I thought this was a really nice card until I saw the other Omega cards.
2x 4/5 for 5 mana is much better than just getting healed by 10. Which only has effect if you have actually been hit by 10HP.
This is the same struggle as priest always had with it's hero power. It's useless if you are at full health.
- SoundwaveVR
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Mot1ons posted a message on Omega MedicPosted in: Omega Medic -
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LorryDriver posted a message on Reckless ExperimenterPosted in: Reckless ExperimenterConsidering how fucked up things are when playing against a big deck, I think this card can come clutch with Sylvanas. N'zoth is going to respawn her anyway!
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HellOnslaught posted a message on Zerek's Cloning GalleryPosted in: Zerek's Cloning GalleryTerrible card to get out of Lyra
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Kwakdizzle posted a message on Zerek's Cloning GalleryPosted in: Zerek's Cloning GalleryIt might find a deathrattle deck if enough good deathrattles are released. Some impactful deathrattles would be: Taunt and destroy a random minion (Obsidian Statue), summon a well statted card (Cairne Bloodhoof, draw cards (plenty of those), heal your hero (Rotten Applebaum), and maybe some other tempo/board effects. But the effect has to be good enough to even justify running those kind of cards, which are not included in most decks.
As it is now though, it's probably garbage. The 9 mana can only be worth it if those deathrattles really make an impact, and you have to not have even drawn and played those cards when you use this. And I don't see Baleful Banker as a good solution. So I'm with you that this is garbage, but if this card has ANY potential, I think it's with deathrattles, not with otk.
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cg8889 posted a message on New Priest Legendary Spell - Zerek's Cloning GalleryPosted in: Card DiscussionDeathrattle Priest approves. Use cards that generate value like Weaponized Pinata and Bone Drake, cards that are sticky like Cairne Bloodhoof, and effect on the field like Obsidian Statue.
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ADXE posted a message on New Priest Legendary Spell - Zerek's Cloning GalleryPosted in: Card Discussionwe'll need to see the legendary minion
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khangkhanh posted a message on New Card Reveal - Giggling InventorPosted in: Newsseriously, you play this on 5 and almost nothing can stop you play Steed on 6.
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khangkhanh posted a message on New Card Reveal - Giggling InventorPosted in: NewsApparently Paladin has very few 5 drop........
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kiwiinbacon posted a message on New Card Reveal - Giggling InventorPosted in: NewsOdd paladin is probably also going to be running it tho :P
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SunbleachedAngel posted a message on New Mage Card Reveal - Celestial EmissaryPosted in: NewsThaurisan discount. Next turn 2 mana Brann + 2x 1 mana emissary + 6 mana Greater arcane missiles = 10 mana 33 dmg. Also, Celestial Emissary may make arcane explosion playable
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I depends on what kind of "Anyfin can happen" deck is. If it's a full murloc one, like the classic Warlock used to play, they either kill till turn 4-5 or they lose. If they play the control style, well that's pretty rough (they only run Bluegill Warrior, Old Murk-Eye and Murloc Raidleader. When you remove their murlocs and you leave their board empty, well, that's helping "Anyfin can happen" to kill you. If they get good draws the only way is to kill them untill turn 10-11, otherwise they simply kill you without having a board.
The control murcloc Paladin that Dog was playing this morning is actually even more obscene than the old Patron Warrior. It only depends on their own resources, the enemy's board is irrelevant, but they have to survive till turn 11-12 to play double "Anyfin can happen".
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I'm thinking you're using this at higher ranks as grinder Mage is very weak on lower ranks where there's lots of fast decks. It's an interesting variant of grinder Mage nevertheless.
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Warriors with 60 HP conceded to this card in my matches. It was glorious.
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I think the 2 HP on the Curator is a big deal as it doesn't die to pinging, so it can be "Chosen by Velen". Also it kills tokens without dying.
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When you play a minion with battlecry it's not the battlecry that is resolved first. First there's a place reserved for your minion on the field, then the battlecry is resolved and lastly your minion is placed on the field and it gets hit by the secret. At least that's my understanding of a battlecry play.
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I don't think Justicar needs nerfing, i think we need armor removal, that's all. A minion with the battlecry "Remove half you opponents armor" would do just fine.
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Twisting Nether
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