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    posted a message on "Most likely to be nerfed" Award winner

    dumb lol, my bad. Kinda weird stat changes aren't permanent on the card though :/ Like how Tenwu doesn't make Alexstraza cost 1 for the whole turn.

    Posted in: "Most likely to be nerfed" Award winner
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    posted a message on "Most likely to be nerfed" Award winner

    Brewmaster instead of Arcane Golems? :P

    Posted in: "Most likely to be nerfed" Award winner
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    posted a message on Odd Mech Hunter

    Looks really fun! Are all the legendaries nesseccary though?

    Posted in: Odd Mech Hunter
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    posted a message on Iksar asks, What old card would you like to see in diamond? :D

    Myra's Unstable Element

    I think only neutral legendaries are going to get diamondized tho, so Baku/Genn, Kel'thuzad, and some/all of the Highlander legendaries are awesome picks. It's great that diamond cards can't be crafted too.

    Posted in: General Discussion
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    posted a message on combo cards and hero power
    Quote from Kiskadi >>

    Why didn't Blizzard put Rogue's hero power as a combo card activator? It sucks to depend only on other cards to be able to activate T_T I understand that Rogue has several cards that he buys others, but when he arrives in the situation where I am without any cards and I buy a Combo card ..... it is very frustrating to lose 1 turn to buy another one and to be able to activate the combo.

    "It sucks to depend only on other cards to be able to activate it" <-- this sentence particularly stuck out
    Answering this, the point of combo is to play it with other cards. If your hero power activated it, it wouldn't really be a "combo" of cards, right?
    Combo Rogue decks are typically oriented to have a lot of draw or cheap cards so that you can play your combo cards more often. Taking away that restriction makes it muuuch easier to play combo cards, its just not as interesting. Like Inspire.

    Posted in: General Discussion
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    posted a message on combo cards and hero power
    Quote from 30phillosgamer >>
    Quote from PetiteMouche >>

    Because rogue has been the best class in the game for over 7 years now and doesn't need a buff.

    As a Rogue in current meta you should get to fatigue before you run out of cards in your hand, there's something wrong with your deck if you need to pass a turn to activate some combo card, play more card draw !

    I assume when you say "buy" you mean "draw". If not, I have no idea what you mean.

     Yea Rogue is the Best class xD With Lunacy Mage , paladin dominating this expansion... and Secret mage big priest jade druid in wild .. rogue has one aggro deck thats good KEKW

    While I do play and enjoy Rogue a lot more than other classes, this response is extremely naive. Over the last 7 years, Rogue has been tier 1 a LOT more than other classes. Galakrond (nerfed), Kingsbane (nerfed), aggressive decks (Cold Blood+Leeroy nerfed), Mill (HOFed), Combos (nerfed). It's received more tweaks than any other class and is generally powerful. I wouldn't really rank Rogue as the best class overall (I don't think there is a best class), but comparing it currently to the power level of mage and paladin right now is very naive. Rogue is still tier 2 and its not even close to bad.

    Posted in: General Discussion
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    posted a message on [LEGEND] Wild Murloc Shaman

    Thanks for the clear up on the quest :P Another question - is the deck worth running without one of the legendaries, and if so which one is more necessary? I know Sir Finley is the better in-general craft but Flurgl looks super fun and powerful, and I'm not sure.

    Posted in: [LEGEND] Wild Murloc Shaman
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    posted a message on [LEGEND] Wild Murloc Shaman

    Good explanation! One question though, been on my mind for a while - why no quest? Is it really slow or something?

    Posted in: [LEGEND] Wild Murloc Shaman
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    posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & Neutral

    That sounds pretty interesting, maybe making it buff just one friendly minion is also an option. Little funny how it would still be powerful.

    Posted in: News
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    posted a message on Favorite Cards of All Time

    Myra's Unstable Element
    It's such a cool card, it's incredibly powerful and basically game-breaking as a base, but has a massive downside. Manipulating that downside is where it really excels, with things like shuffle effects, Mecha'thun, Chef Nomi, e.t.c.
    I only wish it had a better chance at becoming genuinely viable in shuffle decks one day. :P Only time will tell.

