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    posted a message on Unbeatable (Update)

    Yes, and I just won a game vs patron, procing grom on turn 9 for exact lethal, same story. WW is also a more proactive card IMO, drawing cards and killing dudes early. The big wipes would to brawl and baron geddon followed by weapons and cheap removal.

    Posted in: Unbeatable (Update)
  • 0

    posted a message on Unbeatable (Update)

    Wrong imo. Examples: turn 9 to proc grom, turn 3 to clear muster AND play a 2-drop etc. Revenge often feels much more clunky to use for me.

    Posted in: Unbeatable (Update)
  • 4

    posted a message on Unbeatable (Update)

    Why is every CW cutting whirlwind these days? Yes, you have deaths bite, but WW cheaper and much faster, and is the natural counter to snake trap, uth, muster, paladins in general, haunted creeper, implotion, 1-health aggro minions and is great to combo with armorsmiths and acolytes early. I am pretty convinced one WW is a great meta call.

    Posted in: Unbeatable (Update)
  • 0

    posted a message on MECH MAGE S18! NO FEL REAVER

    I tried Eydis in a sparepart loaded deck, but she was extremely underwhelming, especially considering all the token/flood/devine shield minions which are around now. A flamewaker is better, and he will also trigger on cards like frostbolt and emergency coolant.

    As for Argent Commander, isnt Toshley or Piloted sky golem much better options for the slot? AC is out of the meta for good reasons... sludge belcher and loatheb being two of them.

    Posted in: MECH MAGE S18! NO FEL REAVER
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    posted a message on Headed for Legend - S18 September 2015

    I am getting used to secret paladin, slowly learning to get a positive winrate. The main issue is not to remove an avenged minion right away, if not, they will snowball me.

    The deck does not seem consistant though, plenty of times, they just empty their hand of shitty secrets into being run over by my CW truck

    Posted in: General Discussion
  • 0

    posted a message on Should I craft Vol'Jin or Chillmaw?

    Is chillmaw really used in that many decks? Most pros cut her from their dragon warriors already before their decks were released. The minion-hellfire can be counterproductive in so many situations, and she can be silenced in many others.

    Both of these far down onthe priority list, I would craft stuff like baron geddon and leeroy jenkins before both.

    Posted in: Card Discussion
  • 1

    posted a message on Best looking golden card?

    I think that the best of all is []Alextrasza[/] 

    (cardimg=gold) and (/cardimg) is the trick. () = []

    Posted in: Card Discussion
  • 0

    posted a message on Best looking golden card?

    Malorne...

    ftfy

    Posted in: Card Discussion
  • 0

    posted a message on Best looking golden card?

    looked pretty sweet once I got it from a Unstable Portal

    Posted in: Card Discussion
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    posted a message on New Card - Justicar Trueheart

    I believe the question rather is if he is useful at all. He just seems too slow to have an impact in the current meta. I believe I have seen him once in ranked so far... For warrior, I think he is just too expensive, as the armorgain/weapon removal phase should be overon turn 6, and you need to try to get back the board. He is simply too weak as a tempo play. Shieldmaiden is a 5-5 and is a great tempo play on turn 7 together with shield slam.

    Posted in: Card Discussion
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    posted a message on Mysterious Challenger is OP. Nerf!

    The big issue imo is his stats IMO. The secrets will affect pretty much everything you do next turn, your next minion, your next attack, your next kill and you need hard removal as well. Add to that that paladins very well might have something else on the board before he hits the board.

    Even knowing all the secrets, he is extremely hard to deal with effectively, with limited mana available.

    Are anyone here arguing that:

    -He is not by far the most powerful turn 6 play in the game.

    -Secret paladin is getting very common, and is good enough to reach top legend.

    -The hard-counter deck had yet to be found.

    Posted in: Card Discussion
  • 0

    posted a message on Mysterious challenger 1st tgt card to be nerfed?
    Quote fromBatuhan87jump

    So OP BabyRage Blizzard pls BabyRage Im a noob at hearthstone and cant deal with this deck BabyRage. Nerf it because i cant beat it BabyRage. Everyone that is not agree with me is cancer and plays this card BabyRage.

    You realize using those ''emotes'' outside of twitch makes you look like a fool right?

    You realize there is an addon that shows you the emotes on your browser right?

    You would still look like a fool, I'm afraid. 

    Or you look like one cause you cant handle that people who love twitch chat and its emotes having fun by doing it in other Forums.

    No, I can't really handle the thought of people "loving" the mindless emote-spamming on twitch. You can keep doing what you love, behind closed doors. 

    There is no rule that says writting twitch emotes is not allowed so I can do what I want and u cant tell me where to do it.

    There is a personal message system for bitching, and probably even own threads about emotes....

     

    Why not try to stay on topic?

     

    Posted in: Card Discussion
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    posted a message on Mysterious Challenger is OP. Nerf!

     Why another thread? Plenty of comparisons and counterpoints in this one from a few days ago:

    http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/59810-mysterious-challenger-1st-tgt-card-to-be-nerfed

    Posted in: Card Discussion
  • 0

    posted a message on Mysterious challenger 1st tgt card to be nerfed?

    Yes, you CAN draw a shitload of secrets and lose, but you do not have to give up earlygame!

    I feel like curves like zombie chow-minibot-muster-shredder are more likely. And how do you play around secret into coin-muster? Competetive spirit and avenge just as likely...

    Judging by the effectiveness of the deck, it does not have to give up enough. Even patrons need to give up a lot of tempo to fit in the card draw, and freeze mage gives up almost any board presence.

    7 mana, or nerf at least 2 statpoints, and the deck would still be playable.

    Posted in: Card Discussion
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    posted a message on Headed for Legend - S18 September 2015

    Seriously, if I hadn't wasted 50 bucks on TGT cards i would stop playing this game right now. I played about 60 games in the last 3 days and i made it from 17 to 15. It is straight up ridiculous what i have to deal with. Any card i play gets countered/silenced/removed the second i play it while i can never counter the big threats my opponent plays even though i have everything i would need in my deck. I played Control Warrior, Dragon Warrior, Dragon Priest, Tempo Mage,Dragon Mage, Control Paladin, SecretPaladin, Ramp Druid,ComboDruid, Token Druid. Nothing, just nothing works. I tried teching all these decks for the meta but it doesn't matter i won't draw what i need anyway. I even went to Rank 18 yesterday but got back to 15 by playing Facehunter without losing a game but that's not the kind of Hearthstone i want to play, I just got frustrated.

    No idea anymore what to do. I just lose vs everything even vs some weird decks which dont make any sense. Like right now im losing vs  a Hunter who plays Deathwing and some weird other shit at rank 16 (yes i just lost my Rank 15 to some nonsense priest deck who thoughtstole Grom, Justicar and Brawl)

    Next game i lost vs a mage who only played soulbound cards :-D. I think i should just quit.

    If you play frustrated, you will lose more games than you should.

    One trick is to watch some good streamer, or better, a tournament with educated commentators. Then you will get into the right mindset, considering your opponents next trades, remaining threats and reoval, as well as when to push the gas for lethal.

    Posted in: General Discussion
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