This deck does well against most classes with the exceptions being Priest and Hunter.
Priest games usually go on for wayyyyyy too long (both sides running out of cards), and the late game of this deck isn't the strongest, which is my reasoning for adding Ysera in place of 1 Wild Growth. Regardless I've only lost to priest very minimally.
I also found that Wild Growth wasn't being utilized enough, as I hardly ever got them in my hand from turns 1-4, and playing it anywhere after that would somewhat slow down my play.
As for hunters, its not the UTH or Rush hunter decks that are the problem, this deck has plenty of AoE and single target removal to deal with those. The problem comes in when it's a control hunter deck based around a lot of high health taunts. In these cases, if they have enough taunts to hold of my direct damage, they can slowly whittle me down with Steady Shot.
*edit has a problem against rush hunters as well - only class this deck constantly loses to
Other than that, this deck excels at most everything
0
I use essentially the EXACT same deck, only difference being -1 Wild Growth , and +1 Ysera.
Here's my last 15 games played with this deck
[IMG]http://i40.tinypic.com/2yy343p.png[/IMG]
This deck does well against most classes with the exceptions being Priest and Hunter.
Priest games usually go on for wayyyyyy too long (both sides running out of cards), and the late game of this deck isn't the strongest, which is my reasoning for adding Ysera in place of 1 Wild Growth. Regardless I've only lost to priest very minimally.
I also found that Wild Growth wasn't being utilized enough, as I hardly ever got them in my hand from turns 1-4, and playing it anywhere after that would somewhat slow down my play.
As for hunters, its not the UTH or Rush hunter decks that are the problem, this deck has plenty of AoE and single target removal to deal with those. The problem comes in when it's a control hunter deck based around a lot of high health taunts. In these cases, if they have enough taunts to hold of my direct damage, they can slowly whittle me down with Steady Shot.
*edit has a problem against rush hunters as well - only class this deck constantly loses to
Other than that, this deck excels at most everything