Pirate Warlock.the heropower helps you to get enough pirates for ship caannon to trigger.afterwards use finley to get rogue's heropower.nefarian to get weapon cards from your opponent.And dont forget blingtron and jaraxxus.Kappa
Should I save up and craft a gold Jaraxxus? Cause this deck deserve such epicness, Kappa Kappa, right...?
I love Priest, and the most fun deck I have played is probably any version of Prophet Velen OTK Priest. Hard to pilot, and can lose easily, but when that combo ticks off... the feeling is indescribable.
Also Malylock, same exact reason ^^
I so desperately want Malygos Druid to be viable, but it's way too dependent on draw. Not enough cards to be consistent... yet.
Mill Decks are fun for me, they might not be too effective, but when you have your opponent at fatigue and you still have 4-5 cards in your deck and removal in your hand you just know theres nothing they can do to win and its amazing. (Unless you get that 1/1000000 game where they have OTK in hand and are just BMing you by pretending they are going to be fatigued to death, but thats funny anyway so its still awesome!)
When I look around the forums, I can't help but notice a lot of rage and salt (myself being a contributor to some of that, for sure). I'm not kocking that one bit. I was just I'm curious to take a different approach with this post.
I wanted to hear what deck you have the most fun playing. Could be a deck you don't have the most success with, but you still just love playing it.
For me, I think it's got to be Neviilz's Pala-fin deck. Just love the challenge of cycling through the deck till I get Anyfin Can Happen and then blasting away. I know it's a OTK deck, but it's definitely not an easy win condition. Takes lot of strategy to play correctly. Soooooo satisfying Old Murk-Eye when finishes them off.
Does take skill to navigate aggro decks, but there's so much heal and draw in this deck that it is doable (unless you get a really unlucky with your draws).
What if Warsong Commander gave all charge minions additional damage = to the number of minions with charge that you have in play, so if you have 3 minion with charge they'd all get +3 attack, 5, they'd get +5 attack, etc.
It's not exactly easy to get a bunch of minions with charge out in one turn, but if you can manage it or add more the next turn, it does have a snowballing effect. Right now, just giving them +1 attack doesn't seem like it's worth using the card anymore.
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Anyone try Malyrogue? Looked fun on stream.
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Will definitely check out your Dreadsteed. Been wanting to make one of those for a while.
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When I look around the forums, I can't help but notice a lot of rage and salt (myself being a contributor to some of that, for sure). I'm not kocking that one bit. I was just I'm curious to take a different approach with this post.
I wanted to hear what deck you have the most fun playing. Could be a deck you don't have the most success with, but you still just love playing it.
For me, I think it's got to be Neviilz's Pala-fin deck. Just love the challenge of cycling through the deck till I get Anyfin Can Happen and then blasting away. I know it's a OTK deck, but it's definitely not an easy win condition. Takes lot of strategy to play correctly. Soooooo satisfying Old Murk-Eye when finishes them off.
Well, let me know what you like playing the most.
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Long live Pala-fin!
Such a fun deck.
Does take skill to navigate aggro decks, but there's so much heal and draw in this deck that it is doable (unless you get a really unlucky with your draws).
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Just found out the painful way that Knight of the Wild doesn't get the reduction unless it's in your hand.
Sadness...
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HSTracker from HearthStats wasn't working for me for a little while, but as of two days ago, it's been successfully loading my starts to the site.
Works great for me now.
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What if Warsong Commander gave all charge minions additional damage = to the number of minions with charge that you have in play, so if you have 3 minion with charge they'd all get +3 attack, 5, they'd get +5 attack, etc.
It's not exactly easy to get a bunch of minions with charge out in one turn, but if you can manage it or add more the next turn, it does have a snowballing effect. Right now, just giving them +1 attack doesn't seem like it's worth using the card anymore.