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    posted a message on Weekly Card Design Competition 7.07 - Submission Topic

    So how does this work? When the card is played, a hand from each players had is reveal to both players, this is the only time it is revealed and both players are aware of which card in their and their opponents hand where reveal. When a player plays the card that was revealed the opposite player draws 3 cards as a punishment for not remembering which of their where revealed. This could create some really interesting choices for players as they are forced to decide whether playing a certain card is worth the drawback, or you could play the card in a found style deck where you try to have an empty hand when you play it, it's up to you.

    Posted in: Fan Creations
  • 0

    posted a message on Make a WoW ability into a HS card

    Next: War Banner

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 7.06 - Submission Topic

    "Merge them into" from Blood of the Ancient One

    Here are the Sand Storm tokens.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.04 - Submission Topic

    So how does this card work? At the start of your opponents turn this is unequipped as a Weapon and moves onto the Battlefield as a Minion, at the end of their it is returned to your weapon slot ready to attack (Unless it has been frozen).

    Explanation and Token for Minion Form in spoiler.

    As the weapon stands, it is overstated as a 4 mana weapon should only really have 4 Attack and 2 Durability max, especially for Rogue since they have good interactions with Weapons. It's ability is actually a downside in this way since your opponent is given a chance to destroy the weapon without Weapon removal for only 2-3 damage. The upsides for this card is that is actually immune to traditional Weapon removal and has +1 Durability compared to a normal 4 mana Weapon.

    Cool interactions include the effects of Weapon buffs, as you can give it Poisonous, Lifesteal or bonus attack to make it much more annoying to kill on the board. Also if your opponent is feeling very nice they could buff the minion with their buff cards making giant weapons for you (Looking at you Dinosize ).

    I put the card in the Kobolds and Catacombs set since it is a reference to the Dungeons and Dragons Weapon sentient sword.

    Posted in: Fan Creations
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    posted a message on SNAXX OUT! - A Card Design Competition (Submission Topic)

    Valla is the named Demon Hunter from Heroes of the Storm based on the Demon Hunter class in Diablo.

    The Tactical Secrets

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.03 - Submission Topic

    An AWESOME invention. Just note that I am aware that it has the Common gem but if you look at Gelbin Mekkatorque wiki page ,  all the AWESOME inventions have the common gem for some reason.

    The idea of Gnomageddon is to be an RNG fiesta of filling the Battlefield with little Gnome Mech's. Note that it is at the end of 'each' turn so at the end of both you and your opponents turn, each Gnomageddon will summon another one randomly.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 7.03 - Discussion Topic
    Quote from Teknician >>

    Is Ellor's Token supposed to be a warlock card? Or is it meant to be a Marin card? If so, make it a neutral spell. Wording: "Discover a spell. Add a number of Coins to your hand equal to its Cost." Honestly you could just submit Bag of Coins for this one, so I think you shouldn't submit this.

    Emeraldon Oracle: I was initially like "yeah but why would you mention Ysera" and then I thought of Ysera Awakens... so yeah, this is a good card. However, you should think of this as Antique Healbot plus a conditional Healing Touch. That would usually make this an 8 mana card so maybe price it at 3 mana. I know there's the 4 mana 7/6 and the 3 mana 3/5 Elusive, but this is still a very powerful effect.

    Gnomageddon is silly, but so are all of the inventions. It should be "for a random player" rather than "from". I'm torn between this and the Oracle, but I'm leaning towards the dragon here.

     Thanks for the feedback, and you're correct that Gnomageddon is meant to say for not from. Just a note that all of Marin cards have the Warlock border for some reason (Link) similar to how Ysera's have the Hunter border.
    Quote from Saladous >>

    Ellor's Token: almost 25% of the time (maybe more) the card will end up doing nothing. Sometimes it will actually punish the player (imagine having to choose from 1, 2 and a 0 mana spell)... With treasure card, even in case of the worst RNG, they don't put a player that cast them in a worse position.

    Emeraldon Oracle: its a solid card... kinda boring tho for my taste, but actually balanced.

    Gnomageddon:  it should be: "... for a random player", right? If so, I really like the card. Its funny and gets out of hand quickly.

     Good point on Emeraldon Oracle, kinda balanced but not really interesting. And as someone who's played Runespear a bit, Ellune's Token would end up flopping a lot but so does Tolin's Goblin 50% of the time. Even so, just because there is one bad treasure card, doesn't mean it's ok to add another one.
     
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 7.03 - Discussion Topic

    Three cards from three different card pools.

