Sorry to spil you the fun but...what exactly is retarded in a slow skill based Control deck (that is actually making games be fun) and isn't in a no-brainer fast paced deck that is only making people hating the game...?
And blizz is not FORCING Reno decks...it's just promoting them...alot of people like these kind of decks and hate the aggresion so this is EXTREMELY good i'd say. The games will not "play themselves" rather people will actually have to think before playing for once.
P.S.: Reno decks are all about expirementation actually...you can't net-deck a reno deck and hope to have the same winrate as the guy who made it even if u'r the same lvl a player as he is...30 different cards means ALOT of room for expirimentation and I can easily guarantee that 2 reno decks having the same cards diferent is almost imposible indeed.
(Also I think that more no dupes cards will follow eventually so it's not just reno decks...cause next expansion this deck is gonna be played without Reno, I hope at least)
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The difference is a function of both time and win percentage.
If you win 51% of your games, you gain one star every 50 games. You can theoretically get to legend, but the time investment is crazy.
If you raise that win percentage to just 60%, you gain one star every 5 games. You just reduced the time it takes to get to legend by 90%!
Win percentage is a combination of making the right plays, playing the right deck for the ever shifting meta, and luck of the draw and matchups. Luck should even out over time. Building the right deck and making the right plays are acquired skills.
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This card is every bit as good as I hoped it would be. I'm running two in midrange pally from now on.
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Just because druid is the most interesting of these options, here are some numbers specific to druids using Tomb Spider:
Chances of discovering:
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For anyone interested in some stats:
meaning you have about a 72% chance of being offered at least one legendary card.(This math is off for multiple reasons)6
For a control priest, this might be a solid tech choice against aggro or zoo.
Think of it as a slightly weaker circle combo that doesn't require a combo, and potentially denies your opponent a usable draw.
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Ya'll keep playing hunter. 100% win rate with my Dragon Priest.
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Ironbeak Owl
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I tried playing Enter the Coliseum in midrange paladin a little, and found that it just doesn't fit.
Enter the Coliseum is compared to Brawl, but there is a major difference: class play style. Warriors tend to have little-to-no board presence in their early game, running weapons, card draw, and armor gain, allowing them to throw down a mid-game board clear with little-to-no downside for themselves. Paladins have strong early game, and are hoping to be ahead by mid-game. If they're ahead, a mirrored board clear in the mid-game is terrible. If they're behind, they lose a full turn to play a board clear that doesn't remove the biggest threat, leaving them insufficient resources to deal with it.
This card is only good if you have exactly 1 minion on the board that is better then their best (rare), or if you combo this with removal (costs 9 with Aldor), which is just too slow in the midrange paladin lists.
What it means: This card needs a new deck (I'm thinking control paladin that plays a lot more like warrior) or it's not worth using.