Wrong on both counts. The first thing you should bring is a towel.
- Spectre1116
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Member for 10 years and 2 days
Last active Thu, Jan, 11 2018 23:40:22 -
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InvincibleInvisibleDragonNinja posted a message on E. Malone's Expedition Journal - Week 1Posted in: News -
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DarkArchon21 posted a message on Standard Arena is not fun.Posted in: The ArenaQuote from DarkArchon21 >>The gap between a good deck and a bad one is much bigger than it used to be.
If you were good and had a bit of luck, you could do reasonably well even with a mediocre deck.
Nowadays, it's not possible.
It's not fun to pilot a shitty deck against constructed-like decks.This. I used to be an infinite arena player, being able to get 3-5 wins with a shitty deck and 10+ wins with a good deck, averaging out to a 7-8 average win rate. Nowadays a bad deck instantly goes 0-3...Just means you're not as good as you think you are...Don't blame the system...Blame yourself...Everyone is on the exact same playing surface as you are...Everyone has the same advantage and disadvantage....The only real difference is that games normally last longer now which means the scrubs are making more mistakes then before and as a result are winning less.If I was losing to good plays or for misplaying I wouldn't mind, but losing because your deck has no Legendaries and a ton of shitty Neutrals while the opponent has a near-constructed level deck with crazy legendaries like Ragnaros the Firelord/Raza the Chained is really frustrating because you're gonna lose no matter how well you played, or how badly the opponent played. Its like trying to ladder with a Basic deck.The bullshit will always level out.....The amount of bullshit losses you get will equal the amount of times you did it to someone else. Stop blaming Arena and start looking at yourself and the way you're playing...Many times you don't think you're making mistakes until you really analysis the plays your making and state of mind. Less crying and put that energy into your game play. Hate people that come on forums bitching that their winning less now blaming the system...It's your own game play...Nothing else...Standard Arena is more punishing to errors and not playing around counters...Stop asking for Arena changes to improve your win % and instead start getting good son. The win % will always balance itself over time....Arena changes won't improve your win % anyway in the long run. -
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Wellington7 posted a message on Players deserve a better game, more often than not.Posted in: General DiscussionThis attitude annoys the ever loving crappy out of me. Who do you think you are saying you DESERVE anything? Wtf? If Blizzard didn't put a huge amount of work into this game we wouldn't have it at all. Then would you be sitting around saying, "the people deserve an electronic ccg!" They don't make this game out of a moral obligation to keep you entertained. They make this game to earn money so they can buy a house and a car and take care of their kids. If you don't like the game then make constructive suggestions or take your money elsewhere, but Blizzard employees are not your slaves. You are not Pharoah, so get over yourself. Seriously, shut up. I just absolutely hate this entitled whiny attitude. If you want a better game go make a better game. Otherwise, have a little humility and gratitude, asshole.
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Asylum_Rhapsody posted a message on Should older adventures be free for new players?Posted in: General DiscussionQuote from UtopiaTree86 jumpIf they did, hopefully they would compensate those of us who bought it with some dust.
Quote from Alexincoming jumpIf I bought something and they end up getting the same thing for free then that would not be ok. If they get free wings, then everyone that already has should get 700 free gold to compensate.
Quote from CrizacktheLIFERUINER jumpif they made them free, I would hope that they could/would compensate the players that spent cash on them.
Why? If you buy gas one week and it's at $3.00, and then next week you see people buying gas and it's only $2.75, do you expect to be compensated because you spent more last week than people are spending this week? If you buy a home at market price and then five years later find out that the market price of your home has dropped, do you expect the former owners to compensate you? If you go onto Steam right now and buy a game at full price, do you expect to be compensated when they have one of their sales at the end of the year and that game goes 75% off?
What in the world entitles you in any way at all to compensation if the Hearthstone team decides that Naxx is going to be free from now on? I don't understand. And, yes, this is coming from somebody who has bought both of the adventures and plenty of packs with actual money.
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finite1 posted a message on [Brawl] Bloodlust ShamanPosted in: [Brawl] Bloodlust ShamanLots of draw where? I'm running it with much more draw than this...
Also why has everyone overlooked sea giant???
