Here are some lovely things that can help you present your fan-made cards in a nice, new way! This is a recreation of an old thread I created, but this one's a bit more cleaner and concise, and it includes some new Hearthcards tips. Enjoy!
Custom Card Templates
In order to create custom card templates, you will need to go to: http://www.hearthcards.net/customsubmit/
This is for very advanced creators who want to make their custom class really pop and stand out.
However, every creator can use custom templates with ease. In order to use them, simply put in the code (for example, "{{CLASS=customclass1111}}") at the end of card text you want to add to the card.
Here is a list of some additional custom class borders.
Some do not have a hero card, or may use the old style of weapon card border.
{{CLASS=custom1}} Chef, CheeseEtc |
{{CLASS=custom4}} Firelord, Logovaz |
{{CLASS=custom5}} Gambler, Tox |
{{CLASS=custom6}} Gambler, Otovent |
{{CCLASS=ninja5958}} Ninja, McF4rtson |
{{CCLASS=warden1846}} Warden, Jengus |
{{CCLASS=riftblade5344}} Riftblade, McF4rtson |
{{CCLASS=beepboop5916}} "Motherboard", Jengus & McF4rtson |
{{CCLASS=seawitch25473}} Improved Sea Witch, McF4rtson |
{{CCLASS=runic9352}} Runic, original artist unknown, McF4rtson |
{{CCLASS=ringmaster9507}} Ringmaster, Walrus, McF4rtson |
Furthermore, here is a list of custom emblems. Simply click on them to get the code you need to put in. Like a custom class, they go at the end of your card's text.
http://www.hearthcards.net/setsandclasses/#3875->>>Emblems-
In addition, two emblems were added later on: {{EMBLEM=custom50}}, {{EMBLEM=custom51}}
Updated Custom Card Tools:
Demonxz95 pointed out a button that might save you a lot of time.
Rarity Colours (Copy and Paste)
Basic
Token
Common
Rare
Epic
Legendary
Source Code for Rarity Colours (for mobile devices)
- <strong><a class="rarity-0">Token</a></strong> (e.g. The Coin)
- <strong><a class="rarity-1">Common</a></strong> (e.g. Wisp)
- <strong><a class="rarity-2">Basic</a></strong> (e.g. Magma Rager)
- <strong><a class="rarity-3">Rare</a></strong> (e.g. Alarm-o-Bot)
- <strong><a class="rarity-4">Epic</a></strong> (e.g. Doomsayer)
- <strong><a class="rarity-5">Legendary</a></strong> (e.g. Ragnaros the Firelord)
Charts (Copy and Paste)
Legend: AxB where A is the amount of boxes along the horizonal axis and B is the amount of boxes along the vertical axis.
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Source Code Guide for Charts
- "<table>
<tbody>" = Beginning of Table - "</tbody>
</table>" = End of Table - "<tr>" = Beginning of Table Row
- "</tr>" = End of Table Row
- "<th>Insert Words Here</th>" = Table Heading (Black Box)
- "<td>Insert Words Here</td>" = Table Cell (Beige blocks)
Example:
<table>
<tbody>
<tr>
<th>Warcraft Faction</th>
<th>Basic Hearthstone Heroes</th>
</tr>
<tr>
<td>Alliance</td>
<td>Jaina, Anduin, Uther, Valeera</td>
</tr>
<tr>
<td>Horde</td>
<td>Thrall, Garrosh, Rexxar</td>
</tr>
<tr>
<td>Other</td>
<td>Gul'dan, Malfurion</td>
</tr>
</tbody>
</table>
Result:
Warcraft Faction | Basic Hearthstone Heroes |
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Alliance | Jaina, Anduin, Uther, Valeera |
Horde | Thrall, Garrosh, Rexxar |
Other | Gul'dan, Malfurion |
Superscript and Subscript
- <sup>Superscript</sup> (e.g. Fe2+)
- <sub>Subscript</sub> (e.g. H2O)
Hearthcards Tricks
Unorthodox Rarity Gem
Type {{CUSTOMGEM=red/green/limegreen/gray}} within the "card text" box.
Font Size
Type {{FONTSIZE=x}} within the "card text" box. "x" is a whole number between -15 (smallest font size) and 15 (largest font size).
Coloured Stat Numbers
Type {{MANACOLOR=red/green}}, {{HEALTHCOLOR=red/green}}, or {{ATTACKCOLOR=red/green}} within the "card text" box.
You can also use hexadecimal colors like this {{MANACOLOR=#f442f4}}
The above cards were made by RazorOfArtorias in his expansion Servitors of the Loa.
Any other recommendations for presentation tools is appreciated and will be added to this thread.
3
Note that the clone, comes with this text too, thus the high cost. Pretty wild
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5
-1
This is them staying consistant, as this is a mechantics change, not a card nerf. In September 2018, they changed the way hand transformation and duplicating cards worked, yet didn't offer a dust refund for every hand interaction, or every card that created a copy of another card, dispite the fact that a lot of them got worse after the nerf. If you follow the logic that a mechantics change should offer a refund for all effected cards, then every Battlecry and Deathrattle minion should have had a full refund when they changed the order that they triggered a few years ago, and Nozdormu should have had a dust refund when they added the between turns timer, which did infact, kill the deck that was built around the overtime interaction. Should bug fixes that make cards worse offer dust refunds? When they nerfed Saronite Chain Gang, that killed the Shudderwock deck, so should they have offered a full dust refund for that? I mean people crafted Shudderwock for that deck, that's a bit of a rip off. What about Grumble? He hasn't seen play in any other deck.
In this case, lets be real, not every card in effected by this. Sure Frightened Flunky has been nerfed, but Worthy Expedition hasn't, neither has Secret Plan, Sinister Deal, Magic Trick, Cloning Device or Arch-Thief Rafaam. Offering a dust refund for all discover cards would cover cards that are in no way effected.
So what about just offering a refund to cards that were effected? When that has it's own problems. A card like Griftah has never seen play, yet it has techinically been nerfed, so Blizzard would be giving a full dust refund to a card that never saw play. What about Light in the Darkness? Explore Ungoro? Gurubashi Hypemon? Where would Blizzard draw the line, and where could they without unsetting some part of the playerbase?
2
You're honestly trying to say that Dr. Boom coming out two turn later, effectivly making that player lose two extra uses of the Hero Power, making the matchup verses aggro a lot harder to beat, dropping a whole decks winrate by around 5% and the cards played winrate by around 10%, and no longer being able to use a hero power the turn that he is played, is a smaller nerf then one of his five random hero powers being slightly less consistant.
You could argue the deck overall is more impacted by this for Flunky and Omega Assembly being much worse cards now, but for Dr. Boom this is just a punch in the gut after already being stabbed earlier this season
7
I had a few ideas for this one, really good prompt. Would love some input into which one would be best to perfect.
1
Classic Jedi mind tricks
Next: A legendary weapon for Mage
4
Grant you extra value by having access to two Hero Powers during your turn. The Hero Power activates as if it was yours. Normally its not too amazing, but if your oppenent uses a Death Knight or SOU Quest you can steal some of that value from them. It's a Rogue card because stealing stuff from your oppenent, and while the mirror match can be annoying, this fits the history of Rogue with their burgle decks not working in mirror matches.
Thanks to CakeEater for spelling fix.
1
I will note that this is very similar to last weeks Second place card Vol'jin. Not a complete killer, just a note.
1
Basically allows you extra value by having access to two Hero Powers during your turn. The Hero Power activates as if it was yours. Normally its not too amazing, but if your oppenent uses a Death Knight or SOU Quest you can steal some value from them.