Pretty sure we’ll see something to back this one up. I don’t think an OTK imo unless they release some 1/2 mana cost spell like “ you have Spell damage + x till the end of the turn” that can be discover and drawn easily by a miriade of existing cards
Ty for reply that was a very exhaustive developers walkthrough. Nonetheless I would have liked the +1Attack split windfury at 2 mana or + 2Attack and take two damage option..
Even something like “ 2 mana, +1Attack with lifesteal “ ( Lifesteal not stackable with weapon’s or Hero Attack)
For the the simple 1 mana +1Attack was a easy way out..
As per title, here to discuss the subject absolutely not trying to underrate the remarkable work of those who are bringing up so much entertaining content to our table but simply reflecting on the topic with the community.
Pretty sure this is only a little whim of mine and nothing worth concerning about but well.. since the introduction of DH I can’t help but think why the choice of a different hero power cost compared to other heroes. I read the articles related to the DH design and class identity and I do understand that they thought this +1 attack would have portrayed better the class archetypes but to be honest I personally disagree as even a 2 mana ( +2 attack ) would have been more than fine and would help maintain the ethic principle based on a 2 mana HP with the other pre-existing classes which has been so for many years now.
At this point one could think “ ok , since hero powers can be a flexible object to achieve better class identity let’s just overhaul all classes and let’s whip up and adjust what has been never touched as being part of game basic designs.”
13
I wonder what happened to the legacy of the paladin legendaries Tirion Fordring-like.
We wanna see the big boys with the big texts that do the opera voices when you summon them! :D
Jest apart I don’t sink this one down just yet, could be a sleeper in new meta never say never folks
0
Something tells me this card looks particularly NiCE golden! Mmmh
0
Pretty sure we’ll see something to back this one up. I don’t think an OTK imo unless they release some 1/2 mana cost spell like “ you have Spell damage + x till the end of the turn” that can be discover and drawn easily by a miriade of existing cards
2
Very good card. Good stats, heal 5 easy to satisfy
0
Ty for reply that was a very exhaustive developers walkthrough. Nonetheless I would have liked the +1Attack split windfury at 2 mana or + 2Attack and take two damage option..
Even something like “ 2 mana, +1Attack with lifesteal “ ( Lifesteal not stackable with weapon’s or Hero Attack)
For the the simple 1 mana +1Attack was a easy way out..
3
I guess most veterans will want to grind DH for class level , 500 wins - portrait and obviously simply try out something new.
Me personally I will try DH but it’s not my priority l have a mind to play Librams Pure Paladin and Control Warrior.
Eventually I just end up trying all the decks but those for me are going to be my day 1.
0
As per title, here to discuss the subject absolutely not trying to underrate the remarkable work of those who are bringing up so much entertaining content to our table but simply reflecting on the topic with the community.
Pretty sure this is only a little whim of mine and nothing worth concerning about but well.. since the introduction of DH I can’t help but think why the choice of a different hero power cost compared to other heroes. I read the articles related to the DH design and class identity and I do understand that they thought this +1 attack would have portrayed better the class archetypes but to be honest I personally disagree as even a 2 mana ( +2 attack ) would have been more than fine and would help maintain the ethic principle based on a 2 mana HP with the other pre-existing classes which has been so for many years now.
At this point one could think “ ok , since hero powers can be a flexible object to achieve better class identity let’s just overhaul all classes and let’s whip up and adjust what has been never touched as being part of game basic designs.”
Hope I’m rendering the idea..
2
Great job!
1
Art is of another level
0
Biggest impact on Warrior and Tekhal as Heal pala was starting to shape real well
this had to be a legendary and cost like 8 mana or so
0
Everything camouflaging
looking like a bulletproof vest no that’s just a body warmer
7
Congratulations Cora
0
This card is gonna make you quit more than you know
0
Very very good and quest Druid is just crazy
0
Candle taker lol