My best guess for Death Knight general nerf is changes to how discovering works for them. Probably making it less likely you'd discover cards that require runes you don't have in your deck.
Honestly maybe they should make runeless cards that give bonus effect based on what runes you have
I wasn't expecting much for Warrior. The weapon is nice for control but 4 Mana might be too much. At least you can tutor for it with 2 options of minion cards, Instrument Tech and Weapons Expert. Control might prefer Instrument Tech because it is cheaper and can help contest the board somewhat.
Zola is still in core set right? Control Warrior might attempt to go for an attrition plan with Photographer Fizzle + Zola the Gorgon to go infinite. But, I don't know about this plan as other classes have a long game plan of their own. Mage and Priest with their legendry spells. Warlock with Jailer + Malganas Combo (though easy to deal with as warrior) and lastly Blood Death Knight.
Honestly, making Warrior "work" might be a fun deck building challenge this expansion.
Fatigue Damage is something that has only ever affected heroes, and the card that deals damage doesn't deal "fatigue damage" to all enemies, it deals damage equal to the fatigue damage your hero took.
Crescendo is a spell so there is no issue there since you, the hero are the one playing and casting the spell card.
Battlecry minions do something when played from hand. "Battlecry: Do something." so when it is written like this "Battlecry: Take Fatigue Damage" it is implied that the minion is the one taking the damage.
Fatigue wasn't really experimented with or have been updated since the game's release so, sure Fatigue damage only ever affected heroes but it is not like they ever experimented with it until today where the wording is confusing on a first glance.
Baseline this is 5 mana 7/8 in split stats. It is reasonable but you'd much rather summon at least two imps.
Looks like this Fatigue package is attempting to do Questline Warlock but in a different flavor. I am not really sure how you'd make sure not to kill yourself with Fatigue though since Void Virtuoso and Felstring Harp prevent damage in the first place so you take 0 damage and Crescendo would deal 0 damage.
Seems like the fatigue package is a meme to me.
Edit: At least Crescendo is a meme but the other two could find a slot in Implock deck.
Shouldn't the imp card specifically say "Your hero takes fatigue damage".
If we read the two sentences together then it implies that your hero gains the attack and health rather than the imp. Or, it implies that the imp takes the fatigue damage then it gains attack and health based on that damage.
Go back and read my comment again. I mentioned two packages. Repeat after me, one, two.
Not that I can really blame you, the package am talking about is so utter trash that I am not surprised you forgotten it already. I am talking about the Riff package. It is highly likely never going to get any support cards in the future.
The main package Warrior got is this menagerie crap
This is a 3 mana do nothing in the first turn it is used. Is it worth it to get what essentially two extra mana crystals for spells each turn? It would smooth out a couple of turns for you and gets you a 1 mana discover a shadow spell with Visions of Darkness so it could work but it requires a lot of setup.
I don’t think this has any use in aggro priest deck as you literally need to waste 3 mana to do nothing for a turn.
2
My best guess for Death Knight general nerf is changes to how discovering works for them. Probably making it less likely you'd discover cards that require runes you don't have in your deck.
Honestly maybe they should make runeless cards that give bonus effect based on what runes you have
4
I mean, does it matter if your opponent doesn't know if you are going to summon minions in 2 turns or 4 turns?
Your opponent will keep his board clear option ready as soon as they see it active
2
I wasn't expecting much for Warrior. The weapon is nice for control but 4 Mana might be too much. At least you can tutor for it with 2 options of minion cards, Instrument Tech and Weapons Expert. Control might prefer Instrument Tech because it is cheaper and can help contest the board somewhat.
Zola is still in core set right? Control Warrior might attempt to go for an attrition plan with Photographer Fizzle + Zola the Gorgon to go infinite. But, I don't know about this plan as other classes have a long game plan of their own. Mage and Priest with their legendry spells. Warlock with Jailer + Malganas Combo (though easy to deal with as warrior) and lastly Blood Death Knight.
Honestly, making Warrior "work" might be a fun deck building challenge this expansion.
-1
Crescendo is a spell so there is no issue there since you, the hero are the one playing and casting the spell card.
Battlecry minions do something when played from hand. "Battlecry: Do something." so when it is written like this "Battlecry: Take Fatigue Damage" it is implied that the minion is the one taking the damage.
Fatigue wasn't really experimented with or have been updated since the game's release so, sure Fatigue damage only ever affected heroes but it is not like they ever experimented with it until today where the wording is confusing on a first glance.
0
Baseline this is 5 mana 7/8 in split stats. It is reasonable but you'd much rather summon at least two imps.
Looks like this Fatigue package is attempting to do Questline Warlock but in a different flavor. I am not really sure how you'd make sure not to kill yourself with Fatigue though since Void Virtuoso and Felstring Harp prevent damage in the first place so you take 0 damage and Crescendo would deal 0 damage.
Seems like the fatigue package is a meme to me.
Edit: At least Crescendo is a meme but the other two could find a slot in Implock deck.
1
Shouldn't the imp card specifically say "Your hero takes fatigue damage".
If we read the two sentences together then it implies that your hero gains the attack and health rather than the imp. Or, it implies that the imp takes the fatigue damage then it gains attack and health based on that damage.
-2
Reading is hard…
Go back and read my comment again. I mentioned two packages. Repeat after me, one, two.
Not that I can really blame you, the package am talking about is so utter trash that I am not surprised you forgotten it already. I am talking about the Riff package. It is highly likely never going to get any support cards in the future.
The main package Warrior got is this menagerie crap
-1
So Warriors yet again get a package that will never get a support in later expansion and a main weak package.
The One-Amalgam Band is not a strong card if you are thinking it is the big payoff for this "menagerie Warrior"
Edit:
Main Weak Package = Menagerie Warrior
Package that will never get further support = Riff Package.
but by all means make my imaginary vote points turn red and negative if that is the only thing giving you comfort.
2
Rather strange looking Shadow Word Death there.
I think it is on the weak side there. Priest aren’t really lacking in terms of single target removal.
I can’t really think of any use for this other than getting over Paladin’s new divine shield cards as they have 3-4 attack.
3
lets say it is a focused form of Hysteria
3
This is a 3 mana do nothing in the first turn it is used. Is it worth it to get what essentially two extra mana crystals for spells each turn? It would smooth out a couple of turns for you and gets you a 1 mana discover a shadow spell with Visions of Darkness so it could work but it requires a lot of setup.
I don’t think this has any use in aggro priest deck as you literally need to waste 3 mana to do nothing for a turn.
1
It is still too early but man Paladins are looking strong. Rogues are also looking strong but I think Paladins have them beat atm
0
This gives you immune this turn so smashing into things isn’t a concern.
0
I missed the legendary reveal and I couldn’t edit or delete my comment. People just want to downvote everything.
0
I think people are overhyping this card honestly. Or, rather overhyping the cards that revealed with it.
I think it has a chance of included in an Unholy DK deck but as a standalone and not an overcomplicated OTK combo.