make it an epic is all i'm suggesting so I see it less in arena. fucking infuriating card rewards losing players.
Inb4 "well pway around it haha stoopid"
actually in some instances it's silly not to play a fourth card.
say you have a 3/1 a 2/2 and a 1/1 against a mage. he has no board or maybe 1 smallish creature out
if you don't play anything you lose tempo and all your momentum because he's going to ping the 1 hp creature. there is basically nothing to do except play your card and pray he doesn't have tech.
it's just a bullshit card. far worse then AOE's which are understandable in card games.
but stealing your opponents hard earned cards.... you think in any way that's "fun" or "needed" in this game? that 5 drop he waited till turn 5 to play... and then to snatch it up just like that, because he must be "punished" for playing more den twee cards. why even be able to play more then 3 cards if blizzard doesn't want you to. midess well patch that shit in next patch "can no longer play more than 3 cards patch
fuckin baby game, only way i can describe it, reminds me of some kindergarden game shoots and ladders or some shit.
I generally like playing druid more over pally but don't dislike pally.
so it's between getting a decent legendary for the class I really like playing
Or get the legendary that I consider cooler in general (I like lightlord a bit more in a vacuum) maybe lightlord will inspire to me to make a pally deck I like playing?
it's at it's worse, 4/4 in stats for 3 mana (already amazing for 3 cost, better then any other card except tinker which ALSO needs a condition, you roughly get 1 extra stat with that card along with the 4/4.
with control tech you get the 4/4 and also REMOVE at LEAST 2 stats from enemy
ALREADY better then tinker's 4/5 value essentially. tech at it's worst is 5/5 value
removes AND give you huge board
but what are the chances they just have a ton of 1/1's?
the value gets too insane IMO, On average the card
the only thing i suggest is making it a 2/2 instead of a 3/3 just to compensate for the potential insane pulls.
(no I don't even play aggro, I just think the card is OP)
The theory: Blizzard reduces legendary pull rate by .5% or so on day 1-2 of expansion.
The evidence: none
Personal experience though, like last expansion, i save up TONS of gold, I bought 85 packs.
I pulled 3 legends, some would argue that's about average but It felt low to me.
Day 3-4 rolls around I do an arena and BAM legend practically right away (from the free pack), I know this is kind of shallow and probably coincidental
but I remember this same thing happening last expansion too.
I guess random is random but i don't know. would we really know if they reduced by a fraction of a percent on day 1-2?
I had to go to deck builder in "wild mode" but then for some reason it left out my golden cards? this is pretty pathetic honestly. I didn't understand all the complaints about the new mode until now, I think it's cool honestly but it's just REALLY bad that I cannot view my hard earned collection that took years to build up. it actually does all feel pointless now. unless i'm missing something.
I was specifically trying to go through old ones to disenchant any duplicate non golden I had to craft another legend.
he never struck me as game breaking, and frankly I don't know that many ways to draw as druid, I thought the crappy body was the tradeoff for replenishing cards.
If anything they should have just messed with his stats a bit. make him a 4/5 if they needed to nerf something.
5
I don't like it, and I disagree that it takes "skill". it takes know how.
understanding what is optimal, hoping you can execute that, then doing it.
It takes no more skill then the normal game.
then again we could get in a whole philosophic debate what "skill" even is just like what "free will" is,
2
mind control tech is such bad card design
rubberband "help me daddy i'm losing" mechanics.
even if it grabs a 1/1 the value is insane.
make it an epic is all i'm suggesting so I see it less in arena. fucking infuriating card rewards losing players.
