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    posted a message on New Warlock Card - Aranasi Broodmother

    I'm not keen to be unable to control when a heal goes off, since the chance of overhealing hurts this card's consistency.

    Posted in: Card Discussion
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    posted a message on New neutral Minion - Hench-Clan Hag

    It's a pretty sweet deal: 5 mana worth of stats for 4 mana, and I get two amalgams out of it.

    My only concern is that the 1 health amalgams will get taken out too easily, but since I get two I guess I've got a decent shot of using them.

    Posted in: Card Discussion
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    posted a message on New Paladin Legendary - Nozari

    Didn't Druids used to have a card like this? Well, it's good to see another class get this power; it's nice to see Paladins get a control card.

    Posted in: Card Discussion
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    posted a message on New Card - Jepetto Joybuzz

    Imagine drawing Malygos with this. Of course, I'd need a few minions other than Malygos I'd be okay with drawing instead, in case I draw Malygos before this card. It's going to be tough to build a deck like that, but I would dearly love it to succeed.

    Posted in: Card Discussion
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    posted a message on New Card - Crystal stag

    It's a shame that the Druid decks I've encountered have been better at gaining armor than restoring health, or I might be keener on this card. Then again, a lot of the good armor cards are leaving Standard next Year, and it'll be good to see some heals in Druid for a change of pace. At least it's got easy synergy with Crystal Power.

    Posted in: Card Discussion
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    posted a message on New Druid Legendary - Keeper Stalladris

    After a whole year without Fandral Staghelm, I finally have a new Choose One synergy card! I approve of the lower cost; it will be easier to set up combos, even if I might not benefit from the new cards right away, since I have to pay extra mana to play them.

    Posted in: Card Discussion
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    posted a message on New Card - Hecklebot

    Ah, here's a replacement for Dirty Rat! I missed that card, but the higher cost of this new card makes me hesitant about including it.

    I love the illustration though, particularly the faces on the people in the background.

    Posted in: Card Discussion
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    posted a message on New Shaman Card - Walking Fountain

    It's a shame I can't combine this with Flametongue Totem any more since its cost was increased, or this could have helped my control game.

    Posted in: Card Discussion
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    posted a message on New Warrior Card - Dr. Boom's Scheme

    Compare with Iron Hide: I would have to hold onto this card for 20 turns to get the same value out of it.

    Posted in: Card Discussion
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    posted a message on New Warrior Legendary Card - Blastmaster Boom

    I'm not a fan of cards that add to a deck because they rarely pay off.

    This card works around that, since I can make use of the cards I added without having to draw them. And the good news is I only need to add one bomb for this card to equal the original Dr. Boom, so synergy should be easy.

    Posted in: Card Discussion
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    posted a message on New Rogue Minion - EVIL Miscreant

    It is fitting that the first Lackey card revealed is a Rogue card; they are best suited to make use of cheap cards.

    Posted in: Card Discussion
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    posted a message on New Mage Legendary - Kalecgos

    A 4/12 Dragon, an extra spell, and a free spell, with a chance for even more free spells; a solid deal. With all the expensive, powerful Mage spells in active use, there's a good chance this guy will help out a lot.

    Posted in: Card Discussion
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    posted a message on New Warlock Legendary - Arch-Villain Rafaam

    Finally, a Legendary minion generator that I like! Making this a Warlock card was a good idea, since their Hero Power ensures they can draw a lot of the cards they generate.

    Posted in: Card Discussion
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    posted a message on New Shaman Spell - Hagatha's Scheme

    A new area spell for Shamans to replace Volcano, which I regrettably didn't get to use much.

    Also a new type of upgradeable spell to replace the spellstones from Kobolds & Catacombs. Since it upgrades automatically this time, I don't have to worry about building a deck that can consistently upgrade it and make use of its effect. On the other hand, it would be a pain to topdeck this; whatever deck uses a scheme card will have to be able to deal with that.

    Posted in: Card Discussion
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    posted a message on New Druid Spell - The Forest's Aid

    Value wise, it's a great deal: 20 mana worth of Treants for 16 mana. Furthermore, being a Twinspell means it will take two board clears to stop it, so it is hard to counter without already having a large board presence. Another arrow in the quiver for Token decks.

    Posted in: Card Discussion
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