Everybody complains about RNG brawl and when we got one with skill everybody complains again. You guys are never happy.
- SnXTiF
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Member for 7 years, 9 months, and 17 days
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Hieii posted a message on A Friendly Game of Chess is This Week's Tavern BrawlPosted in: News -
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thazud posted a message on What class thinks needs a buff? What class do you thinks needs a nerf?Posted in: General DiscussionDruid could use a buff. They seem weak at the moment, and have been weak for the last couple of expansions. The whole jade package is just not working.
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CypherBenkes posted a message on Theme Deck - BatmanPosted in: Theme Deck - BatmanBest response NA.
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CypherBenkes posted a message on Redqueen Cards design every day (except holiday)Posted in: Fan CreationsYou should look into resizing some of your images when posting multiples. Setting the size to 240 lets you fit three cards on a line. Hard to look at much of this when everything's so large.
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Vztec posted a message on Hearthstone Patch 9.1 - Card Balance Changes Have Arrived!Posted in: Newsso long you will forget you were even waiting for it
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thebitterfig posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsI think more folks should look on the bright side.
This is a HUGE BUFF to King's Defender in Wild Taunt Warrior decks!
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MmeMemeStone posted a message on Consideration / opinion to add class veto option?Posted in: General DiscussionWhat do you think about class veto option in Hearthstone?
[...]
2. for some decks, this veto thingy might actually become too much powerful tool for them. Like, if deck "A" choose to veto class "B", which it is actually one of very few counter, then deck "A" would roam freely on the ladder...? <- this might be kinda tricky? but if that happens to deck "A" and it become so popular and too powerful, players will start to veto deck "A"?
Freeze Mage and Control Warrior / Current Druid is a good example of that. This is currently the biggest issue with the idea (which I like a lot, though).3. It just might be better if you can ban a card or two instead of a class. Once banned you can't face decks that are playing that card. Seems less restrictive compared to banning a whole class.
And I think this could be the solution, since, for instance, you could want to ban Taunt Warrior but not Pirate Warrior or the other way around. Just imagine (of course, you cannot play with a deck containing a card you've banned) :- you play combo, you can ban Ice Block or Dirty Rat (but not both!).
- You play a greedy control that can be only be beaten by an OTK? You ban Emperor Thaurissan (in Wild) or Alexstrasza.
- You play Jade Druid? You can ban Skulking Geist kappa
- You play to enjoy a balanced meta? You ban Ultimate Infestation or Innervate or Jade Idol.
It actually has the benefits of providing players a way to pseudo-Hall of Fame the game themselves. This way it could indeed be used as a metric by Blizzard to detect which cards are detrimental for the enjoyment of a fun and interactive game.
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Kiloriffic posted a message on Playing Hearthstone on a Budget? Here's Our Top Budget Deck Picks!Posted in: Newsmath be hard >.< LOL
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Kiwamu posted a message on What does Rexxar need?Posted in: General DiscussionRexxar needs no one, he hunts alone...
(I had to do this and don't feel remotely sorry. However I wish that your thread will get you meaningful answers).
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Trikzen posted a message on What does Rexxar need?Posted in: General Discussionwhat [card]Deathstalker Rexxar [/card]needs is taunts to survive to play him and survive.
What Rexxar needs is a play book and the cards to run the game plan.. Hunter decks don't have a solid strategy outside "Hope I draw better.". Midrange beast hunter is it's best deck because you can design it to have better draws.
What hunter needs is for the community and the design team to realize that hunter is aggressive because it has no defense. Its only heal is draw are neutrals lie Bloodworm [/card]and [card]Cult Master. Just give it heal, AOE, or Card Draw that face hunter can't use.
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This might work as well, even more bling : Whizbang the Wonderful
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It doesn't even summon a 5/5 mech, deal 5 damage, as well as give hero 5 armor... xD
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"Starting to see"?
well... it's collectible card game... so...
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Some cards are so filthy that you need to wash your eyes after seeing them???
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Why does it have to be "every week"???
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Old school yo!
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Sylvy and Ragnaros /wink
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That's real love there. /slowclap
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Still failed to see if these changes would solve anything...
of course it's a tad weaker than current... but... were they enough?
Even, were they the real root of the problems?
(Edit: I mean, was the summoner's problem really about the mana cost? shdn't it be like "summon the minion the same cost and discard the spell that revealed". Dark pack's problem was the heal amount???)
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Finally someone noticed Blizzard's matrix.
THIS is the real reason why they made HS so bad now.
They want us to go back to WoW!!!