Well that is the story of Rogue I guess. Interesting cards get gutted because either a deck that less than %1 plays (high legend) or because a deck everyone is playing despite the shitty winrate.
Hey at least fucking Talgath is getting buffed. Maybe a secret super powerful AoE spell will get printed in the mini set for Rogue or something.
I still think it is hilarious that the majority of you are having trouble with Dungar Druid. Anyways, with Pirate Shaman/Demon Hunter getting nerfed I guess nobody is is stopping Aggro Priest and whatever Death Knights are doing I guess
I don't really understand these standard nerfs as I see the meta was fine and balanced. People like to complain about Dungar Druid but I always find it easy to deal with them
I could make the deck less reliant on Gorgonzormu's cheese by using Chillin' Vol'jin to swap stats between Ceasless and Zarimi but that only if I get Ceasless and Zarimi ready in the first place.
I think I misplayed and lost some games by holding onto Gorgonzormu's cheese for the OTK. But, the reason the deck is not for me is, if I am going to often times use Gorgonzormu's cheese for tempo and gaining board advantage then I would just go back and play a deck I enjoy with aggro priest.
Hopefully what I am seeing here from Bob the Bartender and Freeze the Shop specifically is a control tool for Rogue to get to the late game.
Recruit a Minion is nice for control decks but I would stick with Mind Control Tech as it comes a turn earlier and against Ramp Druid, you'd want their Zilliax or Titan active on your side of the board immediately rather in hand.
I think Bob will be tried out but I don't he is necessarily valuable for any deck. I mean you can get similar freeze the board effect with Sleepy Resident for example.
Speaking of removal/stealing. The deck's biggest weakness I found are minion removal and alternative win conditions like Wheel of DEATH!!!. Otherwise, it can withstand Kil'jaeden, Astroids and Starship Hunter no problem.
Took me a second to realize what changed with Arid Atrocity. Guess it is improved permanently and not just combat now. It was really such a bad Tier 6 minion and the only saving grace for it was that it had the All tribe so it could at least benefit from buffs until you sell it for something better.
I honestly don't know what is left for Reno to nerf. But, I know one thing for sure, even if its changed to "destroy all enemy minions" people still would complain about it.
so I play vs this deck, on turn 4 he plays Quasar,
on turn 5 he plays kinda slow, then pops the draw portal and the shenanigans start (even mills some cards like the 2nd Quasar) while he is already roping!, first boardclear and then the asteroids elementals at the end when his deck was empty, so he could draw all of them with the 3 spelldmg minions in play. Is it always like this?
Is it scripted, or he uses an app? because He played like 20 cards when he was already roping, I don't believe you can cue in so many plays at the end, because you need to draw first and don't know whats in it or is he just skilled - can someone explain me that?
On your opponent’s client side they did all their actions before their timer ends. In your client side since it shows you all the animations, it might seem like they played cards even after their turn ended.
I am doing a poor job explaining this but it is better to experience it yourself or see a video showing both opponent’s side.
Tome Tampering and Malchezaar’s Imp was always a wild combo. This discussion is about standard rotation.
Look, I don’t know why are you trying to drive the point that Quasar can never be anything but a Tempo or OTK tool. It isn’t really your call to decide that.
I am against "but not less than (1)" because I want to see Quasar included in a non-otk oriented decks in the future. I don't think it is fair to fundamentally change the design of the card because of an inconsistent deck that wins on a coin flip.
Why do you want the card to be something it's not? It's an entirely combo setup based card, no control or value deck is going to run a card that says "discard your hand". It's really not an inspiring card for anything else and only lends itself to toxic, mass mana cheating gameplay.
Why do YOU want me to use the card your way? I don’t understand. You see only OTK, I see building a control deck or anything else and having fun doing so.
I am against "but not less than (1)" because I want to see Quasar included in a non-otk oriented decks in the future. I don't think it is fair to fundamentally change the design of the card because of an inconsistent deck that wins on a coin flip.
As I said, Rogues have access to multiple spells that draw cards and can target face for damage. They will eventually rotate out. I am only bringing the possibility of changing them for discussion but I think it is highly unlikely that they are touched.
Saying "this card will be fine because draw cards will rotate" is high end copium. Firstly, new cards will likely be printed that make rogue draw. Secondly, this type of card will always only be played in otk or tempo decks. Just makes no sense in other decks.
Current Quasar Rogue is technically "fine" at the moment in terms of winrate. What I am saying going to be fine once some cards rotate out is the coinflip pattern will be less noticeable if not impossible.
New cards can be printed but they aren't always going to be plain "draw X cards". Look at Need for Greed for example, it set its cost to 3 mana once drawn so it is unaffected by Quasar. Raiding Party tutors for Pirates. Likewise, newer face damage dealing spells can be designed to require interaction. For example, Falling Stalactite requiring you to target a minion to deal damage to face.
I am against "but not less than (1)" because I want to see Quasar included in a non-otk oriented decks in the future. I don't think it is fair to fundamentally change the design of the card because of an inconsistent deck that wins on a coin flip.
