• 3

    posted a message on New Legendary Card Reveal - Griftah

    why do they keep printing this kind of garbage legendary? I don't get it

    Posted in: News
  • 0

    posted a message on New Paladin Legendary - High Priest Thekal

    this is too good, what were they thinking. Entire games decided on turn 3. I don't know how they are going to handle the molten giants as early as turn two in wild

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Weapon - Likkim

    so this + zap on turn 2 is gonna be really sick. I am scared

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Legendary - Jan'alai, the Dragonhawk
    Quote from Kaladin >>
    Quote from Slowdive87 >>
    Quote from LexYeuxNoirs >>

    I'm one of those who chose "Playable" and don't get me wrong, it's cool to summon Ragnaros for 7 mana and get a 4-4 beast but:

    1) What kind of deck do you have to play against to put it on turn 7? Let's assume you're playing against an aggro deck: in this case you want to clear the board rather than play this on a full board. A one-turn delay may be fatal against an aggro deck. On the other hand, against a control deck, you can safely play it on turn 7 but both minions will be easily got rid of and you won't be able to use any Zolas. Is 8 damage worth skipping a turn? I thikn Astromancer looks better.

    2) This card is majorly designed for Odd Mage but the spirit cannot be used, so much of the potential is lost. The spirit provides efficient clearing tools along with the other cards revealed today. Of course, you can run the card in an ordinary mage, but then your hero power will deal one damage only unless buffed by the 1 drop.

     my thoughts exactly. It is an ok-to-good card that does not excel in any situation. If you can play it safely against aggro you are already winning anyway, and against control it's just an 8 damage swing. Not enough to justify the build around honestly. You have to draw almost perfect to drop it on 7 anyway, and aggro these days are full of minions that your hero power cannot kill

     Right now you can just swap out 1x Astromancer for this.  I'd rather summon a Ragnaros than a random 3 to 6 drop. 

     it depends on when you play it: on turn 7 an astromancer can be played with no other requirement for tempo, while the new legendary does nothing by itself. I think it should absolutely be tested, but it won't probably change much the already existing matchups

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Legendary - Jan'alai, the Dragonhawk
    Quote from 1xbenx1 >>
    Quote from Slowdive87 >>

     but I think the new 1 drop is completely terrible on turn 1

    I misread it before. I thought it let you bank the HP. You're right.

     that would have been kinda OP ;)

    Posted in: Card Discussion
  • 0

    posted a message on Rastakhan's Rumble Card Reveal Kickoff Livestream

    you get 2 Ragnaros triggers, I think he meant just that

    Posted in: News
  • 1

    posted a message on New Mage Legendary - Jan'alai, the Dragonhawk
    Quote from LexYeuxNoirs >>

    I'm one of those who chose "Playable" and don't get me wrong, it's cool to summon Ragnaros for 7 mana and get a 4-4 beast but:

    1) What kind of deck do you have to play against to put it on turn 7? Let's assume you're playing against an aggro deck: in this case you want to clear the board rather than play this on a full board. A one-turn delay may be fatal against an aggro deck. On the other hand, against a control deck, you can safely play it on turn 7 but both minions will be easily got rid of and you won't be able to use any Zolas. Is 8 damage worth skipping a turn? I thikn Astromancer looks better.

    2) This card is majorly designed for Odd Mage but the spirit cannot be used, so much of the potential is lost. The spirit provides efficient clearing tools along with the other cards revealed today. Of course, you can run the card in an ordinary mage, but then your hero power will deal one damage only unless buffed by the 1 drop.

     my thoughts exactly. It is an ok-to-good card that does not excel in any situation. If you can play it safely against aggro you are already winning anyway, and against control it's just an 8 damage swing. Not enough to justify the build around honestly. You have to draw almost perfect to drop it on 7 anyway, and aggro these days are full of minions that your hero power cannot kill

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Legendary - Jan'alai, the Dragonhawk
    Quote from 1xbenx1 >>
    Quote from Slowdive87 >>

    I don't think you can afford to run odd mage now that you have literally ZERO good 1 drops

     There's Firefly and the new mage 1 drop is actually good.

     but I think the new 1 drop is completely terrible on turn 1

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Legendary - Jan'alai, the Dragonhawk

    I don't think you can afford to run odd mage now that you have literally ZERO good 1 drops

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Legendary - Jan'alai, the Dragonhawk

    The mage legendary is good in a control deck, but control mage has a better option in Dragoncaller Alanna for the late game. Will be stronger after rotation.
    I don't think the "hero power" archetype will be good enough this expansion. Also, the spirit is not that good: if you go all in with the hero powers it is just too slow and your board presence is terrible (and you HAVE to draw the legendary as soon as possible),  and basically a 4 mana deal 1 damage to three adjacent minions on turn 4 is mostly garbage. We'll see

    Posted in: Card Discussion
  • 0

    posted a message on Rastakhan's Rumble Card Reveal Kickoff Livestream

    The mage legendary is good in a dedicated deck, but control mage has a better option in Dragoncaller Alanna for the late game. Will be stronger after rotation.
    I don't think the "hero power" archetype will be good enough this expansion. Also, the spirit is not that good: if you go all in with the hero powers it is just too slow and your board presence is terrible (and you HAVE to draw the legendary as soon as possible),  and basically a 4 mana deal 1 damage to three adjacent minions on turn 4 is mostly garbage. We'll see

    Posted in: News
  • 3

    posted a message on New Shaman Legendary - Zentimo

    probably the best card revealed today. This can do disgusting stuff with many different spells. And that triple hex... goodbye Hadronox

    Posted in: Card Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Slowdive87#2582

    Region: EU

    Trade Only? Yes, you go first

    Done!

    Posted in: Players and Teams Discussion
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