• 4

    posted a message on How to stop Netdecking forever. *Share*

    Such an obvious troll post.  People are so easily triggered on this forum. 

    Posted in: General Discussion
  • 3

    posted a message on What would it take to stop Hearthpwn shutting down?

    It might be a blessing in disguise tbh.  Flux already started a similar site.  Now he can do whatever with no oversight.  I’m kinda excited for it.  

    Posted in: General Discussion
  • 2

    posted a message on How to guarantee Sn1p Sn4p will be fine without any nerf or change to the card...
     Quote from scorpyon >>
    Quote from Skiprichards >>
    Quote from scorpyon >>
    Quote from Skiprichards >>
    Quote from scorpyon >>

    I know there's been a lot of people freaking out over Sn1p Sn4p and the possibility of the Priest deck, but something occurred to me while trying out a similar deck in Wild, using Glinda Crowskin, Mechwarper and Skaterbots.

    It's actually almost as bad to pull off as the Test Subject Priest Combo deck is. 
    To get anywhere near a reasonable amount of damage, you have to pull off the echo repeat a LOT of times. And the animation times cause this to be really difficult (not impossible) to do.

    And therein we have the secret to ensuring that Sn1p Sn4p will not be too much of a problem. Make his animation entrance and subsequent addition to the hand animation take a longer than average sort of time. That way it slows down the combo itself greatly and limits the combo without breaking either it (a quick player can still do it) or ruining the card with a nerf.

     

    Alternatively, they could just replace the echo keyword with a minion version of Twinspell or something... but yeah... lol

     One of the worst ideas I’ve ever seen on hearthpwn.  

     Guess you've not been on the forum long then. Your post count confirms.... 

     A little over 2 years longer than you...

    That's membership of the site. Anyone can sign up on a website and then bugger off for half a decade. ^_^ 
    You'd know this if you'd been a bit more active than a mere ~100 posts in 5 years... 
    Just goes to explain why your experience of bad ideas on Hearthpwn is so poor, really. 
    Good talk. :-)

     Whether or not I post a lot has nothing to do with the amount of articles I’ve read on Hearthpwn.  It’s probably not hard to rack up thousands of posts when you’re constantly starting petty arguments for no reason.  

    Posted in: General Discussion
  • 7

    posted a message on Prieststone Inc.......
    Quote from Infirc >>

    how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet  but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....

     If a mech is on the board then its an unlimited amount of sn1p sn4ps that can attack hero aka you win the game if there isnt a taunt in the way.  

    Posted in: General Discussion
  • 1

    posted a message on The Great RoS Nerf Bingo!
    Quote from MaximGorkij >>

    Technically, Shield Slam could be:

     Way too sloppy of a description.  Minions toughness?  Target minion or random minion?  This is why blizzard keeps it simple as much as they can.  They don't want a complicated game.    

    Posted in: General Discussion
  • 2

    posted a message on Possible Nerfs for Rise of Shadows
    Quote from LoboBR >>

    Cause he's tryin to followup Returdhoppor in his toughts about Edwin and Preparation nerfs after his disastrous lost in last HCT

     When you're trying to be toxic, but nobody can understand your broken English.

    Posted in: General Discussion
  • 1

    posted a message on Possible Nerfs for Rise of Shadows

    I would love to see 5 cards get nerfed.

    Zilliax Remove lifesteal already, its almost an auto include because of it.

    Waggle Pick Change to a 3/2 weapon.  This removes the turn 4 prep, raiding party, waggle into 2 3/3 taunts with high consistency.

    EVIL Miscreant Either change the combo to One lackey added, or nerf the health to 3.  

    Dr. Boom, Mad Genius Giving all your mechs rush is Too strong.  Hopefully They don't gut it too hard as the declined play-rate of rogue will soft nerf warriors anyways.

    Missile Launcher Make it deal damage all characters so hunters cant use it as permanent board clear via Venomizer.  Its too punishing for decks that lack hard removal.

    Posted in: General Discussion
  • 1

    posted a message on I would prefer Hearthstone prices to be less than they are.

    Drugs are bad mkay.

    Posted in: General Discussion
  • 2

    posted a message on Underbelly Angler is the New buzzard it might need some nerfs.

    “I was playing a controll Murloc shaman in wild”.  That’s where I lost all interest.  

    Posted in: Card Discussion
  • 1

    posted a message on Is Everything Aggro?

    I used to feel the same way this guy did back in the day.  Eventually you learn how important aggro is within the meta and how stale and greedy it would be without it.  

    Posted in: General Discussion
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