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maroon5five posted a message on New Druid Card - Darnassus AspirantPosted in: Card DiscussionQuote from Abolitionist jumpQuote from maroon5five jumpActually that statement is 100% true. A spell that costs 0 and draws a card would be played in almost every deck.
No it wouldn't. That's one more answer taken out of your control deck.
I agree that there are some decks that would love it for the spell synergy, but I would guess that most decks would NOT run it as it replaces an answer, a win condition, or som other key card. Deck slots are too tight to believe a card waste on cycling would be pounced on.
Spend some time and look up why Far Sight is a bad card, get back to me.
Far sight is a bad card for several reasons, none of which have anything to do with drawing through your deck too quickly. If you have played any other card game ever you would know why a 0 mana draw card would be played by almost every deck. It would make your deck smaller so you would go into fatigue quicker in Hearthstone, but the added consistency would give you a big advantage and less games would go to fatigue. Every deck has win conditions, and if you don't draw them it makes it harder to win. Anything that helps you draw your win condition more consistently when you need it is going to see a lot of play.
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user-17241625 posted a message on New Druid Card - Darnassus AspirantPosted in: Card DiscussionQuote from tictactucroc jumpSince you're never going to silence your own minion, this is actually.. a Crocolisk ? Not interested. Why play this card when I can play Wild growth ?
Because if your opponent can't deal with it on turn 2, you'll get to play a 4-drop on turn 3. Even if it gets killed the turn after, you already gained an advantage by getting to play a 4-drop on turn 3.
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MechBearCat posted a message on Arena Packs becoming Random?Posted in: General DiscussionLetting people choose which pack they want causes irritations down the road.
I know everyone jokes about the famous "people are too stupid for more deckslots or tokens or whatever" , but fact is that whenever people are presented with a choice, they can and will make mistakes. And by mistakes I don't mean poor judgement in general, I'm talking about things like purchasing the wrong packs.
And what happens when they misclick and purchase the wrong pack with their tokens? They attempt to undo their mistake by calling the customer service. And even if Blizzard declares that there is no going back once you purchased your packs, people would still try. And that try loses them money, if only due to employees having to deal with it. So yeah, the random pack solution isn't pretty, but perfectly understandable in my opinion. And here we are not even talking about the pain of re-designing the UI for the tokens (including on phone!).
I'm really the last person to defend Blizzard, because they ARE greedy as hell (because they can), but this change is reasonable in my opinion. Even with the obvious downsides. And hey, as said earlier, maybe there will be the possibility to not get a pack at all, but a full gold reward instead. The wording "whenever a pack is rewarded" is still there, after all?
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DatJake posted a message on The effects of "netdecking"Posted in: General Deck BuildingYou know, this issue really begins with the people posting the decks, not the people using them, but with that being said, anybody who has made it to rank 10 or under has probably net decked some aspect of their deck or some deck at some point and so i don't judge them for doing so and infact, i applaud players who make the effort to know that much more about the game and it does share the same sentiment that life does, that being extra effort put into the game and outside the game will pay off and it does here for sure.
Net decking is apart of the game now and i could see players being unable to compete who choose not to do it.
Edit- I should elaborate on the last part, i'm not saying we should all play the six same decks, but i am saying that there are elements from those 6 decks that are found in every deck in popular play right now and those decks capitalize on players being unaware of those elements, like milling/handlock. And then it goes "Oh well, this card is a counter for handlock!" and then a day later a handlock deck is posted to counter the presence of this just recently countered card and pretty soon everybodys running BGH and were like WTF happened? Net decking happened and as it is brought more and more into the forefront of strategy in hearthstone, the meta will slowly become more and more affected by it, to the point where it will probably be on a daily rotation of this card in that card out, etc. and there are players who operate outside of that, but they are at a disadvantage, they know it, we know it and thats a lot of hearthstone you gotta play to stay on top of the meta just through playing games and not checking the net meta.
Like for example, i play a lot of hearthstone; I'm aware that in the past week, the meta has shifted drastically from aggro to mid-range.. People who are just net decking aren't aware of that. People are still complaining constant about aggro but it is being phased out by mid-range as we speak and in a couple of days, you will start to see that be reflect in the website, but currently the website has not caught up to the meta of the game yet, and thats a disadvantage of net decking.
