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    posted a message on Shaman needs nerfed yesterday

    No they didn’t. In case you didn’t know, expansions and mini-sets are designed and scheduled to be released in advance. They didn’t design the mini-set AFTER they released the Lich King expansion. They designed it at the same time as the expansion.

    Yet they took their sweet time nerfing a location that spawned a stealthed 8/8. They had nearly two months to look at the current state of Standard Hearthstone to adjust their mini-set which was made in advance. This would mean that they would have plenty of time to look back at their cards and slightly re-adjust them. Even playtesting them would be enough for them to know that these cards would be issues. I still won't let them off the hook for the Patron + Corpse Explosion interaction that they should've seen coming ever since they had to resolve Defile + Patron.

    Posted in: Standard Format
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    posted a message on Shaman needs nerfed yesterday

    Completely agree.

    They had ample time to rethink the design of the Mini-Set. 

    Did it not occur to them that perhaps Shaman shouldn't have access to better 10 drops? Especially ones that massively reduce the cost of your other cards to make your turns swing even harder? They even printed that 6 mana 10/10 charge if you have 11 mana which means that they're prob going to let Druid get more than 10 mana after Guff gets out.

    Also, I thought that the flavor of the Mini-Set was terrible. It's so mixed up that there's barely a consistent theme even for Naxxramas besides minions with the Undead tag. 

    Posted in: Standard Format
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Goddamn, that comment just made me realized how often I go into fatigue with Implocks. Like I fully expect them to be done after I keep using my heals and Blood Boil but they have late game presence just by refilling their boards with buffed imps or even including Curses which is just infuriating. Amazing how Aggro is able to contend with Control decks into fatigue and still have a good chance of winning.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Let's agree to disagree on Blood DK. Some people don't like fighting against a deck whose win condition is just attrition but hey, I find playing Frost DK extremely boring and unfun for anyone unfortunate enough to be my opponent. 

    Anyway, who would have guessed that Construct Quarter would be a solid card for aggro Unholy DK decks. It basically turns them into Zoolock with how they can trigger their deathrattle minions like Foul Egg. It creates an incredibly good board on the early turns while giving them a bunch of corpses. You basically made a card that is Dark Transformation but can be used three times and trigger friendly deathrattles. I love fighting against Yetis with rush effects.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Yeah, DK in general was already good enough. I'd argue that the Blood rune would be the place where it really needed buffs because as much as it can survive, a control deck needs to have a legitimate late game threat. Alexandros Mograine is pretty much just fatigue and Patchwerk is just disruption. Blood DK pretty much gives you a lot of time to kill it.

    There was no need for them to buff Unholy rune cards. They were already good value for an aggressive deck such as Plague Strike which is removal + token spawn that can also act as removal. They only buffed Battlefield Necromancer because it used the same tokens as Boneguard Commander which is just hot garbage for a conditional 8-drop. Unholy Frenzy is a buff that I'm okayish with since 3 mana was really hard to use for an effect that was basically Devouring Swarm.

    Anyway I still think this meta is terrible because you just highroll dumb shit like Evolve Shaman and basically cheat the mana system by spawning a Deathwing at turn 3. 

    On another note, Implock is infuriating. They can draw their resources quickly and refill their board every time it gets destroyed. 

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Thanks Team 5.

    Frost DK really needed more support, let's just ignore Blood DK because you gave it Vampiric Blood.

    At least you made a mixed rune card to actually encourage DK players to mix up runes with cards like Frost Queen Sindragosa which is like a slightly worse Crabatoa. Also the new location seems pretty cool, Construct Quarter is pretty solid at both making corpses and creating significant board presence at a early stage which totally won't get abused by Unholy DKs but I take what I can get for Blood DK.

    Also thanks for the Rivendare, Warrider legendary, we desperately needed another neutral win condition albeit way slower that other classes like Druid can play faster. 

    Don't get me wrong, the Mini-Set looks cool so far but I doubt that they're going to change up the meta from insanely consistent highrolls or cheating out as many cards as possible.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I love how Standard was able to make aggro decks be on par with control decks.

    Not mad at the person who played it btw, I'm thankful that it wasn't some Kazakusan BS deck. 

    Update #1: Playing against Curselock is pretty unfun when you're forced to make a decision about either milling yourself or taking "fatigue" damage. Even then it doesn't matter because the curse damage still builds up.

    Update #2: WHO FUCKING PLAYS THEOTAR JUST AFTER A PLAGUESPREADER HITS A MINION IN MY HAND? OF COURSE, HE'D GET MY FUCKING PATCHWERK. I just concede because Quest Priest is annoying to play against. So stupid. 

    Posted in: General Discussion
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    posted a message on The Pepper Thread - Share your good vibes!

    I used your deck which helped me survive their insane curve and surprisingly they didn't have Kazakusan or even The Countess in their deck. Their win condition was literally Astalor Bloodsworn or continously buffing Mr. Smite

    Thanks for it and for Kazakusan, you really can't beat that honestly unless you snipe it. Even if you did, they could easily discover it again. Good luck beating them, I've been fighting a lot of Paladins lately.

     

    Posted in: General Discussion
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    posted a message on The Pepper Thread - Share your good vibes!

    Even though Triple Blood Death Knight isn't as hot as Triple Frost or even Triple Unholy, it feels so satisfying to win once in a while.

    This is especially true if you're fighting Dragon Paladin who has literally played so much of their Discover cards and buffed them up with Lightforged Cariel's stupidly good hero power. I outlast their Astalor, the Flamebringer after they nearly got me dead so many times due to their insane early game.

    Remember how I mentioned that stupid hero power, Blessing of Queens? Well they were able to use it so many times that they tried to use a 27/26 Mr. Smite to try to kill me. It almost killed me but luckily I had a board and 25 corpses to use with my Corpse Explosion.

