You're thinking about it backwards. Control decks are suited to play against Tempo Rogue because TR is the best deck in the format, warping all the other decks around it. So Control decks have morphed and teched out to be able to deal with it.
If you are having trouble w/TR against Control, it's because of some combination of a: They have teched against you. b: your deck is sub-optimal. c: you are not playing correctly. d: sometimes you just lose games because your opponents draw is better than yours.
1
Imagine drawing Malygos with this. Of course, I'd need a few minions other than Malygos I'd be okay with drawing instead, in case I draw Malygos before this card. It's going to be tough to build a deck like that, but I would dearly love it to succeed.
1
No matter how good the effect, there is too much risk paying 7 mana to summon a minion that can be hard-removed for 5 mana. Not to mention the fact that it would take 2 turns of setup to benefit from this minion's effect.
That said, this card does have enough attack that triggering its Overkill would be easy if it survived its initial turn.
1
So many Druid cards revealed with Hero attack synergy but none yet that boost Hero attack. I can't remember these synergies ever being relevant to the game, and so far have no reason to suspect they will be.
1
A Mech version of Eggnapper that adds Magnetic as well as an extra point to its mana cost. I'm not confident that these advantages are worth the extra mana crystal, as fusing this to a Mech is a slow move, while this card's effect would suit a faster deck that can take advantage of having multiple minions on the field.
I might have considered this card if it costed 3, but then it would powercreep Eggnapper, and it would not be fair to do that to a card while it's still in Standard.
1
Cards that add to your deck are rarely used, since there's no guarantee they'll even pay off. I'm not sure if boosting such effects helps me.
I could combine it with Academic Espionage to put a staggering 20 cards in my deck, but that would make it inconsistent. Or maybe I can combo it with Baleful Banker to get multiple copies of a Legendary minion, but that still looks too slow.
2
I'm having trouble understanding how this is supposed to compete with Lightning Bolt; it costs the same but deals less damage, and can't be used on Heroes for a turn.
I bet the Sparks would be Elementals, but the only way I could take advantage of that would be by casting Earthen Might on one of them. I could also combine them with Flametongue Totem or Fungalmancer for a solid damage burst. Most of these options sound like too much setup to be worth it, though.
1
This reminds me of Windshear Stormcaller: a minion with a powerful battlecry that is nigh impossible to trigger.
I have a hard enough time keeping two minions on the field to buff with Fungalmancer, so I can't imagine how I'm supposed to trigger this card.
1
For a Hero Card, it doesn't do much by itself the turn you play it. Perhaps that is why it gives more armor than the others: it is compensation for that weakness.
I am glad that Blizzard continues to invest in Rush cards for Warrior, and hope that Dr. Boom can give this deck type a much-needed boost.
4
Just fought a Taunt Druid as an Even Shaman who used Witching Hour to resurrect a Frog instead of Hadronox
1
It used to be I could look at my rank in the Quest Log and it would show me my percentile rank (e.g. Rank 18 is in the top 50% of players). Ever since the changes to Ranked Mode for Year of the Raven, this feature has been removed, and I haven't found an explanation for it. Does anyone know about this, and if Blizzard will put this feature back soon?
I imagine Blizzard wanted to properly measure how percentages changed before putting this feature back, but I thought after a season or two it would be back. It looks like we'll have to wait longer.