    I aimed to make each card believable within the card pool while also adding something that wasn't there before.

    Posted in: Fan Creations
  • 11

    posted a message on Weekly Card Design Competition 7.02 - Submission Topic

    A mash-up of Swamp King Dread and Moorabi . Can be used in Mage with Freezing Potion, or Shaman with Frost Shock in order to put in some much needed damage. Could be used even in a weird Hunter deck with Glacial Shard . With it's decent attack and health, the saber could potentially take out a huddle of small minions when combined with Frost Nova . If you use it with Frost Nova, Swift Frostsaber will attack enemies in Play Order, so whichever minions were played by the enemy first, will be attacked first.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 7.02 - Discussion Topic
    Quote from nurgling13 >>
    Quote from Soulbattle >>
    Quote from linkblade91 >>
    Quote from Soulbattle >>
    Quote from linkblade91 >>

    Speaking of the Freeze -> Healing idea, I'll bump my card:

     

     While it is balanced it isn't very inspiring as it is just flat healing. Maybe if it changed healing based on enemy minion Attack or something to make it more exiting. Also their are other Frost Lich artwork I have found that doesn't look so Kel'Thazard like.
     Except that's exactly what Amnennar looks like :/ For the absolute life of me, I have no idea why that art is titled "Kel'thuzad" when it's Amnennar the Coldbringer. They're not identical, and that's not Kel'thuzad; the most obvious difference being Kel'Thuzad's smaller, black "tusks", as shown below. Amnennar on the left, Kel on the right:
    You can see it in the pauldrons, as well: Kel'thuzad's are never spiky, but Amnennar's have spikes sticking up.
    As for your cards:
    1.  Swift Frostsaber has a clash in goals, as noted by nobravery: you're Freezing people because you don't want to deal with them in that moment. Swift Frostsaber will likely kill itself trading up into minions it shouldn't be messing with, and/or AoE-trading until it dies because you played Frost Nova. The idea would probably work better on a larger minion, to insure it can get a couple hits in.
    2. Hailstorm Phoenix, in my opinion, requires too much work to generate value. There are better cards for the 4-mana slot with a faster return in investment. Left unchecked you could enter an infinite loop with Avalanche, certainly, but that's not likely.
    3. Without a way to perma-Freeze Permafrost Reverent, the +5 bonus Attack is a pipe-dream, and even then you'd never be able to attack with it. I don't see why someone would play this over Tar Creeper, who is far more reliable.

    Of the three, I like Swift Frostsaber the most, but I feel it needs to be beefier to really take advantage of its ability.

     

     I wasn't saying that it was Kel'Thuzard, it just looked Kel'Thuzard like. It really wouldn't be much of a problem, maybe one or two people thinking you reused Naxramus Art since A LOT of Kel'Thuzard art and general Lich art looks similar. But the different head piece on that art works to differentiate. 
    On Frostsaber would it be better as a (5) mana 3/8 or 4/7 or should it be even beefier. Stuggling to find a balance since like nobravery said it goes against the idea of the Freeze mechanic. The only other way I could think of making it was this.
     Don't mess with the design you had. It was great. I don't like this version anywhere near as much. If you want to change it, make it +X mana and give it +X/+X, so it has the same text, but maybe it's a 4 mana 4/5.
     Thanks for the advise. I reckon 5 mana 5/6 would work the best since it isn't direct power creep in standard and is similar to the other tiger Strangletorn Tiger, I terms of your question before, it only would attacks minions when they have been Frozen see, Moorabi.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 7.02 - Discussion Topic
    Quote from linkblade91 >>
    Quote from Soulbattle >>
    Quote from linkblade91 >>

    Speaking of the Freeze -> Healing idea, I'll bump my card:

     

