idea, is contingent on a good formula, but I think that can accomplished. It shouldn't just be the duration of a game, but maybe similar to how they calculate character rank experience...? The more spells and minions you play, the more minions you kill, the more damage to your opponent, the more you heal yourself, etc. the more 'valuable' the game becomes.
Thoughts?
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All I can say is: Dirty Rat FTW!
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Don't underestimate this card. I thought it was TOTAL garbage when I saw it before I got to play it. It's very possible to revive this 2-5 times a game. Yeah, it's fragile at 5/3, but it sure does trade up well.
So far, this gets my vote for "most underrated/wrongly written off card".
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Don't underestimate this card. I thought it was TOTAL garbage when I saw it before I got to play it. It's very possible to revive this 2-5 times a game. Yeah, it's fragile at 5/3, but it sure does trade up well.
So far, this gets my vote for "most underrated/wrongly written off card".
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I know there's been a lot of strong feels about this meta, already, and I'll add myself to that list. I LOVE it. What's surprising me the most is there actually seems to be a couple viable archetypes shaping up for each class. It seemed like there was a lot of chatter about there only being one viable deck type for several classes. Sure, I've lost to Quest Rogues and Mages in obscene ways, but I've also trounced those deck (with totally different decks). Yeah, the Quest Paladin is... underwhelming (at best), but things finally feel fresh. I am one of those people who was REALLY tired of hearing "We're gonna be rich!" over and over again.
My biggest criticism is that it seems like there's very little exploration in deck construction. A few streamers make some decks; they work, so lots and lots of people copy them. THAT seems to be the root of new meta issues, not the expansion itself. I know, I know... hey, if it works, why not go with it? Answer: Cause it leads to a stale meta super quickly. Sure, I netdeck too, but I am also enjoying tinkering around and creating my own. All I'm saying is: we're just a few days in... don't give up on the meta just quite yet.
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When I drew a golden out of one of my packs, I was like: Are you KIDDING ME!! THAT'S the golden legendary I get. Then I decided to put a deck together before dusting him. Oh boy was I surprised. I've consistently played games where I revive him 2-4 times. And a 5/3 trades up very well.
This is my MVP sleeper card of the expansion so far. Makes for a great, viable alternative to the Quest Rogue.
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I just wish there was a third mode: Unranked. While I think Ranked could use some tweaking with how many stars you get at the end of the season, I think it's fine in general. I do find playing Ranked really stressful at times, though, cause I get bad ladder anxiety (not wanting to lose my rank). I don't always have time or the mental energy to really stay focused, I just want to play. Right now, that's what Casual is for. My problem with Casual is it ends up being a lot of netdecking and highly competitive decks played for games that don't effect your rank... it's "casual". What I think Casual should be is the space in Hearthstone to experiment, try odd/quirky decks - more of a playground/laboratory space. Sure, there are those decks there now, but it's hard to experiment when someone is playing a top tier deck in Casual (I'm very guilty of this myself). I'd definitely play Unranked more often if that mode existed.