Would be better if imps spawned at end of opponents turn so you could use the value immediately since you did technically start the game with a 23 card deck, 1 for the quest and 6 to discarD. Unless you're unbelievably lucky and scared zavas everytime
I personally am not having an issue with aggro was simply pointing out alot of lists aren't greedy:/on a slightly different note, sleep with the fishes is a real nice board clear and is essentially a 2 card flametrike for 5 with ghoul.
When someone says you aren't beating aggro with control because of greed. -_- so running 2 actual win cons and a deck teched against shaman and pirates is greed? Most warrior lists nowdays can't even afford alex in a slot which was the classic 2 turn kill combo finisher. Elise and grom that is all and some don't even run elise.
Well if they follow what magic already does, these buyable decks might just be the classic recipes of each class. Example for warrior you get this midrangish enrage filled deck and the finisher is grom.
I don't see the problem with this card, if you are a greedy control deck running many powerful cards this card punishes that. if it's midrange versus midrange generally the card is average with exception of mirror infinite chaining which is funny to see. Then there is the aggro match ups where this card performs the worst so I'm guessing the people complaining are the ones are attempting to run greedy control or reno lists and getting punished hard. I've been on both sides of the card and it is just a powerful card no need kill it because it is strong.
I mean a new expansion just came out and it is the start of a new season, people been playing aggro since the dawn of time on this game just tech for it and you'll do fine.
Would be interesting if rogue got a poison mechanic like in magic, have a card that when sits on the board does repeated damage each turn kinD of like poison counters.
Not really salt but just a realization of why people don't accept friend requests from random people on this game. I played ramp druid against zoo, guy sent request after game, I accept him as I do with everyone, first words out of his mouth were F**k you, you lucky c**t followed by a go kill yourself. always classy
Went 3-3 with control Warrior, should have had a guaranteed 4that win but I lost due to a mistake I made myself involving sylvannas so can't take anything away from that other then my own screw up lol
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Would be better if imps spawned at end of opponents turn so you could use the value immediately since you did technically start the game with a 23 card deck, 1 for the quest and 6 to discarD. Unless you're unbelievably lucky and scared zavas everytime
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Hunters mark, deadly shot, and eagle horn bow are great additions to help deal with taunts and preserve minions.
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Is easily beaten by zoo.
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I personally am not having an issue with aggro was simply pointing out alot of lists aren't greedy:/on a slightly different note, sleep with the fishes is a real nice board clear and is essentially a 2 card flametrike for 5 with ghoul.
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When someone says you aren't beating aggro with control because of greed. -_- so running 2 actual win cons and a deck teched against shaman and pirates is greed? Most warrior lists nowdays can't even afford alex in a slot which was the classic 2 turn kill combo finisher. Elise and grom that is all and some don't even run elise.
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Well if they follow what magic already does, these buyable decks might just be the classic recipes of each class. Example for warrior you get this midrangish enrage filled deck and the finisher is grom.
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I don't see the problem with this card, if you are a greedy control deck running many powerful cards this card punishes that. if it's midrange versus midrange generally the card is average with exception of mirror infinite chaining which is funny to see. Then there is the aggro match ups where this card performs the worst so I'm guessing the people complaining are the ones are attempting to run greedy control or reno lists and getting punished hard. I've been on both sides of the card and it is just a powerful card no need kill it because it is strong.
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I mean a new expansion just came out and it is the start of a new season, people been playing aggro since the dawn of time on this game just tech for it and you'll do fine.
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Fantastic hard removal
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When you have cw mirror nobody has to rope, both of you know you're committed to the other for the next half hour xD
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Would be interesting if rogue got a poison mechanic like in magic, have a card that when sits on the board does repeated damage each turn kinD of like poison counters.
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I fully plan on throwing this mechanic into the machine rogue already has with casters. just gotta get that sustainability and it's golden.
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Could throw the 4 mana 2/3 into rogues machine and just churn out progressively larger golem endlessly
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Not really salt but just a realization of why people don't accept friend requests from random people on this game. I played ramp druid against zoo, guy sent request after game, I accept him as I do with everyone, first words out of his mouth were F**k you, you lucky c**t followed by a go kill yourself. always classy
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Went 3-3 with control Warrior, should have had a guaranteed 4that win but I lost due to a mistake I made myself involving sylvannas so can't take anything away from that other then my own screw up lol