As I said, Rogues have access to multiple spells that draw cards and can target face for damage. They will eventually rotate out. I am only bringing the possibility of changing them for discussion but I think it is highly unlikely that they are touched.
-2
Well that is the story of Rogue I guess. Interesting cards get gutted because either a deck that less than %1 plays (high legend) or because a deck everyone is playing despite the shitty winrate.
Hey at least fucking Talgath is getting buffed. Maybe a secret super powerful AoE spell will get printed in the mini set for Rogue or something.
I still think it is hilarious that the majority of you are having trouble with Dungar Druid. Anyways, with Pirate Shaman/Demon Hunter getting nerfed I guess nobody is is stopping Aggro Priest and whatever Death Knights are doing I guess
-9
I don't really understand these standard nerfs as I see the meta was fine and balanced. People like to complain about Dungar Druid but I always find it easy to deal with them
0
Nah, I run my own list without Zarimi
2
Unfortunately the deck isn't for me. The problems I encountered playing the deck is The Ceaseless Expanse, Timewinder Zarimi and Gorgonzormu.
I could make the deck less reliant on Gorgonzormu's cheese by using Chillin' Vol'jin to swap stats between Ceasless and Zarimi but that only if I get Ceasless and Zarimi ready in the first place.
I think I misplayed and lost some games by holding onto Gorgonzormu's cheese for the OTK. But, the reason the deck is not for me is, if I am going to often times use Gorgonzormu's cheese for tempo and gaining board advantage then I would just go back and play a deck I enjoy with aggro priest.
2
I just opened Timewinder Zarimi from a standard pack so I might give this a go. I admit I haven't thought of OTKing with Ceasless.
1
Hopefully what I am seeing here from Bob the Bartender and Freeze the Shop specifically is a control tool for Rogue to get to the late game.
Recruit a Minion is nice for control decks but I would stick with Mind Control Tech as it comes a turn earlier and against Ramp Druid, you'd want their Zilliax or Titan active on your side of the board immediately rather in hand.
I think Bob will be tried out but I don't he is necessarily valuable for any deck. I mean you can get similar freeze the board effect with Sleepy Resident for example.
0
Neat deck but I replaced Shadow Word: Ruin and Shattered Reflections with The Ceaseless Expanse and Holy Nova
I know The Ceaseless Expanse have an anti-synergy with Rest in Peace but it is much easier to play 0 mana Ceaseless and copy it over playing Shadow Word: Ruin or Lightbomb
I also added Yogg-Saron, Unleashed and E.T.C., Band Manager with Mind Control Tech inside (ETC to make minions not start in your deck). Sometimes you just need to steal or remove enemy Starship or high priority target.
Speaking of removal/stealing. The deck's biggest weakness I found are minion removal and alternative win conditions like Wheel of DEATH!!!. Otherwise, it can withstand Kil'jaeden, Astroids and Starship Hunter no problem.
0
Took me a second to realize what changed with Arid Atrocity. Guess it is improved permanently and not just combat now. It was really such a bad Tier 6 minion and the only saving grace for it was that it had the All tribe so it could at least benefit from buffs until you sell it for something better.
5
I honestly don't know what is left for Reno to nerf. But, I know one thing for sure, even if its changed to "destroy all enemy minions" people still would complain about it.
0
On your opponent’s client side they did all their actions before their timer ends. In your client side since it shows you all the animations, it might seem like they played cards even after their turn ended.
I am doing a poor job explaining this but it is better to experience it yourself or see a video showing both opponent’s side.
1
Tome Tampering and Malchezaar’s Imp was always a wild combo. This discussion is about standard rotation.
Look, I don’t know why are you trying to drive the point that Quasar can never be anything but a Tempo or OTK tool. It isn’t really your call to decide that.
0
Guess this is an OTK setup card then Astral Communion.
Why do YOU want me to use the card your way? I don’t understand. You see only OTK, I see building a control deck or anything else and having fun doing so.
0
Current Quasar Rogue is technically "fine" at the moment in terms of winrate. What I am saying going to be fine once some cards rotate out is the coinflip pattern will be less noticeable if not impossible.
New cards can be printed but they aren't always going to be plain "draw X cards". Look at Need for Greed for example, it set its cost to 3 mana once drawn so it is unaffected by Quasar. Raiding Party tutors for Pirates. Likewise, newer face damage dealing spells can be designed to require interaction. For example, Falling Stalactite requiring you to target a minion to deal damage to face.
0
For Gorgonzormu I think you need to open at least 1 Perils in Paradise pack. If not then there would be an achievement detailing how to get him.
For Pylon Module and Ticking Module, these aren't collectable cards. These are part of Zilliax Deluxe 3000
0
I am against "but not less than (1)" because I want to see Quasar included in a non-otk oriented decks in the future. I don't think it is fair to fundamentally change the design of the card because of an inconsistent deck that wins on a coin flip.
As I said, Rogues have access to multiple spells that draw cards and can target face for damage. They will eventually rotate out. I am only bringing the possibility of changing them for discussion but I think it is highly unlikely that they are touched.