Fool! it counts as a lord Jarraxus win, he is your hero. :)
- Snow_King
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Member for 10 years, 4 months, and 26 days
Last active Mon, Sep, 5 2016 17:32:50 -
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Zy_69_yz posted a message on Unstable Portal -> Lord Jaraxxus -> Warlock win?Posted in: Card Discussion -
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Abernackle posted a message on Weekly Design Competition #3 - [Ended]Posted in: Fan CreationsI've always wanted to play Token Shaman, thought this would be cool.
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nihatoz posted a message on Weekly Design Competition #3 - [Ended]Posted in: Fan CreationsI have posted this Weapon in first week's hero power contest but I guess it is appropriate for this contest too.
So the idea is "makes you frost mage!"
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Riktopher posted a message on Weekly Design Competition #3 - [Ended]This seemed like a forgotten toy classic from WoW, and would work well as a Mage weapon should they ever happen. The minions can synergize with spells or taunt/buffing cards.
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ShallowBlue posted a message on Ragnaros bug?Posted in: General DiscussionYep, that's the intended effect, as Snow_King mentioned.
Another fun piece of trivia: If an Ogre Brute hits a stealthed minion (with >0 attack), then that minion loses stealth since it did damage to the ogre.
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Fluxflashor posted a message on Hearthstone Patch 7785, Hearthstone at 25 Million Registered PlayersPosted in: NewsThey have not made an official announcement about PAX East. They did announce the Curse of Naxxramas at last year's PAX East though, so there is some hope ;)
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thepoxbox posted a message on Weekly Design Competition #3 - [Ended]Posted in: Fan Creations
A new way for Warlock to gain card advantage at the cost of life. The more life you pay, the better the cards you get! -
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essbee posted a message on Weekly Design Competition #3 - [Ended]Purpose of this weapon:
- Gives the priest something useful on turn 2 for early board control.
- Makes the Northshire Cleric a much better early game option since you can now kill 2/3 minions in combination with this weapon, or defend your cleric from 3/2 minions with it.
- The free Mind Vision is to make a fun and informative card viable by attaching it to a good early game option. You can then use your Mind Vision to have an idea of your opponent's mulligan, or to copy a strong card late in the game.
I think this would definitely be in some decks, it is like a holy smite with the downside that it cannot go through taunts and that you take damage when attacking but you get a free Mind Vision.
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CGDPodcast posted a message on Weekly Design Competition #3 - [Ended]For our Warlock friends. I would LOVE to testplay this one!
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Arananthi posted a message on Weekly Design Competition #3 - [Ended]For our Mages everywhere -- a boost to spell power, at the cost of one of the most useful hero powers in the game, which you can make up by using the weapon as a weapon, but then you'll take face damage and eventually lose it. Have fun storming the castle, dear!
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Moonwell? What is this madness!?
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Hrumph. The control warrior lotheb deck has Alexdraza in it, when Alexdraza can't be used in the duel against Lotheb...
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Hey! Nice job there! I like to do GFX work too in my spare time. (I always create all of my own signatures)
The one thing that I'm wondering about though is this, is yellow the best choice for the top and bottom text on that sig? The "have" seems to blend in with the background quite a lot, and if it was black, the only thing that looks like it would be difficult to read would be the "D" in Dark.
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The secret would successfully revive creeper after the deathrattle goes off. My suspicion is that you killed it on your own turn, forgetting that secrets no longer activate on your own turn.
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Sea Giants are not commonly used in any 'meta' hearthstone decks, but you can put them to use in combination with cards like Unleash the Hounds, Violet Teacher, or Imp Master.
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Flamestrike Bluff: Ping something with 5 health down to 4 health, and swing your minions at your opponent's face. They believe that you have flamestrike, (because really, what kind of sick, twisted person would do that without a flamestrike in hand??) and restrain from playing many minions / voluntarily make unfavorable trades because they think that all their stuff is gonna get cleared next turn anyway.
[Bonus Points if you actually top-deck the flamestrike next turn. ; ) ]
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While the players would certainly enjoy such a change, Blizzard would never make it as it would severely hurt hearthstone's business model.
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Pagle isn't worthless, he's a viable draw engine.
Worthless cards are cards like ironforge rifleman, wisp, and priestess of Illune.
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Ugh, I cannot stand watching force play. I have NO idea how he ever hits legend, because his plays are so disgustingly bad. I can't bring myself to watch any of his videos for more than 1 game because I just feel like I'm killing brain cells when I do.
Basically, all that Force uploads to his YouTube channel, that I've seen, is him 'playing' decks that he just copy-pasted from somewhere online without learning any of the combos or common moves, doing terribly with them, not only because he is unfamiliar with the deck, but because he just makes atrocious minion trading decisions that have no logical grounding whatsoever, and then blaming the deck for his losses. No, just no. He is just bad at the game, plane and simple.
I genuinely have NO IDEA how he has ever reached legend...
But on a positive note, the players that I do enjoy watching! (and know the game)
-Trump, excellent arena player, and pretty good in constructed too. Well known for his "Free To Play to Legend" Series.
-Day[9], plays fun, different decks. And you can see that he is very skilled at the game by watching him play, he really knows what he's doing.