• 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]

    When are we getting the results for the winners of Phase II? Right before or after Phase I ends?

    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]

    Look at Mad Scientist's or Mysterious Challenger's card text wording.

    Best, consistent wording would probably be like, "Put a random Jedi Trick Secret into the battlefield."

    I can't give you feedback on the idea if you haven't given any concrete examples. The Jedi Mind Trick you mentioned doesn't seem so bad. Although I'm not sure how many cheap, weak tricks you could come up with, but I guess that's up to you, the creator. 

    Also, do you plan on making this Hero power 2 Mana? You could probably be more flexible if you increased the mana cost.

    Further, I think the idea is neat. The Jedi "power" is basically manipulation of the Force, right? I think thematically that fits with the in-game Hero power. I'm just curious to see how you handle Lightsaber weapon stats.

    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]

    Feedback requested on my HERO class!

    THE HERO

                    

    The Power:

    The Cards:

     

    Posted in: Fan Creations
  • 50

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]

    THE HERO

    Introducing Shicchi of the Hero's Association from One Punch Man:

                                                                

    As one of the higher executives of the organization, Shicchi is responsible for organizing the highest level response teams for the highest level of monster threats. 

    The Power:

    The idea here is to create a theme of urgent hero response, which I will get into more at the end of my submission. Basically, the more helpless civilians there are on the battlefield, the faster heroes must deploy. I'm still on the fence about this hero power and if it makes sense, but hopefully it gets the gist of the new class across.

    The Cards:

    1st Card: Horsebone

    Your generic low-ranked, C Class hero. This card example is more or less a proof-of-concept piece. Nothing too crazy here. You can already see the synergy with the Hero power. Turn 1, Horsebone, then Turn 2, either you play a 2-drop or you play your Hero power and then play another 1-drop Hero minion. Or, if you have the coin and the necessary hand, you can, on turn 1, Coin, Hero power, then throw down two Horsebones. Since I realize that this could potentially be an incredible tempo play, under the right circumstances, somewhat similar to T1 double Mana Wyrm, I limited Horsebone's attack to 1 only, especially since it also has Hero minion synergy.

    Fortunately, since the OPM canon literature hasn't released the official abilities of a lot of their heroes, I have some creative license.

    2nd Card: Threat Level: Dragon

    An expensive draw engine that, when paired with a hero-heavy deck list, is rewarding as it creates the sense of heroes arriving "just on time" to deal with a Dragon-level threat.

    I compared this card both to Nourish and Sprint, and here's why I think it's balanced:

    1) Nourish also gives you the alternative option of gaining more Mana crystals, and is 1 Mana cheaper.

    2) Sprint is only 1 Mana more expensive but lets you draw a whole other card, and also has incredible synergy with Preparation and Combo cards in the late game.

    3) The resulting effect of Threat Level: Dragon is a bit random, but drawing 3 cards from a hero-focused deck list should give a significant chance to draw a Hero minion or two.

    3rd Card: Mumen Rider

    The hero that A-Z City needs, but not the one it deserves. The Hero Association's first class legendary. Designed to represent a normal, average hero who will defy all odds and keep fighting in the face of the most perilous evils. Because it doesn't matter if he stands a chance or not – what matters is that he has to fight here and now! 

    Balance-wise, it's a glorified Goldshire Footman or Fierce Monkey at worst, and if you are lucky you might pull off a 3-Mana 4/5 Taunt with Hero synergy.

    Summoned quote: Mumen Rider has arrived!

    Attack quote: JUSTICE CRASH!

    Summary

    In short, I wanted to create a class based on one of my favorite anime/manga/comic series of all time. The theme I want to explore with this fan creation is the chaotic, dire need of heroic response. I tried to create this feeling by basing a class on unique draw engines, cost manipulation of specialty, reactive minions, and a CRAP ton of class-specific legendaries. But since most of these factors are going to depend on minions and board control and activity, this class will focus on intricate interactions between minions, minion positioning, and resources for both sides.

    In the world of OPM, there seems to be a ton of art and room for creativity, and it is the perfect class to represent the ideal HERO.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.