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    posted a message on Ranking system analysis and tricks

    I have one more suggestion also:

    Make the star bonus multiplier (SBM) that is determined depending on one's placement/MMR in previous month the minimum SBM. The current SBM after each game should be determined based on the higher value of your minimum SBM or your opponents minimum SBM in case you won the game.

    This would mean a returning player who skipped a few months and which SBM dropped to 6 for example will receive 10 SBM bonus after being matched with a legendary player and beating him.

    Posted in: General Discussion
  • 0

    posted a message on Tier 1 star strategy is unhealthy for BG
    Quote from HSam >>

    tier 1 player is just trolling the game as they never intend to actually get first place.

    Nothing wrong with that as long as you get points for places 2-4. It would be trolling if you never (or very rarely) reach the places with positive points.

    Posted in: Battlegrounds
  • 0

    posted a message on Why is this game getting worse over time?

    They are making HS2 atm. Just wait 2-3 years and you'll have a new HS to play.

    Posted in: General Discussion
  • 0

    posted a message on Disenchanted golden The Beast only to get a normal one a week later
    Quote from Plahtica >>

    golden and regular cards are not counted the same.

    That's nice - it raises the value of golden cards a little.

    Posted in: General Discussion
  • 0

    posted a message on 3 Equations for Hearthstone

    And Reno is weaker than Zilliax or Zephrys which we can't properly evaluate.

    Posted in: General Discussion
  • 3

    posted a message on 3 Equations for Hearthstone

    Reno would hit the ceiling with this formula.

    Posted in: General Discussion
  • -5

    posted a message on Hottest Decks for Ashes of Outland - Community Favorites - Standard and Wild!

    People hate either Priest or DH. You are just in the DH camp.

    The solution for laddering is simple: a class ban mechanic - let the aggro lovers play aggro games and control lovers play control games.

    Posted in: News
  • 1

    posted a message on Hottest Decks for Ashes of Outland - Community Favorites - Standard and Wild!

    @FunkiMonki: "Hot deck" has to be legend-capable.

    Posted in: News
  • 0

    posted a message on Ranking system analysis and tricks
    Quote from SlydE >>

    how many multiplier stars will I lose

    If you hit legend or some of the other safe rank floors your star multiplier gets a minimum value. Even if you go to the very bottom of the MMR, you can't lose your star multiplier when you hit a safe floor.

    Bronze 10 2
    Bronze 5 2
    Silver 10 2
    Silver 5 3
    Gold 10 4
    Gold 5 5
    Platinum 10 6
    Platinum 5 7
    Diamond 10 8
    Diamond 5 9
    Legend 10

     

    The only way to receive a star multiplier of 2 (when you had say 10 last Season) would be to not win a single game in ranked mode a whole month and have say 100 losses. But even such scenario could be prevented (this line is just a theory; if someone wants could test it on an alt account) from some global account MMR based on all account history (we don't know whether such thing exists with the idea to prevent a legend player from losing his star multiplier on purpose).

    Posted in: General Discussion
  • 0

    posted a message on Ranking system analysis and tricks
    Quote from SlydE >>

    They SAY MMR tanking is not a way to exploit the system, but they lie.

    MMR tanking works only for the current Season and climbing with it is faster. What they mean in FAQ is that it is not possible to say hit legend, tank MMR with 20 losses in a row and have a lower than 10 star bonus multiplier for next Season (even that your MMR would be lower than that of a D5+ player after the losses).

    Posted in: General Discussion
  • 0

    posted a message on New Rank System
    Quote from Muddler >>

    How is this fair

    It's not fair. I posted in another thread what has to be improved.

    Posted in: General Discussion
  • 1

    posted a message on D9, no more bonus stars, facing Legend?

    @OP: See this thread I just posted.

    Posted in: Standard Format
  • 13

    posted a message on Ranking system analysis and tricks

    Some of you here may know I warned before the release of the new ladder system that there are problems with it. Many noob posters back then were arrogant enough to accuse me that I speak nonsense. Now that a month has passed and I have hundreds of matches in legend and high legend I will share one more time how the ranking system works, its flaws, how it can be tricked by us and how it could get improved.

