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    posted a message on Arena pick

    Rogue is best, but you have to know what you're doing, paladin is next but more draft dependent. Priest is pretty far down the list of best classes

    Posted in: The Arena
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    posted a message on Quest viability: A missed opportunity of Ungoro?
    Quote from robpcom3 >>
    Quote from kiwifocus >>

    why are all the options unbalanced lol?  how are you going to make a poll and have it be 100% biased from jump?

     ???
    Read the first option.
     You titled the thread 'a missed opportunity of ungoro' if that's not priming, then I don't know what is. And having one option for balance and four for imbalance is also a bit of the bias the first post speaks of
    Posted in: General Discussion
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    posted a message on Quest viability: A missed opportunity of Ungoro?

    It's been less than a week, I don't think we can say anything about how good each quest is yet and how 'balanced' they are. Rogue and warrior have the easiest to figure out quests, but the meta has a long way to go before we decide which ones are viable.

    Posted in: General Discussion
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    posted a message on Your Arena Run In 6 Words

    Playing against good double legendaries sucks.

    Posted in: The Arena
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    posted a message on [Brawl] Bloodlust Shaman

    You're right, just tried creeper out, and ooze is way better.

    I did pull out the Arcane Nullifier X-21 for an Earth Shock. The extra silence works wonders.

    Posted in: [Brawl] Bloodlust Shaman
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    posted a message on [Brawl] Bloodlust Shaman

    What about Haunted Creeper? 3 minions for 2 mana seems like an even better deal than Echoing Ooze

    Posted in: [Brawl] Bloodlust Shaman
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    posted a message on A reusable "please tell me what the correct play is" thread.
    Quote from Morgenix jump

    I've also got a question... I'm in my druid arena draft, and I've got 27 cards so far. Very strong deck,  Claw and Worgen infiltrator for 1drops, 5 2drops. Good midgame with sludge belcher, druid of the claw, double swipe and strong endgame with sylvanas, ancient of lore, 2x volcanic lumberer, a force-tank max, archmage and some more 5 drops. In total, I have 9 5mana+ cards. Now on my 28th card pick I have to make a pick between Ironbark Protector and Zombie Chow. Ironbark is really strong endgame, but I'm not sure if I already have enough endgame with high impact cards like sylvanas and ancient of lore, and I might die before getting there, in which case zombie chow is very strong. Any opinions on what to pick? Here's the decklist (most of it) (there's still a mark of the wild and the claw & worgen infiltrator. Also think that zombie chow + mark of the wild could be really strong.

     

    EDIT: picked zombie chow, now it's boulderfist vs youthful brewmaster. Boulderfist is obviously stronger, but I think this is enough end game and I should focus on surviving to endgame right?

    Glad you went with the chow on the first pick, having a turn one play in arena is super strong. I would go brewmaster on the second pick.  Yes boulderfist is a better card, but you have 9 late game cards already, so another two drop is better.  Brewmaster will also have value later in the game with all those big cards, and with things like shattered sun, argus and keeper.

    Posted in: The Arena
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    posted a message on Arena Prize Change in the Long Term & Predictions
    Quote from gamerloin jump
    Quote from Shewskijump

    But what happens 6 months from now? 

    In 6 months all packs will be of equal value: 40 dust.

    Before that, it's great for newer players (so they don't care), while older players probably saved up their gold/money and bought a bunch of packs at launch and own 80% off the cards in the first week or so(so they shouldn't care either).

    I agree, I don't get what all the anger is about.  So blizzard has made it take a little longer to get the new cards for free . . . What horrible monsters they are . . . 

    Posted in: The Arena
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    posted a message on [CONTROL WARRIOR] Shield Blocks and Shield Maidens
    Quote from TSpeedy jump
    Quote from SlayaHS jump

    i really do not understand why ppl play 2 brawls? geddon instead of second one? this card can make the game insta lose, BRAWL i mean

     2 Brawl is mainly for Patron Warrior or Handlock which is everywhere above rank 5. 7 out of 10 times I saw a Warrior, he will be Patron Warrior and Geddon basically useless against that deck.

     I cut a Shieldmaiden for The Black Knight because I've been seeing a lot of handlock too.  Its not terrible against patron because it can get you through a Dread Corsair to let you trade better in some spots.

    Posted in: Warrior
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    posted a message on Why is arena so insanely difficult all the sudden?
    Quote from ReplicantRoy jump
    Quote from Stubblestubble jump

    so given your stance on the issue of using assistance to win games would you also say that you approve of botting in HS. After all its a tool to get you lots of gold or to even reach legend. you turned on the bot and its on your account you could do it yourself but its just helping you out. right? right? what could possibly be wrong with using programs to assist you. oh wait its cheating!!!!!!!!!!!!!

     Obvious straw man. Also:

    Quote from ReplicantRoy ju

     This has got to be the dumbest argument. Why shouldn't people use every tool at their disposal to improve their performance if it doesn't break any rules? I guess when you do/did math tests you also refused to use a calculator because it would be cheating...

     

    Quote from Stubblestubble jump

    holy ignorance batman.... also civil engineers are just over qualified construction workers. like hmmm we need to dig a ditch lets get the civil engineer over here to see what he thinks needs to happen to make this ditch work. if any job could be done without a calculator yours would be it. county clerks run more calculations than you. get out of here and go run some arena with all your assists on, smart guy. 

