Whatever you think boss. Feel free to over moderate.
The deck isn't a problem, it's problematic in the sense its unenjoyable to los3 to. My point is very relevant. Just because you don't agree doesn't make you right or have the right to throw weight.
A well thought out salt post is still a salt post.
I did make a point, control/removal decks walk all over this deck. Just because someone's deck of choice gets beat by it doesn't make it a problem.
I'd rather have them remove this deck from the game. It's stupid. I tried beating it like 5 times as quest priest. Even when I got my ideal 2-3-4-5-6-7-8 curve, I still got roasted before I was able to play quest reward. It's uninteractive and there's not much you can do as non-warrior control deck.
Nowadays when I face warlock as priest, I just concede. It saves me time and nerves.
Is this because Curse Warlock is (too) good or the Priest Quest is (too) bad (slow)… In my opinion it is the latter. Priest should be 2-3 / 4-5 / 6-7 (especially when you compare it with how easy some other Quests are).
I would say its because they played wrong. I'm playing Quest priest and priest IMO is favoured. Lock draw out the deck really fast and its easy to keep 10 cards in hand as priest meaning no damage. The only variant that priest struggles with is the Jaraxx since you have to answer the board.
they just wanna make the game fast, highrolley and no-planning-required so that it can become more of a mobile game. thats their consumer target nowadays so yeah...
I hate to break this to you but HS was a mobile developed game first and then a PC game second.
I agree with your overall point though. Combo decks are my all time favorite and most are unplayable on mobile. That and the old infinite druid/warrior decks that took opponents turns due to animations. Lmao.
At OP murloc Shaman has always been a good deck and fast on ladder before this card. Don't kid yourself. Agro is a staple in all TCGs and so are hirolls. You win some you lose some.
If you really think HS is bad try Yugioh now that's some degenerate play right there.
I'm climbing ladder right now with a midrange naga quest priest and having lots of controlling style games against hunters and warriors. And fast games against mages and rogues. You get what you play and play what you get.
Finally got it, with cancer pirate rogue, and didn't really enjoyed it. At the end was only a matter of pride. Is it me, or getting legend is getting less and less appealing? D5 is usually enough. At most, D2 for the 10 stars bonus.
For years I pushed high legend. Then just legend. More recently D5 last month I stopped at D10 this month just not caring. It's not you.
Games eventually lose their excitement. It's normal. Be okay with it. Enjoy the game for what it is, a game.
Played against a variant of this deck a few days ago and wanted to try it.
Like your tech choices and draw decisions. Helps alot against a wider variety of opponents. Beat the so called Pali with a well timed silence no problemo.
Reward track also gives 2 free legendarys plus Finley if premium pass and ambassador gold per level which is much easier than 30 daily wins it also has free arena runs overall I’m happier with it
When it was first an ounce it was lack luster. But the dev team quickly enhanced the rewards quite a bit. I didn't like it at first myself. The track etc. But it has definitely grown on me quite a bit.
At OP. It's different for sure. It's definitely better than before. Especially for casual players, which, you clearly are.
I've started running double silence in all decks. It's a win condition against Druid, Pirates, Mechs etc in the current meta. Nit just for Nellie anymore XD
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Whatever you think boss. Feel free to over moderate.
The deck isn't a problem, it's problematic in the sense its unenjoyable to los3 to. My point is very relevant. Just because you don't agree doesn't make you right or have the right to throw weight.
A well thought out salt post is still a salt post.
I did make a point, control/removal decks walk all over this deck. Just because someone's deck of choice gets beat by it doesn't make it a problem.
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Play control warrior, priest, warlock and profit.
The decks high rolling yes but nothing like big priests of yesteryear.
Op got beat a few times. This belongs in the salt thread.
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Oh you're getting ripped off...
No 800% more value, no purchase!
1
While I've wanted this so bad in standard pirate warrior can still hit a turn 6 with coin lethal on 40 hp and DH can do it in 7.
Even against heals and armor up.
But it does feel better overall. No we just need to lose somenof the mana cheat casino decks and we may have a playable meta.
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I would say its because they played wrong. I'm playing Quest priest and priest IMO is favoured. Lock draw out the deck really fast and its easy to keep 10 cards in hand as priest meaning no damage. The only variant that priest struggles with is the Jaraxx since you have to answer the board.
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This is patron warrior all over again. Hated deck but really low win rate because the skill ceiling is so high.
I'm pretty sure this supports my OP.
It's a good deck. Just agro hand dumping players have no clue how to play it well.
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Like the suggestion. The deck isn't weak and there's a few variants of it that handle agro or control ish decks better.
It's a harder deck to piloted than most people think that doesn't make it bad.
I disagree it's DOA and needs support in the current meta. I'm playing high diamond atm and see it regularly.
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I hate to break this to you but HS was a mobile developed game first and then a PC game second.
I agree with your overall point though. Combo decks are my all time favorite and most are unplayable on mobile. That and the old infinite druid/warrior decks that took opponents turns due to animations. Lmao.
At OP murloc Shaman has always been a good deck and fast on ladder before this card. Don't kid yourself. Agro is a staple in all TCGs and so are hirolls. You win some you lose some.
If you really think HS is bad try Yugioh now that's some degenerate play right there.
I'm climbing ladder right now with a midrange naga quest priest and having lots of controlling style games against hunters and warriors. And fast games against mages and rogues. You get what you play and play what you get.
GL all and cheers.
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For years I pushed high legend. Then just legend. More recently D5 last month I stopped at D10 this month just not caring. It's not you.
Games eventually lose their excitement. It's normal. Be okay with it. Enjoy the game for what it is, a game.
0
Well it's always been easy and more of a time thing. So how's the time isn't too far off base XD
1
I'd agree. This isn't just a rock paper scissors meta. It's totally polarized matches for some of the meta decks. With some massive hitoll decks.
There's a serious part of me that misses the old days of board swings and thoughtful plays. Now if your face is open...
I agree that DH probably has the most consistent decks vs all other classes.
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Played against a variant of this deck a few days ago and wanted to try it.
Like your tech choices and draw decisions. Helps alot against a wider variety of opponents. Beat the so called Pali with a well timed silence no problemo.
Thanks for sharing!
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When it was first an ounce it was lack luster. But the dev team quickly enhanced the rewards quite a bit. I didn't like it at first myself. The track etc. But it has definitely grown on me quite a bit.
At OP. It's different for sure. It's definitely better than before. Especially for casual players, which, you clearly are.
0
Being able to positively shift ones perspective with change is a tool most people never learn.
I mentioned something ongoing the lines of this for dragon priest too. Cheers
1
I've started running double silence in all decks. It's a win condition against Druid, Pirates, Mechs etc in the current meta. Nit just for Nellie anymore XD