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nazhuret posted a message on Is Heroes of the Storm worth the time?Posted in: Other GamesWhat I don't like about the game is the un-balanced team-pairing system and that once you get behind in the game it's virtually impossible to come back and win. Unlike HS, where you can play a single card to turn the game around (e.g. AOE or T-1 legend), in HotS if the opposing team gets a few ranks ahead of yours it's "GG" - and to make matters worse, you can't concede (if you leave the game you get "leaver" status until you play a "leaver" game all the way through) - so basically you just have to sit there for 5-10 minutes getting one-shotted and @$$-raped.
Bad design.
Not at all actually. When I first started I thought as you do, but now that I have hit a high rank and play pretty competitively this is not the truth. Basically if you are far behind on xp it is your own fault or your team's fault. Even when it does happen legitimately, your team needs to not be braindead and go soak and grab some camps and equalize. It is actually easy. However if your team insists on team fighting when 2-3 levels down then it is gg and it should be and you should lose.
The game is all about team composition. If you are playing straight pugs then yeah it is a crapshoot (as any pug is) find 2-3 other players of your same skill and be sure to pick complementary heroes (and know how to play them) and then it almost doesn't matter who you get matched with for the other 2-3 players. I have played just about every MOBA out there and HotS is a great casual one with elements of greater complexity and strategy (sort of like HS is in comparison to other TCGs).
The instant I began seriously learning each hero and the builds and how to play more efficiently (watching Twitch and YT guides, again just like HS) the instant I improved drastically and what I had thought was good play before I then knew wasn't. It takes some effort and skill but the game is balanced overall, just a few heroes are not top tier and comps matter a whole lot. - To post a comment, please login or register a new account.
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It's been less than a week, I don't think we can say anything about how good each quest is yet and how 'balanced' they are. Rogue and warrior have the easiest to figure out quests, but the meta has a long way to go before we decide which ones are viable.
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Another thread of people whining about not getting their weekly free stuff . . .
No one is forcing you to play this. You are only missing out on a single original free pack. It's not a scam. Blizzard does not owe you anything. Come back next week if you don't like it.
Or just play the game for fun.
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This thread seems to have gotten way off the rails with a conversation about how to categorize zoo, which is kind of pointless because not every deck fits into neat categories.
As I believe the second poster said, the reason zoo is better hunter is because of warlock hero power, zoo rarely runs out of steam and face hunter was always a deck that had to squeak its way to 30 damage before its hand was empty. Now that hunter lost a couple cards and zoo got a couple (mainly Darkshire Councilman and Forbidden Ritual those are perfect zoo cards) Zoo is awesome and Hunter is not.
Why Blizz would want to nerf one and not the other, who knows . . .
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is this about your mana crystals being 15/9?
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You're right, just tried creeper out, and ooze is way better.
I did pull out the Arcane Nullifier X-21 for an Earth Shock. The extra silence works wonders.
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What about Haunted Creeper? 3 minions for 2 mana seems like an even better deal than Echoing Ooze
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Glad you went with the chow on the first pick, having a turn one play in arena is super strong. I would go brewmaster on the second pick. Yes boulderfist is a better card, but you have 9 late game cards already, so another two drop is better. Brewmaster will also have value later in the game with all those big cards, and with things like shattered sun, argus and keeper.
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Does anyone play this game because the gameplay itself is fun? I play almost strictly arena as well, because I find the gameplay engaging, and whatever reward they throw at me in the end is just icing on the cake. These threads where people complain about the free stuff blizzard gives you just for playing make no sense to me . . .
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Don't bother engaging with Stubble, I made that mistake once in a thread, and its not worth it. He seems to fabricate a lot of things and hijack threads. I'm pretty sure he's just a kid spitballing things that he thinks sound true-ish.
To comment on heartharena, this is an excellent guide if you're just starting out in arena, but if you play a decent amount, it doesn't take long before you don't need it anymore. That being said, I have now heard exactly one person of the opinion that using assistance on drafting is cheating . . .
I have noticed a uptick in arena difficultly lately, but I thought it was just an anomaly. More interestingly, I've noticed a lot of my opponents lately have been people I've played against before, which makes me think the pool of arena players has shrunk to those who like playing it a lot. Smaller more experienced pool may explain stiffer arena competition.