     Ad Hominem. And I doubt you're an engineer since you seem to lack both the respect and the understanding of it's several branches.

     Don't bother engaging with Stubble, I made that mistake once in a thread, and its not worth it. He seems to fabricate a lot of things and hijack threads.  I'm pretty sure he's just a kid spitballing things that he thinks sound true-ish.

    To comment on heartharena, this is an excellent guide if you're just starting out in arena, but if you play a decent amount, it doesn't take long before you don't need it anymore. That being said, I have now heard exactly one person of the opinion that using assistance on drafting is cheating . . .

    I have noticed a uptick in arena difficultly lately, but I thought it was just an anomaly.  More interestingly, I've noticed a lot of my opponents lately have been people I've played against before, which makes me think the pool of arena players has shrunk to those who like playing it a lot.  Smaller more experienced pool may explain stiffer arena competition.

     

    Posted in: The Arena
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    posted a message on Deathwing in Arena: The best single card?

    I think Deathwing can be great, but you really have to play your hand around him.  This usually means holding him until your opponent has expended most of his cards as well and has used hard removal already.  Nothing is worse than dumping your hand, only to get your Deathwing turned into a frog or sheep.  

    I have had him in 3 runs I can remember, and he won me multiple games in each run, but I don't think any of them went 12 for me.

    As a previous poster said, I think Kel Thuzad, Ysera and Tirion (amongst others) are better options, but Deathwing has done pretty well for me, and is just fun to play.

    Posted in: The Arena
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    posted a message on A reusable "please tell me what the correct play is" thread.
    Quote from Zukuu »

    I think 4 plays make sense here.

    1. Hero power, attack 2/3 with chow, attack 2/3 with dagger, hit face with troll.
    2. Coin, Chillwind Yeti, Hit face with both
    3. Play taunt, hit face
    4. Your first play

    Panda is not an option here as it will lose you too much tempo and actually hurt your board. As a warlock the only way to deal one damage is by playing mortal coil, which will empower your troll too (not that it matters tho). It's a risk you can take. 

    Each play has advantages. Every hero power play sets up your dagger. You only have Auto-Barber, tho, so it's not as important. Still you have at least another attack left, generating a bit of tempo, if needed.

    1. The first play has the advantage of trading efficiently right away in both turns. You don't develop your board that turn, tho. Meaning you could potentially fall behind, which you can counteract with Eviscerate tho. You don't play on curve tho, meaning lost potential.

    2. The second play puts out the most pressure and gives you more on board options the next turn, which lets you deal with his board more effectively. It's worth the risk, since he can't deal with it effectively, unless he has a abusive / dark iron dwarf.

    3. The third play makes seemingly the most sense. You keep your tools, play on curve and save your board presence. You can hero power and finish off his 3/1, if he should attack with it and play Yeti the next turn, or combo into eviscerate or coin out Venture co. It gives you the most options the next turn and leaves behind a 1/1 weapon to deal with his 2/3 the turn after that. It's the most economic play, but also the most greedy.

    4. Your play generates tempo, but comes also at a price, since you lose options in the next turns. 


    All four plays are viable imo. Personally, I would go with the Tauren or Yeti play here, favoring the Yeti. 

    I would favor yeti play also, but why wouldn't you run the chow and trog into the 2/3? Going face doesn't seem to make as mush sense since the warlock will just get the 4 health back when chow dies.

    Posted in: The Arena
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    posted a message on A reusable "please tell me what the correct play is" thread.
    Quote from PoisonCraving »

    Board #1

    I would go for Sword of Justice + Avenge here. I would kill the shredder with one SOJ charge and the abusive sergeant and then kill what comes out of it accordingly with one of my other two minions. This sets you up for the later turns when you can activate the avenge and put SOJ buffs on cards like your arcane nullifier to make it a 3/6 and also helps clear the board.

    Board #2

    Same play, Sword of justice + Avenge, only now I would kill the yeti with one SOJ charge and the shredder. The reasoning is the same as above.

    Board #3

    It is obvious that you cannot cheaply kill his trogg. The cheapest way possible would be with trade + hammer of wrath, which I would save in this situation because this would leave me with only a 3/2 at the end of the turn. The problem is that most cards in our hand can be wrecked by his trogg. The only viable choice in my opinion, is arcane nullifier and hit face, since this way next turn we can Hammer of wrath the remaining damage off the trogg after the trade with arcane nullifier whether it is him or me that is making it, and then have enough mana to play ship's cannon. 

    Board #1 - agree, especially with the buff arcane nullifier remark.

    Board #2 - I think I would do this also, hit shredder first to see what pops out, then play SOJ.  I would probably do hero power after this, Avenge can be played later, and the 2/2 has immediate value. Alternative play is SOJ + Seal of Light and bump the 2/3 into Yeti.  This kind of uses a lot of cards, but keeps your 4 damage minion on the board, which are important against priest. Either way, you have to kill that yeti, otherwise priest will start to get use out of its hero power.

    Board #3 - agree, arcane nullifier and trogg will likely live through the next turn, which gives you options to clear his next play.

    Posted in: The Arena
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    posted a message on A reusable "please tell me what the correct play is" thread.

    I would have done your second play as well, it gets a lot more value out of the crusader than you usually would against a Mage.

    Posted in: The Arena
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    posted a message on Just can't win arena

    Agree, ratsmah is my new favorite, and does a decent job explaining plays.

    Posted in: The Arena
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