Worse than healbot, because when you need heal, you don't want +2/+2 on your minions. You want a guaranteed 8 heal, while one that can fail is useless crap.
This is a card game, so luck is always important- If u don't find enough 2 board clearing cards for each card and cards like BGH, Shadow Word Death, Execute and similar that kill an enemy without having in count it lives or attack is your problem, but as a legend golden warrior that i am, this is so stupid, the problem is about unfair removals like BGH that are in the game and limitate the creative space for future and actual cards. I think that your problem is that you are a new player and doesn't have removals, so the problem is us, not of the game sry
The problem is, I have the best removals, but there is a quite high chance that I haven't drawn them before the opponent drops a guy. And there are some guys that instantly win if I can't kill it in one turn, like thaurissan. This really bothers me when I'm playing control decks.
I know that removals haven't actually got worse, but in this game stronger creatures mean weaker removals. As creature get stronger while removals don't, it's more difficult to clear a board and it often happens that due to bad luck, I can't remove something damgerous from the enemy board, and I lose to bad luck. I'm not happy that luck's playing a bigger factor in deciding victory.
I'm dissapointed by the fact that removals are becoming worse and worse as new expansions appear. I'm sure that it will have negative impact on Hearthstone.
Basically in Hearstone, if the enemy board has too many things you can't remove, you lose the game. If your removals are weak, this will often happen due to bad luck, and bad luck will make you lose to weaker opponents. Therefore, removals make a deck error-tolerant. As removals get worse, decks have worse error tolerance, in other words a small bad luck ruins you game. I'm not happy with this.
If I don't see good removals in TGT, it is a garbage expansion.
0
The mini geddon does have potentials.
0
Very good card with non-damaging spells. Control meta incoming.
4
For taunt warrior to be viable, we need warrior class taunts.
6
It has great potential.
0
I think this card is trash, do you think so?
0
Worse than Chow
2
Worse than healbot, because when you need heal, you don't want +2/+2 on your minions. You want a guaranteed 8 heal, while one that can fail is useless crap.
0
A 2-2-3 weapon? Definitely not attractive.
0
This is definitely some useless crap
0
I hope this is 3/6
0
I hope the stealth one would be 2/3, better synergy with Mark of the Wild.
1
stats are frail
0
The problem is, I have the best removals, but there is a quite high chance that I haven't drawn them before the opponent drops a guy. And there are some guys that instantly win if I can't kill it in one turn, like thaurissan. This really bothers me when I'm playing control decks.
0
I know that removals haven't actually got worse, but in this game stronger creatures mean weaker removals. As creature get stronger while removals don't, it's more difficult to clear a board and it often happens that due to bad luck, I can't remove something damgerous from the enemy board, and I lose to bad luck. I'm not happy that luck's playing a bigger factor in deciding victory.
1
I'm dissapointed by the fact that removals are becoming worse and worse as new expansions appear. I'm sure that it will have negative impact on Hearthstone.
Basically in Hearstone, if the enemy board has too many things you can't remove, you lose the game. If your removals are weak, this will often happen due to bad luck, and bad luck will make you lose to weaker opponents. Therefore, removals make a deck error-tolerant. As removals get worse, decks have worse error tolerance, in other words a small bad luck ruins you game. I'm not happy with this.
If I don't see good removals in TGT, it is a garbage expansion.