    Posted in: General Discussion
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    posted a message on "If you are bored with standard then play wild" *big sigh*
     
    Quote from Bloodmoth >>
    Quote from SpaceTimeDream >>

    Well, I played wild until I reached Platinum rank and from there forward all I see are 3 decks, Secret Mage, Zoo Self-Damage Warlock and Resurrect Big Priest.

    All the cards in the world made available and people just netdeck and play 3 decks. Why people buy packs with real money for if they end up using a very small limited pool of them?

    I realize that am probably exaggerating things but playing Wild just proved to be the same as Standard. People netdecking with no promise of experimenting and making their own homebrewed decks. I am curious what happens with the physical TCG, if they too experience netdecking

    Rant over.

     Well, people suck the fun out of games because the vast vajority of them play only to win. 

    Let me give you an equivalent: Back when we were kids, my friends and I used to play an amazing (for its time) soccer game on the SNES, Kick Off 3. It had an amazing depth of play, really complicated combinations, a cool dribbling system and challenging AI...

    Until we found a glitch. You could press the high cross button from a specific area around the center of the field and it would fly straight to the goal, 100% score chance without fail. The game soon devolved to who can get to the center in the right location and abuse this more times within the match limit. I tried to impose a no-glitch rule but the other kids lost their interest in the game and eventually gravitated to other ones. Why? Because without it they had no chance of beating my best friend and me who played more hours and thus could play better.

    It's the same reason why 90% of soccer fans are with the top teams. People don't like to lose even when they don't play themselves.

    Physical TCG used to be way better than this, (bar magic, which was more "serious" and people had the same shitty philosophy). The reason was they were ridiculously expensive, especially when you were <18 years old. You could not collect everything nor predict the way the meta would evolve (and there were not a lot of  balance changes because it was difficult to do), so you usually picked a hero/faction/class or whatever the game had and you mained it. Everyone played different shit/what they liked, and it wasn't always competitive. In Hearthstone terms, everyone knew the others by deck, and few people had more than 3-4 real decks. You were the "Galvadon dude" or the "Barnabus main". In tournaments people from other areas would come and you could see in hearthstone terms matchups like Murlock Warlock VS spell damage Hunter. And guess what: It was awesome.

    Nowadays, you only have 1 way out: To have a good amount of RL firends or internet friends decent enough to have an understanding amongst you and play a game the way you want to. Otherwise, all games devolve into maximum-efficiency play to win crap, no fun allowed, no experimentation, nothing. See what happened to Overwatch. That's why Blizzard try to make it into a PvE experience so that people can actually pick their playstyle and hero and still win.

    This is a wonderful explanation. You're absolutely right, this is the genuine problem with Hearthstone. You're no longer playing to have fun, you're playing to win. You stick with whatever's best each season because you want to hit higher ranks, not because you like the deck.

    Players want to get rewards from having fun, not from winning. It's interesting to notice how the most popular games ever - things like CounterStrike, Fortnite, Fall Guys, Among Us, Smash Bros, Minecraft, and MtG - ALL of them follow this principle.
    The question is, could Hearthstone ever somehow lose this mentality? Because if it could, unfun-but-powerful decks would just die out because no one would want to play them. Ranked mode, the mode that pushes players to run those most-powerful decks, would need to change into something similar to above-mentioned MtG tournaments - not rewarding you for winning, but for interest, curiosity, and experimentation. The hearthstone meta would completely disappear.
    I think its possible. And necessary.

    Posted in: Wild Format
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    posted a message on [D10 to Legend] Ripper Warrior

    Looks pretty fun :D I've seen people talking about Kargath and Deathwing, what about Barov? Is his value worth the risk?
    Also, seems like pulling Deathwing isn't that bad because of the stats. Or am I wrong?

    Posted in: [D10 to Legend] Ripper Warrior
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    posted a message on Sparkjoy Cheat

    Most of the benefit is in that this has much more tempo than Kirin Tor. I think the correct way to look at this is that Kirin Tor is a 0 4/3, while this is a 1 mana 3/3 draw a card. That's much better.

    Posted in: Sparkjoy Cheat
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    posted a message on Not P2W BTW

    I have silas and polymorph, what are some good replacements for the rest

    Posted in: Not P2W BTW
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    posted a message on Secretless Miracle Rogue Guide

    Can Jandice and an SI:7 Agent be replaced? Looking through the comments I realize I should probably craft a second Whirkick Master as well.

    Posted in: Secretless Miracle Rogue Guide
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