Inb4 "well pway around it haha stoopid"
actually in some instances it's silly not to play a fourth card.
say you have a 3/1 a 2/2 and a 1/1 against a mage. he has no board or maybe 1 smallish creature out
if you don't play anything you lose tempo and all your momentum because he's going to ping the 1 hp creature. there is basically nothing to do except play your card and pray he doesn't have tech.
it's just a bullshit card. far worse then AOE's which are understandable in card games.
but stealing your opponents hard earned cards.... you think in any way that's "fun" or "needed" in this game? that 5 drop he waited till turn 5 to play... and then to snatch it up just like that, because he must be "punished" for playing more den twee cards. why even be able to play more then 3 cards if blizzard doesn't want you to. midess well patch that shit in next patch "can no longer play more than 3 cards patch
fuckin baby game, only way i can describe it, reminds me of some kindergarden game shoots and ladders or some shit.
0
crafting advice.....
Fendral stag for druid
Or lightlord for pally
I generally like playing druid more over pally but don't dislike pally.
so it's between getting a decent legendary for the class I really like playing
Or get the legendary that I consider cooler in general (I like lightlord a bit more in a vacuum) maybe lightlord will inspire to me to make a pally deck I like playing?
AHH decisions mang...
0
it's at it's worse, 4/4 in stats for 3 mana (already amazing for 3 cost, better then any other card except tinker which ALSO needs a condition, you roughly get 1 extra stat with that card along with the 4/4.
with control tech you get the 4/4 and also REMOVE at LEAST 2 stats from enemy
ALREADY better then tinker's 4/5 value essentially. tech at it's worst is 5/5 value
removes AND give you huge board
but what are the chances they just have a ton of 1/1's?
the value gets too insane IMO, On average the card
the only thing i suggest is making it a 2/2 instead of a 3/3 just to compensate for the potential insane pulls.
(no I don't even play aggro, I just think the card is OP)
0
I can't get forlorn to work well, have a deck suggestion? also my previous deck was stuck at around 11. i'm mixing things up and going lower curve.
I checked yours out hulk I unfortunately don't have a couple of those legendaries.
0
Here is the deck, so far pretty happy with it, I DID end up going tech because infest kept feeling like a dead card to me.
rank 13 right now, got to 11 last season in a week or so time.
it's probably not the best but if anybody has any tips that would be cool.
0
I had sabetaur which was working fine but i'm trying to mix it up with maybe
would u say mind control?
Infest?
I have 2 companions and 2 grubs (to buff them with houndmaster)
so as for just solid creatures three is covered, hence taking out sabeteur, which utility draw card would you say is better?
0
ysera is useful and probably will always be useful.
no.
1
The theory: Blizzard reduces legendary pull rate by .5% or so on day 1-2 of expansion.
The evidence: none
Personal experience though, like last expansion, i save up TONS of gold, I bought 85 packs.
I pulled 3 legends, some would argue that's about average but It felt low to me.
Day 3-4 rolls around I do an arena and BAM legend practically right away (from the free pack), I know this is kind of shallow and probably coincidental
but I remember this same thing happening last expansion too.
I guess random is random but i don't know. would we really know if they reduced by a fraction of a percent on day 1-2?
0
Ok thanks that was really aggravating to me I thought I couldn't even view my collection.
0
I had to go to deck builder in "wild mode" but then for some reason it left out my golden cards? this is pretty pathetic honestly. I didn't understand all the complaints about the new mode until now, I think it's cool honestly but it's just REALLY bad that I cannot view my hard earned collection that took years to build up. it actually does all feel pointless now. unless i'm missing something.
I was specifically trying to go through old ones to disenchant any duplicate non golden I had to craft another legend.
0
it's a no skill dump a garbage-can on your opponents head then replenish 4-5 cards for cheap.
so yea it's OP aswell as just plain gimmicky as shit
0
good SCREW YOU HANDLOCK
1
I like the card more now. I never did that lame ass combo anyway.
0
Over nerfed IMO
he never struck me as game breaking, and frankly I don't know that many ways to draw as druid, I thought the crappy body was the tradeoff for replenishing cards.
If anything they should have just messed with his stats a bit. make him a 4/5 if they needed to nerf something.