• 2

    posted a message on Zeddy Hearthstone Needs a Slight Reality Check

    Personally, I stopped watching the "Blizzard Lies" video as soon as the personal attacks began. It seemed pretty clear that the fellow was simply cashing in on the latest reddit shit-storm - his own shit-storm videos get about ten times as many views as his regular content.

    FWIW - the game has never seemed more F2P friendly. Under the old system, completing Dailies rewarded about 7500 gold for each expansion. Owing to no-duplicate protection, those 75 packs produce full sets of Commons and Rares (86 cards in Darkmoon), and about 15 different Epics and 5 different Legendaries. With the dust from duplicates, golds and trash Epics and Legendaries, any F2P will be able to craft one or two good Legendaries, and two or three Epics. Call the total 110 cards. That's 82% of the set, for free, about twenty minutes after the set launches. Blizzard also gives the F2Ps an additional pair of Legendaries on the Reward Track. After a week of play, F2Ps can easily have 85%-90% of a new set without ever spending any money on it.

    As far as the new system  goes - the new system was announced with plenty of promises. One of them wasn't "on launch day, you will be able to accurately calculate how much gold you'll earn over the next four months, because we won't be adding anything else to the reward track." In fact, one of the people who was called a liar made the opposite promise on the subreddit, weeks before the system actually launched - "going forward, new content will be added." Pointing out that the comment was made earned some bastard 170 down-votes (probably more, by now). Blizzard has already added 1300 gold to the track, after deleting the shitty late-track rewards - it isn't exactly unlikely that more shit will be added during special events or seasonal promotions.

    Posted in: General Discussion
  • 2

    posted a message on Animal Companion shouldn't be random

    FWIW - the numbers on HSReplays suggest that the card is already one of the highest "win-rate when drawn" and "win-rate when played" cards at 3-mana in the class. Different classes excel at different aspects of the game - if AC were a Warlock or Mage card, it wouldn't  see much play. But it's not. The three Hunter decks which currently run the card already dominate the Mage and Druid decks the OP cites as "better" 3-mana decks - and they do fine against DH, with win-rates in the mid- to high-40s.

    Instead of complaining about a problem that doesn't appear to exist, it might prove more rewarding to the OP to figure out why Hunter has win-rates in the 60s and low-70s against the decks he cites as having "better" early-game plays . . .

    Posted in: General Discussion
  • 2

    posted a message on Why wasn't Mozaki Mage nerfed?

    Judging by the HSReplays numbers, the deck has a 44% win-rate and 1% play-rate - a nerf might not be needed . . .

    Posted in: Standard Format
  • 5

    posted a message on Launch Day - Book of Heroes: Jaina Proudmoore & Scholar Jaina Bundle

    I assume that "work from home" orders have caused Team 5 to re-organize internally. We haven't seen a new Tavern Brawl in months, and the PvE content for the two adventures this year hasn't exactly been thrilling. I wouldn't be surprised if folks are being taken off less essential HS projects in order to ensure that the cool stuff is completed - the three expansions, and the forthcoming new game mode. All things considered, it isn't the end of the world if the peripheral HS stuff is sub-par, given everything else that has happened.

    Posted in: News
  • 0

    posted a message on Grandmasters Week 1 Recap - Results & Decklists - Firebat Controversy
    Quote from Bodycount1 >>

    If any competitive event fined me for being late, I'd just leave the event and tell them good luck in collecting.  

    It's also worthwhile observing that Firebat's claim that the event "started an hour early" is dishonest - the check-in time was the check-in time. He chose to set his alarm well after the check-in time, knowing in advance he would be disqualified if matches began early. He took the risk, accepting the consequences, then bitched about it when it bit him on the ass, instead of apologising for wasting nearly an hour of everyone's time. Blizzard did more than their rules suggested they should have in order to accommodate him.

    As to your point - Blizzard pays the players to play their games. Firebat didn't show up, so he doesn't get paid. They don't "collect" anything, though I'm sure they would appreciate any "good luck" you choose to send them . . .

    Posted in: News
  • 1

    posted a message on The state of wild games

    Observing that uncompetitive, off-meta home-brews aren't competitive in eternal formats isn't exactly enlightening . . .

    However, it's also worth recognising that the format isn't close to being competitively optimised, and half-decent players can certainly pilot half-decent home-brews successfully. Looking at the HSReplays numbers, for example, one of the reasons that folks are complaining that "Rogue is in the dumpster" is that Burgle Rogue has a play-rate more than three times that of Odd Rogue, despite having a win-rate about 13% worse - unsurprisingly, the class win-rate reflects this. Rogue is at the bottom of the heap, despite having one of the best Tier 2 decks in Wild, as attested by a couple of the sites which actually track the format.

    As far as complaining about diversity in Wild - the power level in eternal formats typically reduces, rather than expands, the pool of viable decks. Despite having over 20,000 cards to choose from, the Vintage format in MtG has been dominated by the same handful of decks for most of the past quarter century. As Wild matures, decks will inevitably emerge which survive the perpetual addition of new content - this isn't a "problem" that lazy designers could simply solve, if only they weren't so lazy. Vintage would open wide up if Black Lotus, FoW, Dual Lands and the Moxen were all nerfed - but playing those cards un-nerfed is the entire allure of the format. If you don't like playing degenerate decks, or having them played against you, you probably won't like playing eternal - but not liking a format doesn't mean it's busted . . .

    Posted in: Wild Format
  • To post a comment, please login or register a new account.