- SlydE
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Member for 10 years, 2 months, and 27 days
Last active Thu, Mar, 17 2022 12:58:39 -
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14
JawsLoanCompany posted a message on Happy Holidays From HearthPwn, Ben Brode on Deck Slots, Alt Card Art, Beginners; Hearthstone Jingle BellsPosted in: NewsI still don't understand why they're agonizing on how to implement additional deck slots. Just look at the deck selection screen. Many folks may not have noticed this but there's a banner that says "Custom Decks" with an arrow button on the left. Click on the arrow button and you now can select nine different already built decks called "Basic Decks". So just add an arrow that points to the right and give us nine more "Custom Decks". Q.E.D.
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Frostoise posted a message on Elise StarseekerPosted in: Elise StarseekerThe Hall of Explorers really gave us a lot of new options and playstyles through leg's and they are all really cool. Except this one. It's just a wild card that just wont work. In Hearthstone , when you make a deck you make a gameplan, you form win conditions.. Develop a strong early board,stall the game with removals for your powerful midrange or late game drops , stall the game for your high dmg combo. But this card just isnt worth making a deck around. Draw this , draw another card , and finally draw another and congrats you have a legendary deck with 3 Millhouses and Cho's. It requires SO much and it doesnt reward you enough.
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FelyHS posted a message on Kolento Legend #1 DruidPosted in: Kolento Legend #1 Druid -
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Asuryan posted a message on Vashikaran GuruPosted in: Fan CreationsFair point. It's mainly common just for flavour/lore reasons. Vashikaran Gurus are far from rare, and they're certainly not epic. :P
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Somohexuals posted a message on Cobra ShotPosted in: Cobra ShotAt least this card won't be lonely, it'll have plenty of others to keep it company in the trash bin.
6. Shadowform
7. Mind Blast
9. Headcrack
10. Kidnapper
11. Ancestor's Call
13. Totemic Might
14. Far Sight
15. Frost Shock
16. Windfury
17. Corruption
18. Pit Lord
19. Summoning Portal
20. Inner Rage
21. Charge
22. Commanding Shout
23. Wisp
25. Stonetusk Boar
26. Angry Chicken
28. Young Dragonhawk
29. Frostwolf Grunt
30. Dalaran Mage
32. Ironfur Grizzly
33. Magma Rager
34. Raid Leader
37. Nat Pagle
38. Tauren Warrior
41. Ancient Mage
43. Nightblade
45. Archmage
46. Windfury Harpy
47. Nozdormu
:D
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Superband posted a message on New Card - Piloted Shredder discussionPosted in: Card Discussionany minion that can replace itself is always a valuable minion. it makes your board resilient to board clears and almost always gives you that board presence you need to not get behind the game. i'm kinda worried with so many new cards having this ability. i don't think it will be a healthy addition to hearthstone but we'll see.
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Omnislash_7777 posted a message on New Card - Piloted Shredder discussionPosted in: Card DiscussionI think this is going to be a sleeper card like sludge belcher where everyone is going to be like "meh.." at first until a bunch of top players introduce it into constructed then it'll be one of those cards that's literally in every deck.
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1
This is a very stupid matchup for me, and always has been. Zoo with owls to silence the drakes should be favoured vs handlock. I win as handlock when I somehow get ahead on board via ancient watchers, the zoo fails to play around AOE, or get a big molten giant turn.
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I feel very certain sylvanas will stay powerfull forever. When more powerful cards come out, she can still steal them! There is even the "trigger deathrattles" card in the expansion, buffing her!
Craft her, you will not be disappoint.
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Prep + this is a very strong tempo play vs weapon classes
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Are you trolling?? Alexstraza is awesome with Duplicate, and Ragnaros the Firelord is a great anti hunter card as it does not set off traps. Leeroy is simply a more expensive fireball with a drawback that does not get passed taunts. Both Alex and Rag are used in plenty of midrange and control decks, I cant take that comment seriously.
But whatever floats your boat.
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This midrange deck beats zoo AND hunter, so it is very good in parts of the ladder. Has a chance vs. everything, but needs some help/draws against warrior and priest in particular.
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Ragnaros the Firelord is kind of important since you can protect him with Counterspell taunts and he does not set off traps. I guess a Pyroblast or Alexstrasza could get the job done best if you dont have him.
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I feel for you, BobHughes, I also encountered a swarm of hunters and zoo with owls at rank 8, so I had to swich to my anti zoo/hunter-mage and got to rank 7.
The sad truth for handlocks is that it is not that hard to counter. If there are too many of us, the number of counter cards/decks seem to explode!
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Please play this, cheesy zoo players! My Handlock will rape you with no owls and eggs, muahahaha!
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http://www.hearthpwn.com/forums/class-discussion/warlock/21218-handlock-the-tech-choices
I made this a while back, and the responses are pretty decent I would say, covers the most common variations nowdays.
As for 1 hellfire, it has many uses, so Im not sold on cutting it...
-It gives you lethal quite often IMO, through taunts, and is a nice combo with soulfire fornthat final push.
-It can set up super strong hellfire+tap+double molten+sunfury/argus plays.
-It is great at clearing the board together with mortal coil.
-zoo is still very popular, and it cant be played around as much as shaddowflame can. Eggs make it weaker though.
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Just no.
We already have random quests, the golden heroes for ladder wins and golden cards for hero levels.
It is a collector game. After the card rewards up to level 20(?), I think packs and dust should be the only way to get new cards (nax was okayish.)
The game is grind-heavt enough as it is. Forcing people to grind ladder wins with every class seem exessive to me. The only way to ladder diversity is to balance all the cards and classes.