     

    1. There is no real rank matching anymore, there is only MMR matching

    From the FAQ they released we know this:

    Q: How does matchmaking work for each season? A: There are two matchmaking pools: matchmaking by rating (aka. MMR) and by rank. When your star bonus multiplier is bigger than 1, or you are in Legend rank, you are (generally) in the first matchmaking pool; when your star bonus drops to 1, you are in the second pool.

    However, this is either:

    1. Not properly explained in the FAQ
      OR
    2. Not working as intended
      OR
    3. A lie

    Since people with star bonus multiplier 1 (SBM 1) get matched with such from OTHER RANKS.

    Many players from all kind of ranks get matched with legend players (when you are a legend player your opponent's rank is always shown to you) since the MMRs of both players are similar. There are two problems with this:

    1.1. A player in one of the lower leagues can raise his MMR very quickly (only by winning a couple of matches) to the legend-level MMR pool. This means the probability of facing a legend player until you reach D5 with SBM 1 is very close to 100%.

    1.2. If a player raises his MMR to the legend-level why is he not promoted to the legend-level? The ranking system design simply says: Well, you don't have to only raise your MMR to the legend-level, you have to keep it there for at least 20 matches to be promoted to legend. Okay, but what if I play 19 matches, reach D1 rank and stop there, am I really not worthy of being legend? Well, yes, that's how it works - one more win could place you in top 200 legend, but if you don't make it you won't be even in top 20k legend. But this doesn't seem logical? Well, sorry, but that's how the system works.

     

    2. Fastest way to climb while with the SBM is by adopting concede and MMR tanking

    While having a SBM it is bad (real time wise) to play matches taking longer than 5 minutes. This means choosing an aggro deck heavily favored against certain classes and heavily unfavored against others is the fastest way to climb since one can simply concede on the unfavored matches and climb faster despite the losses from concede due to the SBM. One can also tank his MMR on safe floors so that he is matched with easier opponents in next matches (this works only during the Season in question and won't transfer your weak MMR to next Season).

    Moreover when players realize the concede potential they can start "co-oping" with the first to play auto-conceding and this would become the fastest way to climb with the SBM since the time spent between matches will be less than 30 seconds.

     

    3. How to improve the ranking system and make it logical

    The matching by MMR-only is good and has to stay. The problem is that the players are not properly rewarded based on their final MMR rank, but are rewarded based on the league they reached. Thus we have the following absurd cases:

    - Very skilled players being matched only by MMR during climbing to legend with high legend players not making legend

    - Noob players who got lucky making legend rank early in the month and stopped playing after (falling beyond 20k) would get far greater rewards than people who grinded a lot during the Season, but couldn't make legend due to the MMR matching with active high-legend players

    I am observing this regularly in high legend (top 500) - very skilled players from rank D4- being matched with me without knowing they are playing versus a high legend player may not reach legend at all since there is still a lot of grind from D4 to legend when the system matches you with high legend players (it's the same as the system forcing someone from legend 1k+ to reach legend 500-). This means some of those skilled guys won't make legend rank not because of something else, but because of how the ranking system currently works.

    However, the solution to this whole mess is very simple and could be done in stages:

    3.1. The first thing that has to be done is excluding the top 20% of the legend players from the matchmaking with OTHER POOLS. These have to be in their own pool so that they are not matched against people who climb.

    3.2. MMR gains during lower ranks has to be smaller so that people who win 3-4 matches in a row due to luck aren't matched with legend pool players right away in the next games.

    3.3. Moreover, I suggest getting rid of the leagues completely and transforming the whole ranking system like the current legend experience - everyone has a number to his name signifying his rank in the system. In such ladder the players' MMR-ranks won't be changed from one month to another and the rewards at the end of each Season would be given based on in which percent of players one has finished. Such system could have heavy MMR decays for those that decide not to play for longer period of time to keep their current "lucky" rank.

    3.4. Make the SBM that is determined depending on one's placement/MMR in previous month the minimum SBM. The current SBM after each game should be determined based on the higher value of your minimum SBM or your opponents minimum SBM in case you won the game.

    Posted in: General Discussion
  • 0

    posted a message on Anyone excited Battlegrounds to cost $$$ ?

    They should seriously consider lowering the gold cost of this then since BG is so limited at the moment that it feels like a BETA version mode.

    Posted in: Battlegrounds
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