• 3

    posted a message on Legendary Tier List & Crafting Guide

    If you spot inconistencies or errors, please post them in the thread and it will be looked into!

    Buildaround:
    Playing an archetype without this card does not make sense. Ex: Baku the Mooneater in Odd paladin 

    Staple: The archeype can be played without this card, but it will almost certainly hurt your winrate.  EX Death Speaker Blackthorn in deathrattle DH.

    Good card/near staple: The card performs very well in an archetype, but you can find replacements which are about as good.

    Playable: The card is not strictly necessary for the archetype, but can be a nice personal twist or tech option. EX: Al'ar in deathrattle DH.

    Niche: Used both for cards rarely used in common archetypes and important cards for rare archetypes.

    THE TIERS:
    The focus of this list is competetive ranked play. Fun/interesting cards and cards performing well in duels or other formats are usually not given a bonus.

    TIER 1:
    Flexible cards which see a lot of play in different classes and archeypes and important cards for the strongest decks.

    TIER 2:
    Cards which are typically very important for "tier 2" decks or viable tech options in tier 1 decks. Also contains some flexible cards which do not have the play- and winrates to be put in tier 1.

    TIER 3:
    These cards are typically not strictly necessary for competetive play, but that does not mean that they are never seen in the top end of the ladder! These cards are recommended for fans of particular classes or if you want to try a specific deck and have the dust to spare.

    TIER 4:
    These cards will typically gather dust in your collection and hurt your winrate as tech cards, but they can be used for meme decks, tavern brawls and curveballs to  surprise your opponent. Also the "graveyard" of staples of many outdated archetypes, especially in the Wild section.

    TIER 5:
    While the the tier 4 cards might give you some moments of joy, the tier 5 cards should bring mostly disappointment with their low powerlevel and how hard it is to make them work as intended. Many of these cards have common, rare and epic counterparts which are strictly better for almost every situation

    Added a "how to read this list" section at the top of the OP. I should probably have done this a while ago, but for regular readers, I think this is all known information.

    Posted in: Card Discussion
  • 2

    posted a message on Hottest Decks for Forged in the Barrens - Community Favorites - Standard and Wild!

    Yeah, Reno decks tend to have 10 or more legendaries these days...

    Posted in: News
  • 4

    posted a message on Legendary Tier List & Crafting Guide
    Quote from Phoesias >>

    This list is just completely useless

    i mean just one example, Deck of Lunacy* - Playable in no minion mage.

    OK. thx Captain Obvious. 

    Give some more examples, please, and I will check if I have to do changes. Note there is a difference between "staple", "good card in", "playable", and "sees niche play in". Every card gets the same treatment, and the description should be matching how important the card is for the deck it is mostly played in. Regulars in this thread rightly often give feedback when they don't think a card is "staple" in a deck and should be demoted.

    Some updates for the Standard section:
    Kresh, Lord of Turtling To tier 2
    Mutanus the Devourer To tier 2
    Inara Stormcrash Tier 1 to 2
    Cariel Roame Tier 2 to 3
    Apothecary Helbrim Tier 3 to 4
    Dark Inquisitor Xanesh Tier 5 to 4

    Also added the new cards in the "Awaiting placement" section at the top.

    Posted in: Card Discussion
  • 3

    posted a message on The Duelist Burndown is This Week's Tavern Brawl

    This has to be the most imbalanced multiplayer content ever in this game! Other tavern brawls had turn 1 OTKs as well, but not a deck pulling it off this consistently! All you need is to go first and hard mulligan for that 2 extra damage.

    I am obviously talking about Overload! + Wisdom 76 which can only lose to itself afaik.

    Posted in: News
  • -1

    posted a message on Patch 20.8.2 - Balance Changes for Priest and Druid - Bugfixes

    It isn't. Midrange decks dominate atm.

    Posted in: News
  • 3

    posted a message on Expansion Reveal Stream Coming July 1, and a Note on Mercenaries

    It isn't released yet, you have some time still.

    Posted in: News
  • 2

    posted a message on Hero Power Not Balanced
    Quote from AAZ >>

    it's ok, that some classes have stronger heropowers it was intented by HS team since the start. They said they balance it by giving classes with stronger Hero-powers, weaker basic and class cards (Warlock is a good example - best HP, weak cards).

    This.

    Also, there is a rotational balance of pure heropowers, mage>paladin>hunter>mage for example.

    Posted in: General Discussion
  • 1

    posted a message on Switching decks during a ladder run

    Yes. My feeling is that there are several "mini metas" at a given time or rank which are not caught on Hsreplay. A good meta call can be more important than knowing the deck very well.

    The alternative is fine tuning the deck for what you are facing, which can also work.

    Posted in: General Discussion
  • 5

    posted a message on Arena Balance Update - Hotfix

    At low scores like 0-0 and 1-0 you are almost guaranteed to face someone with the same score as you, and their deck can be anything. Randomness is random.

    Posted in: News
  • 1

    posted a message on Legendary Tier List & Crafting Guide

    Thanks for the feedback!

    Updates for the Standard section:
    Archdruid Naralex To tier 1
    Death Speaker Blackthorn Tier 2 to 1
    Inara Stormcrash Tier 3 to 1
    Murgur Murgurgle Tier 1 to 3
    Al'ar Tier 3 to 2
    Tickatus Tier 2 to 3
    Keli'dan the Breaker Tier 3 to 4
    Bru'kan Tier 4 to 2
    Maiev Shadowsong Tier 3 to 4
    Magtheridon Tier 3 to 4

    Posted in: Card Discussion
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