• 1

    posted a message on OTK combo decks are bad for the game

    It seems far more constructive to suggest potential nerfs to problematic decks than to simply post an opinion piece that "OTK decks shouldn't exist." Of course they should - millions of folks only play CCGs because they enjoy winning the game by doing convoluted deck manipulation and card sequencing that results in a big, sudden, gaming winning combo. "No they shouldn't - they should enjoy the game differently," isn't exactly a helpful attitude.

    It's also worthwhile recognising that there are dozens of OTK decks "out there" in Tier 4 Wild - it isn't obvious that you understand how much nerfing is actually going to be necessary in your crusade. I'd suggest watching some Wild streamers, or Hysteria, in order to get some idea of the scope of the issue. You might as well start with Spectral Pillager - it might be the most popular OTK deck that you seem unaware of.

    Here's a link to a Hysteria video, Top 10 OTK combos - you'll have to nerf cards like Lightning Bolt, Da Undertaker, Emperor Thaurissan, Mayor Noggenfogger, and dozens of others not in this particular video . . .

    https://www.youtube.com/watch?v=yhBnqoF8BUQ

    GLHF.

    Posted in: General Discussion
  • 2

    posted a message on Loss of Casual has killed HS for me

    Nothing has changed.

    On the queue screen, click on the Format button. Four more buttons will pop up. One of them says "Casual." Click it if you want to play it.

    Posted in: Standard Format
  • 9

    posted a message on Worst meta since... Outland?

    HSReplays is currently tracking thirteen decks in the green. Warrior and Priest are shut out, with nothing particularly viable on ladder. The other classes don't have a great deal to choose from, apart from Paladin - the class has the top three decks on ladder.

    FWIW - the devs have already tweeted that they will assess the meta-game tomorrow, with a balance patch to follow. They've explained that they will preferentially target last year's cards for nerfs, rather than the new stuff - Penflinger and Tickatus (perhaps others, as I've only read a couple tweets) have been singled out.

    Posted in: General Discussion
  • 1

    posted a message on Reverted Nerfs Announced - Druid, Hunter & Mage - Later This Month
    Quote from Phoesias >>

    Hunter, always Hunter. Hunter is playble on ladder since years now. Ofc this class need more love.

    Better nerf Priest Blizzard, OP Class, Tier1.

    ???

    You don't know the meaning of the word "whoosh," do you?

    Here's a link -

    https://www.vicioussyndicate.com/wild-vs-data-reaper-report-26/

    If you can't be bothered - Hunter's best deck in the older format has an overall win-rate of 43%. Priest has a pair of decks that are liable to be nerfed - Biggie Boys and Raza.

    If you still don't get it, re-read the post, then look up "whoosh" on urban dictionary.

    GLHF.

    Posted in: News
  • 1

    posted a message on F in the chat for nerfedsera
    Quote from OneM00reTime >>

    My apologies. I've read several times that because the core set will be given out for free, we wouldn't get any dust refunds, I didn't know about Ysera

    To be clear - we are getting the dust refund because of the nerf to Old Ysera, not because she is rotating to the new Legacy set.

    Posted in: General Discussion
  • 3

    posted a message on What is your biggest regret in Hearthstone to date?

    I don't really have any "big" personal regrets. I used to help organise a regular FSG in Toronto, and I got to meet lots of people over the years. My biggest regrets are honestly the folks I met who dusted their way out of the game. We had a FSG during the Un'Goro launch, and one fellow decided to dust all his Legendaries that rotated that day - sixteen of them. The "return on investment" is so poor that the fellow could only craft four Legendaries from the new set. He chose the Hunter and Warlock Quests and the Warlock Legendary (and something else I can't remember.) Since the Quests didn't exactly perform as was commonly expected, he basically threw away a year of grinding and all the Legendaries he had earned, with nothing to show for it. We warned him against dusting all his cards (we always do, during rotation.) Over the next few months, he played the game less and less, and finally stopped altogether - he blamed Blizzard the whole time.

    Posted in: General Discussion
  • 4

    posted a message on Core Set Has Been Released! - ALL Cards In the Database
    Quote from TheSpunYarn >>

    The Tracking discard never particularly mattered to most decks, and was actually an upside in most cases since you were always ditching draws you didn't want.  You're right, if Combo Hunter were a thing Tracking would help it, but Hunter has no Taunt, no Healing, and bad removal, so a Combo Hunter is a far off dream.

    This has never really been true of Reno/Highlander Hunter - you often end up discarding cards you need. I play a lot of Reno Hunter in Wild, and the change to Tracking actually makes it interesting in that deck, and I'll certainly test it out.

