I watched this video where a popular streamer said specifically "Dr. Boom doesn't really do that much, and probably won't see that much play." Just look back at the Community Opinion of cards in the last few sets, and then look at what actually sees or saw play. Patches the Pirate didn't even make the top ten "meta-defining" cards.
People get really excited about cards and decks that just won't work. I'm not saying "people" excluding myself or anything... There are just tons of cards that look fun or powerful that don't work out when you build the deck, or that work out so seldom it's not particularly fun to play. The Hunter quest fits that bill: my girlfriend opened the quest, and we were both excited to make it work, but it just doesn't seem to be very good in Standard at the moment.
Remember Eternal Sentinel? It was rated "86/100" before the set came out, one of the highest rated cards in Whispers. That was a critical card for Shaman, wasn't it? No - it didn't see much play at all. And we all remember the Prince Malchezaar decks that dominated ladder, right? Of course not, because even though it was on the "top ten meta dominating cards" list on Hearthpwn, it's a terrible card. The Rogue Quest was rated at 40 on here. Let that sink in: it didn't make the "half way" mark, and it's having a huge impact on the meta.
People don't have to know what they're talking about to vote on cards or hype them up. Try not to buy into the hype and craft cards that other people think will be powerful. I suggest taking one of three approaches:
1) If you're fairly skilled, and an innovative deck builder, craft cards you believe to be powerful, and build decks around them. In this way you'll take part in shaping the meta, or get ahead of it while it's still unformed. But be honest with yourself about your skills. If you aren't a carpenter, it'd be unwise to sink your money into lumber and tools rather than buying a house.
2) Wait until the meta shakes out a bit. Watch some of the top decks on here, see what Pros and Streamers are doing, then craft the cards you need to make a deck that excites you which is already doing well. Be willing to make deck tweaks or changes as the meta shifts, and realize that even the Pros get it wrong sometimes, soon after a set releases.
3) Hybrid of the above two: craft the cards for a deck now, but save the bulk of your dust until after the meta settles down. This means you won't want to DE anything until you're sure of what you're going to play, and usually works better if you're able to spend money to plus up your collection.
Just my thoughts,
Chantry
2
I would replace argent squire with worgen infiltrator. The stealth on the worgen guarantees at least one hit, and as face hunter you'll typically be playing it before your opponent can aoe. The divine shield just gets pinged too easily for my taste, and the 1/1 minion just doesn't do enough damage in my opinion.
2 owls is also overkill in my opinion, since you're only playing the owl for silence. I would throw one out for a 2nd unleash, since unleash synergies with knife juggler and kill command, and it also punishes your opponent for having a board.
3 traps is also too much, since you're more likely to draw them. The point of traps in face hunter is to get them for free off your mad scientists, you don't want to draw them since playing them slows you down. The bear trap is terrible in face hunter I think, it's simply too slow, and your opponent decides when to summon it and can also kill it right away. So I would replace bear trap with wolf rider or arcane golem, take your pick, since both of those help push for lethal when you're getting close.
Lance carrier is an acceptable replacement for glaivezooka, but I'd personally rather have a 2/2 weapon to deal with troublesome minions or do 4 damage to your opponent's face than a 1/2 minion that usually gets removed and sometimes does 1-2 damage to your opponent.
4
I actually think Justicar Trueheart isn't good in shaman. For a totem deck you just want totems, and the specific one you get isn't too important. I think Dr. Boom or possibly Nexus-Champion Saraad would be better in this deck.
Also, I would -1 Totemic Might, -1 lavashock, +2 Rockbiter Weapon. There are only 4 overload cards so lava shock will often be a 2 mana deal 2 damage, and when the effect does proc it won't be a huge effect. Totematic might still seems weak to me. Is 2 health really that important? I don't think so, so I would have only 1 copy. Rockbiter is really good though, especially in a deck with so many 0 attack totems.
5
Source?
Also, how does it "inspire all other friendly minions"? Saying that is like saying "Give all friendly minions deathrattle". It just doesn't make sense.
1
My guess is it will release mid to late August. New content so far has been released 4 months after the last adventure/expansion, and releasing in August would keep with that time frame. Naxx in August, GvG in December, BRM in April, next expansion in August.
-12
Down voting for the disgusting cancer comparison in the deck name.
3
Are you willing to sacrifice your minions for a powerful weapon?