    He died to fatigue. Deserved it for the interactive charge minion at the end.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    IT DOESN'T EVEN MATTER IF I MANAGE TO COPY THREE ASTALORS.

    IT DOESN'T EVEN MATTER IF I PLAYED LORTHEMAR THERON THEN PLAYED A BUNCH OF STATS.

    IT DOESN'T EVEN MATTER IF I SNIPE ONE OF THEIR FINISHERS.

    OMG IT'S JUST SO ANNOYING TO TRY TO KILL SOMEONE AS TRIPLE BLOOD DK.

    I DID THIS ALL IN ONE GAME AGAINST A HERO POWER MAGE AND I COULD HAVE KILLED THEM SO LONG AGO BUT BLOOD DK IS TOO SLOW.

    Props to the opponent for managing to outlast my BS with their BS. The hero power basically became a targeted Deal 8 Damage so my board didn't mean jack shit when they played Mordresh Fire Eye or that stupid Reckless Apprentice. Yeah, me sniping their Kel'Thuzad, the Inevitable and one of the Grey Sage Parrot only let me live like what, two turns. Anyway GGs to whoever DarkMayo was, we had a game that lasted past 10 turns and it was probably the most fun out of my other games.

     

     

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    By the time I can use Lor'themar Theron, I'm usually almost dead or the opponent still can generate removal through their casino magic.

    You're right that I've been fighting slow decks but the problem is that I'm slower than them. Basically they have some form of tutor/draw and a way to "cheat mana". They can either develop a huge board (Evolve Shaman), kill me with burn (Demon Hunter), or PLAY THE SAME GODDAMN HIGH-VALUE STUFF FOR PRACTICALLY FREE (Mage and Rogue). Druid is all of the above if you consider Astalor Bloodsworn and Sire Denathrius as "burn" when they have 12+ mana.

    Blood DK is reactive just like Control Warrior except it's quite lackluster in being able to finish the opponent off. You're giving the opponent a lot of time to kill you which is how I die a lot. 

    But I'll admit that I love to keep using Lor'themar Theron because of the 10/12 Gnome Muncher that you could get.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I'm a masochist. I keep trying to play Blood DK but I'm practically giving people free wins.

    The reason why Blood DK games last so long (if we fight slower decks) is because we lack FINISHERS to make games end faster. Trust me, I want the game to end as much as you do but I can only kill you through Alexandros Mograine which is just extremely slow chip damage. Blood DKs also rely on Astalor Bloodsworn as a finisher but other classes can use him more efficiently like Druid who can also make multiple copies of it. The same can be said for Sire Denathrius. The other way that I can think of is to use Patchwerk to snipe your win condition to make you feel compelled to concede.

    See how limited our options are? We either have to slowly chip you down, use the same neutral win condition legendary as everyone else, or make you concede via disruption. 

    It's even worse when we fight people that can mana cheat their way to victory. Notice how they had to buff Obliterate since some decks (Miracle Rogue or Evolve Shaman) could summon a giant minion early and taking 12 damage to the face to remove a minion was not worth it at all? I just fought a Mage who literally kept replaying Rune of the Archmage for cheap.

    Are players used to this level of relatively cheap and consistent "random effects" practically winning games? 

    Anyway rant over, I've been on a bad losing streak as Blood DK. It's basically either they kill me in under five turns or they actually have a win condition ready to kill me when we both last longer than 10 turns.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Can we just stop reprinting so many Discover cards in general?

    It's not even a Death Knight issue. Priest can discover my own cards in my deck. Mage and Rogue can discover random BS and make them cheaper. Paladin is just playing a circle-jerk of Amalgam of the Deep and Bronze Explorer or just using The Countess. Druid is just "let me discover my win condition and make multiple copies" with Moonlit Guidance and tutoring cards.

    Playing control is to manage your resources to outlast your opponent's stuff but what's the point in that if they can just generate more cards to throw at you. I'm not saying that aggressive decks are bad, in fact they're needed to keep the game diverse. However, I really despise decks that use mana cheat to end games quick. It's not fun to fight against that since it's really hard to "outplay" it. So the game turns into whoever can cheat the most BS out and kill the opponent with said BS. 

     

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I want to play Triple Blood Death Knight but this standard meta is so irritating.

    I am upset by the fact that I was beaten by some idiot who just picked up the typical Sinful Brand Demon Hunter deck. It was pretty much someone that just netdecked because they played the Silvermoon Arcanist from their Bound Soul. I am not kidding, he spent almost his entire turn trying to target my face with a spell. Yes, I was beaten by someone who could not even bother to read the card text and played so poorly. I'm not even mentioning the fact that he played the Relic of Dimensions without first activating his Relic Vault that he played 2 turns earlier. He lost so much tempo through misplays then got it back again because of Silvermoon Arcanist and Unleash Fel

    I could just play Unholy Even DK in Wild, but that gets so boring after a while. I hope the Mini-Set brings DK something good and fun.

     

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I love how even Aggro Priest uses cards that copies cards from your hand and deck to make up for their stupid shit. You can't both be a priest player and not be annoying. 

    I JUST FOUGHT A STUPID FUCKING DRAGON PALADIN. OMG THE AMOUNT OF DISCOVER CARDS WAS UNBEARABLE.

    LET'S GIVE EVERY AGGRO DECK A LATEGAME OPTION AND A BUNCH OF ENDLESS RESOURCES.

    Even sniping his Kazakusan after he played Order in the Court was not good enough because Discover shenanigans that not even a Triple Blood DK can handle.

    I used to love playing Paladin but Lightforged Cariel is just stupid good.

    Makes lategame much easier to survive while giving an incredible buff to your minions in hand. 

    Posted in: General Discussion
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