     While it is balanced it isn't very inspiring as it is just flat healing. Maybe if it changed healing based on enemy minion Attack or something to make it more exiting. Also their are other Frost Lich artwork I have found that doesn't look so Kel'Thazard like.
     Except that's exactly what Amnennar looks like :/ For the absolute life of me, I have no idea why that art is titled "Kel'thuzad" when it's Amnennar the Coldbringer. They're not identical, and that's not Kel'thuzad; the most obvious difference being Kel'Thuzad's smaller, black "tusks", as shown below. Amnennar on the left, Kel on the right:
    You can see it in the pauldrons, as well: Kel'thuzad's are never spiky, but Amnennar's have spikes sticking up.
    As for your cards:
    1.  Swift Frostsaber has a clash in goals, as noted by nobravery: you're Freezing people because you don't want to deal with them in that moment. Swift Frostsaber will likely kill itself trading up into minions it shouldn't be messing with, and/or AoE-trading until it dies because you played Frost Nova. The idea would probably work better on a larger minion, to insure it can get a couple hits in.
    2. Hailstorm Phoenix, in my opinion, requires too much work to generate value. There are better cards for the 4-mana slot with a faster return in investment. Left unchecked you could enter an infinite loop with Avalanche, certainly, but that's not likely.
    3. Without a way to perma-Freeze Permafrost Reverent, the +5 bonus Attack is a pipe-dream, and even then you'd never be able to attack with it. I don't see why someone would play this over Tar Creeper, who is far more reliable.

    Of the three, I like Swift Frostsaber the most, but I feel it needs to be beefier to really take advantage of its ability.

     

     I wasn't saying that it was Kel'Thuzard, it just looked Kel'Thuzard like. It really wouldn't be much of a problem, maybe one or two people thinking you reused Naxramus Art since A LOT of Kel'Thuzard art and general Lich art looks similar. But the different head piece on that art works to differentiate. 
    On Frostsaber would it be better as a (5) mana 3/8 or 4/7 or should it be even beefier. Stuggling to find a balance since like nobravery said it goes against the idea of the Freeze mechanic. The only other way I could think of making it was this.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 7.02 - Discussion Topic

    Just Bumping one of my ideas with two new ones.

    Avalanche

    So Swift Frostsaber has pseudo Change. I don't know how it would work with Frost Nova or Blizzard.

    Hailstorm Phoenix is the rival of Fire Plume Phoenix (Thus the Ungoro tag). Was thinking of it adding 'Frost Shock' to your hand but it would be really easy to abuse.

    Permafrost Reverent is my attempt to make something that has a bonus while Frozen.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 7.02 - Discussion Topic
    Quote from Dr_Scaphandre >>

    Alright, I was gonna submit Ironclad Inundation, but unfortunately, someone used the artwork I was gonna use and submitted that as Waterfall Giant. So now I gotta come up with a new idea.

    So last minute I made this:

    An actual good Shaman Legendary. Shocking I know. Feedback is appreciated.

     

     Ironclad Inundation is a really cool idea and the stat line is really balanced as it is surprising hard to effectively have Frozen minions for very long. I would chance it to Epic though as most unique Immune effects so far have been Epic.
    Rehgar would be really overpowered in the current Wild Control Shaman builds simply because a lot of big minions don't care about being Frozen since they have Taunt or end of turn effects, and getting two of them out early would be insane tempo. 
    Quote from nurgling13 >>
    Here's my best ideas:

    Ice Shaper is meant to synergize with Frost Lich Jaina. Icy Stare works with the chess rules, and your hero is always right in the middle. So, it will hit one minion if your opponent has an odd number of minions and two minions if they have an even number. It will hit the enemy hero only if they have no minions. 

    So, are any of these any good?

     

     I am a sucker for the opposite idea if I had to give my unbiased opinion Frost Wolf is probably the best. I have seen the basic idea before but only as a passive not as a Battlecry.
    Iceshaper could be really cool if you added 'Instead' to the end of it so it the minion didn't Freeze if it was a Water Elemental. This is used in Hearthstone with Demonfire.
    Quote from linkblade91 >>

    Speaking of the Freeze -> Healing idea, I'll bump my card:

     

     While it is balanced it isn't very inspiring as it is just flat healing. Maybe if it changed healing based on enemy minion Attack or something to make it more exiting. Also their are other Frost Lich artwork I have found that doesn't look so Kel'Thazard like.
    Quote from Tranndil >>

    I like The Frozen Throne card from the page 2, but if you can have 2 copies of this card, it seems op. Maybe something like legendary spell? Is it allowed in this competition?

    What do you think about this?

    "Oh, the weather inside is frightful

    But my ice statues - delightful!

    And until they can't move on                                                                                                                                         

    Shatter all! Shatter all! Shatter all!"

     

     

     I really like this idea but I would suggest changing it's name to something more personal like one of these people.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 7.02 - Discussion Topic

    My three main ideas

    Posted in: Fan Creations
  • 0

    posted a message on Hearthstone 3.0 - A New Classic Set - 100/500 Cards - Last Update 06/28/2018

    I'm back from the dead (Well from holidays) so I should be getting back to a better update schedule. 

    Posted in: Fan Creations
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