• 0

    posted a message on Nozdormu and possible fixes

    I want to talk about Nozdormu. Blizzard tried to fix it in one of the patches, but it still doesn't work as it should. Long card animation still burn your timer after end of opponents turn, and it the strategy behind this card, try to rope player with long animanion time, with slow connection and mobile players is just unfair and cheap. Card by itself is too slow 9 mana 8-8 dragon, North Sea Kraken is much better and its a common card.

    If you can't fix effect, why not make a new interactive instead? Nozdormu as I know manipulates with time. So I got a few own thoughts on a new effect:

    1) Time rewinder (named by the effect of spare part). Battlecry: Return all minions on the board to thier owner's hand.

    So Nozdormu has effect of Vanish, and you get an 8-8 body on the board, quite strong effect, but you rewind battlecry minions and injured, silensed cards. This card is great for mill decks and for control.

    2) Board rewinder. Battlecry: Return the board state on (1) turn earlier.

    This effect particulary effects only on the board. So if you played, one turn earlier, something like Ice Block, you will keep that secret, or got an armor from Shield Block, you keep that armor... But if that was a minion or a board clear (Twisting Nether), it will revive your minions that died from Twisting Nether and remove all minions played that turn.

    So this version of Nozdormu is great against board clears and huge tempo swings like Deathwing. In this case I think Noz will be OP, so maybe lower it stats to 6-6.

    3) Card draw rewinder. Battlecry: Shuffle back into owner's deck last 3 cards drawn by both players.

    This version is anti-combo one. You shuffle 3 last cards somewhere in the deck. If one of those cards was already played, shuffle one drawn before. This makes life of Freeze mages, Combo druids, Murloc palladins and any deck that has low card draw mechanics, much harder. But in also effects your draws.

    So what do you think about this version of Nozdormu? Maybe you have your own option? 

    ps. Sorry if i made some grammar mistakes english is not my native language

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Blood of The Ancient One

    Its a Token, you can't make it from Effigy or Evo Master ot forb shaping, only 2 9-9 merge dudes work.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Blood of The Ancient One

    Conceal this and auto win

     

    Posted in: Card Discussion
  • 0

    posted a message on Card used by opponent

    I like innkeeper more, it works on my PC well, decktracker doesn't work properly.

    When you play lots of games in one session, its too hard to track all cards in every game. I want to play comfortably, i keep track for some card but i cant remember all of them in every game.

    And especialy if other progs have this feature, why not Innkeeper?

    Posted in: Innkeeper Feedback & Support
  • 2

    posted a message on Card used by opponent

    Can u add a feature to track cards that opponent already used?

    Posted in: Innkeeper Feedback & Support
  • 0

    posted a message on League of Explorers Handlock Theorycraft Deck

    Like this deck. Lots of usefull battlecries for Bronzebeard. Warlock don't have strong 3 drop ass well, 4 drop twilight after bronzebeard play - dream!

    Posted in: League of Explorers Handlock Theorycraft Deck
  • 6

    posted a message on "League of Explorers" Card Design Competition - Submission Topic [Up-Voting Only!]

    Chest-o-Bot

    I'm not a very good at drawing:) so i used picture that found.

    3 mana mech that gives you spare part of your choise, so it worth like 0.5-1 stat point, it has some drawback but only after it dies. 

    I was thinking to make it 4-3, but it seems a OP, beating other non-class 3 drops.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #39 - Submission Topic [Up-Voting Only]

    VDVS

     Made mistake: Vengeful Spirit

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #39 - Discussion Topic

    Neutral demon that sticks on the board.

    Posted in: Fan Creations
  • 2

    posted a message on Deathrattle Control

    Yeah, it's Okay replacement, it is a situational card, but  it could work especially, with juggler + unleash/creeper. And this meta is full of agro druids as well, its a perfect answer for Fel Reaver. Plus it's 0 mana L'n'L combo card :) as you see there is no good answer for big threads like Dr.7

    And if u face Chrismass pally try to leave 1 faint death and sylvanna for turn 8 :) u might have a free Tirion! :D 

    Posted in: Deathrattle Control
  • 2

    posted a message on Deathrattle Control

    I'm also like midrange conrol aproach to games, instead of boring face aggro ones. So i made this deck to try some crazy combo-wombos, surprisingly i got a possitive winrate (7-5), it has lot of incommon with standart midrange (before TgT), but with a slower tempo and great synergies with Deathrattle and 14 spells for Lock'n'Load. I have only 1 concern - 1 copy of Mad Scientist, because i wanted to play secrets from hand for L'n'L and faint death triggers its effect too, but sometimes its too slow. So feel free to put second one instead of Houndmaster. Good luck in testing! :)

    Posted in: Deathrattle Control
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