As to people asking for making room for Shrivalah, I think including it makes no sense. Shrivalah is a win condition, which requires you to draw out all of your deck and plus one or two turn on top of that. And still you might not kill heavy armor classes (admittedly, most likely you will). More importantly though, if you have already drawn out your whole deck, then you can simply win with Horsemen, so what's the point of Shrivalah then?
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D00Mster posted a message on Unbelievable DK OTK Paladin (75% win rate)Posted in: Unbelievable DK OTK Paladin (75% win rate) - To post a comment, please login or register a new account.
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I don't know, man. I started playing the game when it came out and I remember the original adventures; I've beaten them all--from Naxx up---however, it's a shame the direction in which they've taken solo adventures: if you stop and think about it, you beat the bosses in normal mode, you get card loots, some amazing ones, actually; moreover, you beat the bosses in heroic mode, you got a card back.. This was a god set up, all around; you charge per wing, $x.xx, I don't remember how much they cost, and you give the option to but with gold, I bought them all via the latter.
I don't necessarily mind the change in play style--per se--true, it's a pain in the ass to have to complete the entire run in one go; however, if the rewards were more--let's say--advantageous, it would actually make the earning of the rewards--not only--more worthwhile, but more satisfying. It's not even just the rewards--or the lack thereof--it's more the fact that the original adventures had some form of a fresh feelimg--from one to the next--they were the same; however, the particular bosses made them--at least--feel original and exciting, but... These adventure all feel so trite and played out.