Warlock's Questline / Stealer of Souls is not touched.... so RIP Wild mode for another month or weeks.....
- Skelos_bg
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Member for 9 years, 2 months, and 6 days
Last active Sun, Jul, 24 2022 16:18:33 -
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Legend_Entomber posted a message on Balance Changes Coming Tomorrow - 8 Changes In Total!Posted in: News -
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sneakytoddman posted a message on Idea: Draw card at END of turnPosted in: General DiscussionHere's a simple idea that could have a significant impact on the enjoyment of hearthstone, and speed it up a bit: Draw your card at the END of your turn instead of the start.
There are at least two major benefits:
1. You plan out your turn during your OPPONENTS turn, giving you more to do than just watch your opponent play.
2. Your own turn will go faster, because of #1, speeding up the whole game.
I can't think of any real downside, other than missing the "thrill" (or disappointment) of a great (or terrible) top-deck.Thoughts?
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And2320 posted a message on Rewards Track Client Patch - Updated With Gold Swaps For PacksPosted in: Newswhere are the 10 gold every 3 wins?
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mild723 posted a message on Rewards Track Client Patch - Updated With Gold Swaps For PacksPosted in: Newslet him return 10 gold for 3 wins, because thanks to these xp points nothing can be done, blizzard fucked up the system
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Manchy posted a message on Rewards Track Client Patch - Updated With Gold Swaps For PacksPosted in: NewsThey should leave gold for quests and for 3 wins + include the reward track for some extra gold and packs. Then we can talk about more rewarding system.
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Thanatos2k posted a message on New Progression & Reward System - Everything Blizzard Shared - Live Today!Posted in: NewsOk after playing a bunch today and scouting the new system I can see how the scam works.
1. The system is designed, like most F2P scams, to bombard you with rewards right off the bat to make it seem like rewards have increased. You quickly gain levels from 1-20 and get a bunch of gold and packs. Looking ahead, you can see that the rewards actually increase for higher levels. But insidiously, the amount of exp per level is not displayed, only the amount to your next level. And that number is increasing over time. This prevents you from calculating how the amount of rewards you're getting for the time invested, and the amount of rewards the experience from quests is giving you compared to the very obvious flat gold rates from before.
2. The achievements rolling out simultaneously is not a coincidence - as many achievements give exp rewards as well. This is designed to increase the short term reward shower with the rollout of their battle pass system. You very quickly rack up the easy to earn achievements that you'll get just by playing the game normally. I got 3-4 levels worth of exp just by playing one run of duels as Rogue and redeeming the achievements I earned. But these achievement boosts are a one time thing. When the next expansion rolls out, you won't be getting this artificial infusion of exp from a barrage of easily earned achievements, and reward acquisition will plummet.
3. Gold is not rewarded with every level tier. Often you will get a pack instead, which is functionally worse than gold because it's from a specific set, when with 100 gold you could instead choose which set to buy. Particularly, any set other than Darkmoon Faire is objectively lower in value, because people already own those sets. Even rewarding Darkmoon Faire sets will be inferior to gold because they will be rewarded for the next few months long after expansion release. The normal player behavior is that people save their gold and then splurge on 50-100 packs at the start of an expansion. This makes logical sense - you want the cards immediately as they become available or your deck strength plummets in comparison to other players who get the most new cards they can right away. So these "backdated" pack rewards are not very rewarding at all - they're not going to help you next expansion like gold would and F2P players fall further behind the curve.
All in all, it seems exactly like I thought it would be - rewards are obfuscated by inserting another "currency" (experience) in between, intentionally making it harder to gauge how much your time is really worth. Rewards are decreased compared to the pure gold from quest system they had, and rewards are less valuable in attaining the cards you need each expansion to stay competitive.
The saddest thing of all is that the "paid" pass only grants an exp bonus of either 15 or 25% (I'm not quite sure how it works, you get a 10% boost right away then a 15% boost at level 10, which could either be replacing your 10 with 15 or adding 15 to make 25). Even a 25% boost in experience would not even be remotely worth $20, with how many packs that could buy you previously with Amazon coins and such. Activision's greed has consumed the development of this game.
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Pr1ncipe4i20 posted a message on New Progression & Reward System - Everything Blizzard Shared - Live Today!Posted in: NewsNot only that. They achieved a good brainwash this time rsrs.
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Pr1ncipe4i20 posted a message on New Progression & Reward System - Everything Blizzard Shared - Live Today!Posted in: NewsThey really cap the gold of players...sad...I'm out, finally.
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massudoo posted a message on Patch 17.2 - New Heroes & Card for Battlegrounds, Deck Rearranging FeaturePosted in: NewsThey probably waited this long because they realized that chargin for this feature is a scam.
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maize posted a message on Ranking system analysis and tricksPosted in: General DiscussionGreat post. You covered a lot here, and I may be missing something, but I think the solution is relatively “simple”. They need to make it so legend players only play other legend players. If the event occurs where there is very few players remaining in a certain MMR ranking (ie 90% of players have already attained legend) than those players would face opponents in the MMR rank below them.
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Overall super cool event. It deserves his own ladder with generals from teams fighting the last day and deciding who wins, otherwise the winner will always be the one with more plebs in it. Also, bring back the HS factions for next event.
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I like where they are going with the Horde vs. Alliance stuff. Maybe we'll see the return of factions again in the future?
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I LOLed hard at the misplays, pretty funny brawl.
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HS2 is brewing!
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That's how it should be, with turns lasting 10 seconds. Give me that constant action!
HS will never be an optimal control game simply because its core design is anti control with a 14 minions board only, limited cards in starting hand and 1 to 10 actions per turn increasing. If you want a skilled control game you need a board with 50 minions at least, 10 cards in starting hand and 10 actions per turn from start.
HS should embrace action.
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I bet a new usable version of Nozdormu is coming in the future and we might actually enjoy faster HS. After they see the positive result - we might see a new option in the settings for "blitz play".
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Auto-ban the most used cards in Wild for certain amount of time - that's a format that stimulates deck building and has a constantly changing meta rewarding the players with big card collection.
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Questlines need to go. Side quests may remain.
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I agree with you hillandder, quests starting in player's opening hand are very bad design decisions. Side quests (when done properly) are fine, however.
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HS had very few periods where there was actually a higher skill cap and the game was fun. Sadly the developers haven't done anything during the years to raise the skill cap with well thought game mechanics. They also haven't done anything to reward the deck builders (not deck copy-pasters) and those players with big card collections, because that would hurt their income.
The problem however is not only the greedy Blizzard management and the obeying developers, it's also the player base that continues to support the game with their wallets. And as long as that cycle (fans giving money -> management wanting more money -> devs milking game -> fans giving money -> etc) don't change, the game won't change too.
HS is pretty much like the global warming. We are all responsible for it, and everyone has to adjust, but since almost no one does it, the climate doesn't improve.