    Hunter has been perennially weak in the older format, because the strength of its evergreens precluded lots of groovy designs in the expansions. While the class is typically pigeon-holed as the Face class, Hunter has really only received two playable Face damage spells since the Beta (Quickshot, and the Dragonbreath card - only the former of which sees marginal play in Wild) - the raw power of Hero Power, Eaglehorn, Kill Command, sometimes Huffer was oppressive enough that everything added to the class had to be kind of slow, in comparison. In Wild, Mage has access to Fireball, Flaming Torch, Cloud Prince and Explosive Runes - four different versions of "deal six damage to face." Needless to say, Hunter does not have access to four different versions of Kill Command, or four different versions of Animal Companion. Looking at the HSReplays numbers, no other class currently relies on its evergreens nearly as much as Hunter - six of its evergreens have class play-rates above 50%. That's 12 cards out of 30 in the majority of (otherwise different) decks. Hopefully, with the three best 3-drops removed from its Core set, there is enough room opened up to give Hunter some powerful cards in the expansions.

    Fingers crossed, etc . . .

    Posted in: News
  • 1

    posted a message on Core Set Has Been Released! - ALL Cards In the Database
    Quote from TheSpunYarn >>

    I try so hard to be positive but I'm so upset.  They butchered Hunter.  They actually straight up removed all of Hunter's good cards, and replaced them with awful ones.  I know Hunter isn't a very well liked class around here, but I'm devastated.

    FWIW - I'm a Hunter and Rogue main. From what I see, everyone seems a bit tilted that "their" class has been gutted. Lots of folks complaining about Mage and Druid on the subreddit, for example. The power level of most classes seems a good deal lower when compared to the current evergreen sets.

    On the positive side, Headhunter's Hatchet was good enough to see play during Rastakhan, and it might be a serviceable replacement for Eaglehorn Bow going forward. Bearshark isn't bad as the Animal Companion replacement, and Quickshot isn't terrible as the Kill Command replacement.

    On the negative side - it's disappointing to see the same Secrets. I had hoped to see Wandering Monster, Cat Trick or something else from Wild. If I'm not mistaken, the only Hunter card that was buffed is likely still unplayable (Lock and Load requires a spell-heavy build, and lots of mana - but Hunter typically doesn't want the game to go long enough for L&L to be worth playing.) The new card (2-mana 1/1) is likely the weakest among the batch of 29. Highmane hasn't seen play since Kathreena was in Standard. Same with King Krush. Hyena sees play for a few weeks every year or two. Same with Deadly Shot. Arcane Shot isn't good enough to currently see play in Face Hunter. Dire Frenzy likely won't be worth it without some kind of card draw, and some kind of Charge (Tundra Rhino is gone, and so is the Wolf - but Trampling Rhino might work, I suppose, especially if "trampling" becomes a new class pseudo-ability, possessed by other new playable minions.)

    It seems pretty bad - but lots of folks are saying the same thing about other classes. I'm open-minded, at any rate.

    edit - I just noticed that Tracking has been changed to "Discover a card . . ." rather than draw a card and discard two others. That's a pretty big change, to be honest - the current version of the card has seen a respectable amount of play over the years, and currently sees play in everything other than Face Hunter.

    Posted in: News
  • 2

    posted a message on The game is the worst I've ever seen right now.

    One of the reasons few people are complaining about the current meta-game is likely because there isn't much to complain about. Judging by the numbers on HSReplays, we are currently enjoying the widest and flattest meta-game since Un'Goro. Twenty-nine different decks are in the green, each class has at least one viable deck, and each archetype has multiple viable options to choose from. Since the most popular deck has a play-rate only slightly above 5%, it's unlikely that you'll ever queue into your "least favourite" match-up very often - in my own experience, for example, I've only queued against Ramp Paladin nine times in 131 games played in Feb, and none since the nerf.

    Posted in: General Discussion
  • 2

    posted a message on The New Core Set Revealed Cards - Old, New and Reimagined.
    Quote from Garlicnerd >>

    this operational definition of playable you're using is completely meaningless. 99% of the time when people are asking if a card is playable, they mean is it good in actual high-level decks, like could you play it at legend. there aren't any unplayable cards at Chicken rank so defining playable in the way that you are is meaningless.

    FWIW - your own definition of the term seems far too restrictive. Lots of cards can be "good" without seeing any play at all - Sparkjoy Cheat is an excellent example. The card is clearly good, though there isn't currently a deck that plays the card - a few other Rogue decks are simply much better than Secret Rogue.

    In addition - you are the only person using a merely "operational" definition of the term. For you, "playable" means "actually seeing play right now" and nothing else. Rotnest Drake currently isn't seeing much play - but the card isn't "bad" or "unplayable". Indeed, judging by the HSReplays numbers, Rotnest is simply underplayed, enjoying one of the highest "played win-rates" of any 5-drop in the game. But if playable only means "seeing play right now" there isn't much room for discussing most of what is interesting about card games - how best to leverage advantages against the top decks in the meta-game by testing under-played but over-performing cards.

    etc, etc . . .

    GLHF.

    Posted in: News
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