Thanks for the feedback and gratz for the results :) Well as you said, it works pretty well this way, so not really any improvement to make here. It just depends on your preference. Could tech in Spellbreaker / Leeroy if you want instead of Savannah. Can help against Savannah, but weaker in Midrange matchups ^^
This deck shouldn't struggle too much against it but if you want to tech against it just cut the 2 Savannah for Leeroy + Spellbreaker (or even 2 Spellbreaker), you'll gain 5% winrate I guess ;)
Thanks mate glad you enjoy. Indeed, as every midrangey/aggressive deck, your starting hand implies a lot so you can have crazy win streak and bad streak playing it.
These changes are fine (trap explained in the write up and Savannah is the best card to swap for tech here) ;)
Honestly too big lacks, Cat Trick too important against Control and Cloaked key to the mid game overall. Bearkshark is a fine replacement, Freezing/Explosive can help to replace the trap. But overall, 2 core cards that you need in this deck =/
Nice thanks for the feedback :) Savannah is indeed replacable with Spellbreaker and Leeroy, that is fine and fits better the current meta I guess (due to Cubelock mostly)
As mentioned in the write-up Explosive Trap is a good trap as well, feel free to tech it if you face a lot of Aggro Paladin ;)
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Yep that's it, thanks for the feedback :)
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You can play it, as suggested in the guide ;)
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Can be swapped with Savannah ;)
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5 games is not a relevant sample size
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No tried it myself, you won't benefit from it's effect often because you dump your hand as it comes ;)
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Thanks for the feedback and gratz for the results :)
Well as you said, it works pretty well this way, so not really any improvement to make here. It just depends on your preference. Could tech in Spellbreaker / Leeroy if you want instead of Savannah. Can help against Savannah, but weaker in Midrange matchups ^^
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It is not designed to be budget, but it is just because Hunter doesn't cost much indeed (when you're playing aggressive/midrangey variants)
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I don't know if it will get nerfed. If I had to, should work around Bearshark, Leeroy, Spellbreaker, Tracking etc..
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This deck shouldn't struggle too much against it but if you want to tech against it just cut the 2 Savannah for Leeroy + Spellbreaker (or even 2 Spellbreaker), you'll gain 5% winrate I guess ;)
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Yeah Highmane is replacable, Spellbreaker is a very good tech against Cubelock so that's fine ;)
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Thanks :D
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Thanks mate glad you enjoy. Indeed, as every midrangey/aggressive deck, your starting hand implies a lot so you can have crazy win streak and bad streak playing it.
These changes are fine (trap explained in the write up and Savannah is the best card to swap for tech here) ;)
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Honestly too big lacks, Cat Trick too important against Control and Cloaked key to the mid game overall. Bearkshark is a fine replacement, Freezing/Explosive can help to replace the trap. But overall, 2 core cards that you need in this deck =/
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Nice thanks for the feedback :)
Savannah is indeed replacable with Spellbreaker and Leeroy, that is fine and fits better the current meta I guess (due to Cubelock mostly)
As mentioned in the write-up Explosive Trap is a good trap as well, feel free to tech it if you face a lot of Aggro Paladin ;)
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No tried it myself, you won't benefit from it's effect often because you dump your hand as it comes ;)