• 1

    posted a message on Murloc Madness: Elimination Group A

    >:(

    Edit: I want a rematch

    Posted in: General Discussion
  • 2

    posted a message on "Most likely to be nerfed" Award winner

    Brewmaster instead of Arcane Golems? :P

    Posted in: "Most likely to be nerfed" Award winner
  • 1

    posted a message on combo cards and hero power
    Quote from 30phillosgamer >>
    Quote from PetiteMouche >>

    Because rogue has been the best class in the game for over 7 years now and doesn't need a buff.

    As a Rogue in current meta you should get to fatigue before you run out of cards in your hand, there's something wrong with your deck if you need to pass a turn to activate some combo card, play more card draw !

    I assume when you say "buy" you mean "draw". If not, I have no idea what you mean.

     Yea Rogue is the Best class xD With Lunacy Mage , paladin dominating this expansion... and Secret mage big priest jade druid in wild .. rogue has one aggro deck thats good KEKW

    While I do play and enjoy Rogue a lot more than other classes, this response is extremely naive. Over the last 7 years, Rogue has been tier 1 a LOT more than other classes. Galakrond (nerfed), Kingsbane (nerfed), aggressive decks (Cold Blood+Leeroy nerfed), Mill (HOFed), Combos (nerfed). It's received more tweaks than any other class and is generally powerful. I wouldn't really rank Rogue as the best class overall (I don't think there is a best class), but comparing it currently to the power level of mage and paladin right now is very naive. Rogue is still tier 2 and its not even close to bad.

    Posted in: General Discussion
  • 2

    posted a message on [LEGEND] Wild Murloc Shaman

    Thanks for the clear up on the quest :P Another question - is the deck worth running without one of the legendaries, and if so which one is more necessary? I know Sir Finley is the better in-general craft but Flurgl looks super fun and powerful, and I'm not sure.

    Posted in: [LEGEND] Wild Murloc Shaman
  • 3

    posted a message on [LEGEND] Wild Murloc Shaman

    Good explanation! One question though, been on my mind for a while - why no quest? Is it really slow or something?

    Posted in: [LEGEND] Wild Murloc Shaman
  • 1

    posted a message on Favorite Cards of All Time

    Myra's Unstable Element
    It's such a cool card, it's incredibly powerful and basically game-breaking as a base, but has a massive downside. Manipulating that downside is where it really excels, with things like shuffle effects, Mecha'thun, Chef Nomi, e.t.c.
    I only wish it had a better chance at becoming genuinely viable in shuffle decks one day. :P Only time will tell.

    Posted in: General Discussion
  • 4

    posted a message on Not P2W BTW

    I have silas and polymorph, what are some good replacements for the rest

    Posted in: Not P2W BTW
  • 4

    posted a message on Tickatus Mill Warlock (Update!)

    This is really stupid of me, but, um, I really thought Jepetto ONLY drew legendaries to discount up until like a minute ago.

     Edit: Lol :D Changed the deck now.

    Posted in: Tickatus Mill Warlock (Update!)
  • 2

    posted a message on Thoerycraft Control Warlock

    I was about to reply to my other comment when I saw this. I agree with everything s1ayer said, I also wanted to add that Tickatus is kind of awkward to corrupt - not incredibly, but still a little.
    You're right on Cascade having enough cards to corrupt, I completely forgot about C'thun's pieces :)
    hcc, sorry if my comment was too forward or something. I wasn't trying to be hurtful. Sorry if it seemed that way.

    :(

    Posted in: Thoerycraft Control Warlock
  • 3

    posted a message on Thoerycraft Control Warlock

    Archwitch Willow is really bad in this deck, 80% of the time it pulls really small demons with useful battlecries. Tickatus is malused, it's a good body but it's negative effect is pricey (and is difficult to corrupt here). Keli'dan is meh, C'thun has no synergy except Polkelt, very weak, and Cascading Disaster is difficult to corrupt because there aren't enough 5 and 6 cost cards.
    I might be wrong on every single one of those points, but worth considering.

    Posted in: Thoerycraft Control Warlock
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