So this is just pre nerf highlander mage but you switched LPG for the quest for no reason at all... O U T S T A N D I N G.
- Slvrshot
- Registered User
-
Member for 7 years
Last active Sat, Dec, 10 2022 22:17:11 -
- 5
- 13
- 0 Followers
- 61 Total Posts
- 51 Thanks
-
2
user-100417670 posted a message on Quest Highlander Mage (Legend)Posted in: Quest Highlander Mage (Legend) -
6
Kovachut posted a message on PAX' Elemental ShamanPosted in: PAX' Elemental Shaman1) I think what Slvrshot says, is true - your deck would profit from Spirit Echo, because you can refill your hand and you will almost always keep the chain going; I would also suggest adding a second Mana Tide Totem in there too [though it is possible, that Spirit Echo can slow you down, it is used more often in value decks];
2) do you want to hear an interesting thought? - use Master of Evolution instead of the 4 mana 7/7 and i'm not joking:
In the previous versions of my hybrid anti-aggro deck, I used him, because he filled the 4 mana curve pretty well - I figured Flamewreathed Faceless punished me pretty hard with the overload. Master of Evolution, at least for me, was really a strong card pick, because at his worst he was a Chillwind Yeti (which isn't bad for its mana cost) and because the elementals are expensive, I could cheese in a strong unit from a damaged minion; I would suggest this, if you want to stick to the aggressor's role
[because i was looking at the curve of your deck and i was thinking what you would play after being overloaded for 2; with this change you still won't be able to play an activated Servant of Kalimos, but i believe with this minion you have better options with full mana crystals;
this and normally 4 mana 7/7 is good in the early game, not so good in the late, whereas master's effect scales with the time]that or I would suggest having Jinyu Waterspeakers instead of the 4 mana 7/7 so that you can heal your board/face [and this deck relies on the board to win]
3) tbh even as an anti-aggro deck, aka control, i hardly ever find a good target for the second Hex, you could cut it for something else [most of the meta decks rely on a big board, so Hex doesn't do much, having 2 copies of Devolve is more than enough]
4) dunno, why not return the flametongues, they work so well with cheap minions (Fire Fly, tokens from Maelstrom Portal, Stonehill Defender, Fire Plume Harbinger, Stone Sentinel)
edit: let me know what you think and I would suggest to try some of these tips in casual (in a copied version of your deck)
-
2
mamie posted a message on 1 Day to Legend Keleseth Rogue (61% W)Posted in: 1 Day to Legend Keleseth Rogue (61% W)I tried it, but I'm not conviced. It requires to draw Keleseth early to be competitive. I observed many problem with this decklist:
- No AoE like Fan of Knives to compete against zoolock, paladin token & co.
- Very sensitive to silence effect, since your MVPs are Edwin VanCleef and Hench-Clan Thug.
- No comeback in general like Vanish
- Can be stopped by opponents playing (big) taunts like druid.
I do not tell that the deck is garbage, sometimes you win, but I've serious doubts with the title "Legend in one day"...
-
3
Posted in: Crow MageGood deck. But I don't like Archmage Antonidas here, he is too late, he is useless after Aluneth, all token-spells are spending to get value from Vex Crow and Mana Wyrm. Replaced him by Ghastly Conjurer and thinking about adding the second one.
-
4
buttercuppers posted a message on TFT- LEGEND Control EvolutionPosted in: TFT- LEGEND Control EvolutionI wished this deck worked, but it's too slow in ranked. Most people have early minions and are building up their board before you can make a presence. It's so aggravating when you get a lousy mulligan and just have to wait till you have enough mana, which is usually the case. Thanks for sharing. Good luck.
-
-8
Naetheras posted a message on [TOP LEGENDS] Stancifka's N'Zoth FortressPosted in: [TOP LEGENDS] Stancifka's N'Zoth FortressIts fun, but garbage
- To post a comment, please login or register a new account.
12
Better card draw than Warlock
More Armor than Warrior
Better ability to stall than Priest/Mage
Better board than Shaman/Hunter
More removal than Warlock/Priest
More cheat than any class
way too powerful in Standard
5
Why is this not considered arcane?
5
I'm still pissed they removed Frostbolt. Also this deck is interesting but the problem I have with how Team 5 has made made is it's always so passive/defensive to the point it's just slow. Our minions aren't great and have little stickiness. Frost spell class is almost entirely defensive and only one of the spells does damage. I don't understand why they removed Blizzard.
1
Hunterstone again...smh
1
When people make these comments I always wonder what rank they are and why they don't play a counter? Are you playing in Gold or Platinum ranks? Because at D5 the meta is much more defined and the deck even before the nerf wasn't an easy push to legend. It's just not. Minion mage is very susceptible to aggro and weapons. It cannot heal. Yea it can burst sometimes. Yea it can draw very well. But some of these cards aren't that great. Alexis Blast minion pool is terrible.
8
Zero hunters....fascinating
3
Let's see that guide haha! +1
-4
Deck gets obliterated by Pirate Warrior.
It's decent again Galakrond Shaman.
1
The meta is so fucking dumb. This may be be the final straw for me. I've been a paid player and supported Blizzard but now it's just so terribly unbalanced I'm not sure I care anymore.
1
I disagree. Hunter is basically like a deadlier Burn Mage. Deadlier because it can summon minions, has the best secrets, spells that destroy secrets and draw, crap like Deadly shot and Hunter Pack, etc etc all while having enough draw, Beast synergy, removal, and value to continuously hero power and deal 2 damage per turn.