Thanks for making this, I like Priest, experimental decks early in the season, and mill/fatigue. Been losing a lot of close games with Mill Druid (finally almost viable because of Poison Seeds/Explosive Sheep interaction change), and want to give something else a try. Will try it.
- SnapplesHS
- Registered User
-
Member for 9 years, 2 months, and 14 days
Last active Tue, Oct, 3 2017 22:07:52 -
- 4
- 23
- 40
- 0 Followers
- 94 Total Posts
- 63 Thanks
-
2
patrissimo posted a message on Brann Fatigue Priest (Viable)Posted in: Brann Fatigue Priest (Viable) -
2
patrissimo posted a message on Brann Fatigue Priest (Viable)Posted in: Brann Fatigue Priest (Viable)When you say "most Fatigue Priests", can you give some sample lists? I haven't really seen fatigue priest, unless you count the Shadowform decks.
-
2
Deuce posted a message on Brann Fatigue Priest (Viable)Posted in: Brann Fatigue Priest (Viable)Any thoughts on adding Elise over Holy Fire?
She would grant an extra card and a taunt minion down the road in an emergency situation.... you wouldnt have to play the card unless you were facing a loss i guess.
-
1
Marice posted a message on Viable Fatigue Priest Deck I've Created. I call it Brann Fatigue Priest.Posted in: General Deck BuildingI've played a bunch of games of this deck in the last day and it's pretty fun. Almost every game I lost was because I had a terrible start against faster decks, but overall it's definitely fun.
-
2
eddiefiv posted a message on Brann Fatigue Priest (Viable)Posted in: Brann Fatigue Priest (Viable)Nice deck, looks a lot like most Fatigue Priests with Coldlight as a tech. Also nearly Standard-ready but I'm sure there's a good replacement for all that stuff. I'll definitely give your list a shot.
-
1
Marice posted a message on Viable Fatigue Priest Deck I've Created. I call it Brann Fatigue Priest.Posted in: General Deck BuildingI'll try this deck out later. It's very similar to a deck I played about a month or two ago, but it's different enough that I'm curious to see how it plays.
-
2
user-24229712 posted a message on Cult ApothecaryPosted in: Cult ApothecaryI think this card might suit in the meta, this is pretty bad against OTK style play, like freeze mage for instance. But overall this card is pretty solid, this is an azure drake body in the worst case and it can heal you for 14 in the better case, wich can be doubled with bronzebeard or if you have two of them Kreygasm. But this will probably be a 4 heal in most cases, except if you are loosing against zoo style deck, in wich case you might probably buy enough time to get into late game.
And this might be really strong in aggro deck, because of Leeroy Jenkins synergy Kappa.
-
2
Posted in: InfestQuote from SnapplesHS >>I agree. The synergy with this card and Unleash the Hounds is super amazing, and I am looking forward to seeing the RNG surrounding this card. We're losing Webspinner but gaining 7 Webspinners "potentially".
I'm so looking forward to this set... ESPECIALLY the Forbidden cards. Even if the Meta says the "Forbidden Cards are bad". Personally I've never really followed the meta to a T and prefer going outside the box.
I'm really curious about the forbidden cards. I assumed, since this set only has a few more cards than TGT, that each class would be getting 2 epics, and based on the three revealed forbidden cards, that one of them would be a forbidden card. But Warlocks have their two epics already revealed, DOOM! and Renounce Darkness. So will there be rare forbidden cards? Maybe, but maybe not every class gets one, is what I'm thinking. -
2
Garlicnerd posted a message on Why is there not an option for blood and gore effects in Hearthstone? Would this be a bit too much?Posted in: General DiscussionBecause it would look dumb to have blood and guts spill out of a little oval on a counter top gameboard. Also the stains would get all over the tavern and inmates probably wouldn't want to order a flank of boar or a strong ale after having blood splatter all over their face. It just doesn't keep with the lighthearted theme all of Hearthstone has between its art style and its cards and wouldn't make much sense thematically.
- To post a comment, please login or register a new account.
-6
The best thing about this card is the fact that it's "Deathrattle minions that have died this game," not "Your Deathrattle minions". This card is VERY COOL.
1
Congratulations! I have yet to hit Legend, but maybe one day. It's not that I can't do it, but just about finding time to invest into making it happen. Again. Congratulations!!!!! :D
4
I agree. The synergy with this card and Unleash the Hounds is super amazing, and I am looking forward to seeing the RNG surrounding this card. We're losing Webspinner but gaining 7 Webspinners "potentially".
I'm so looking forward to this set... ESPECIALLY the Forbidden cards. Even if the Meta says the "Forbidden Cards are bad". Personally I've never really followed the meta to a T and prefer going outside the box.
2
I'm not good at commenting, however, not too bad of an idea. It's going to be interesting when TGT hits to see what all decks become meta and such. I like the concept of spell damage, but why no explosive trap since it benefits from Spell Damage, and why no quick shot? I'm not shooting you down, just curious. :D
2
I play a similar deck to this, although I run 2 Mana Wraith. I haven't posted mine yet, but I plan on it in the near future. I definitely can't wait for The Grand Tournament to be released though. So many good cards coming! :D