• 1

    posted a message on [Math] Old VS New Reward System [UPDATED]
    Quote from Poghy >>

    This is my category

    It means level 73

    So let's see if you would be really level 73 after 3 months? I am eager to find out if your numbers and theory would comply with reality and practice. Let's see!

    Posted in: General Discussion
  • 0

    posted a message on Blizzard no brain strikes again.

    You do realize they can make the progression to 500 if they want... No one would reach that.

    Posted in: General Discussion
  • 0

    posted a message on Did they kill FTP completely or is it even better now?
    Quote from OSOK44 >>

    If you're not willing to invest time, effort, or money, why should you be entitled to a high level of rewards?

    Because I can own T1 noobs with T2 decks whenever I want. Or said otherwise: Because I am more SKILLED than you at the game.

    Quote from ZCFlayer >>

    It's better for consistent players

    Yes, it's better for those noobs that needed to craft 40k dust reno decks and play 30 minute games in order to win in the past. Now, with the current system, they even don't have to win anymore.

    Posted in: General Discussion
  • 9

    posted a message on Blizzard no brain strikes again.
    Quote from Tear >>

    you need to play about 9 hours a day to get to level 150 every expansion.

     It's way more than that. Have fun kappa.

    Posted in: General Discussion
  • 2

    posted a message on Did they kill FTP completely or is it even better now?

    If you value your real time, you are F2P and you don't have a big bank you have two adequate options:

    1) Leave ASAP

    OR

    2) Grind as usual (no extra time) and get maximum 40 packs from each expansion - this means you get the packs at the end of each expansion cycle depending on how many you got through the quest system. You save ALL THE GOLD and MANA. You don't craft cards. And you wait 5-6 years for Hearthstone to get into maintenance mode. Then you craft the top tier decks and play the game as normal.

    Posted in: General Discussion
  • 0

    posted a message on A tip before the patch goes live

    Okay, they are complete greedy idiots.

    Posted in: General Discussion
  • 2

    posted a message on A tip before the patch goes live
    Quote from 30Roman >>

    there are no more 10 gold for 3 wins.

    Source on this?

    If it is true they have officially killed F2P and they won't EVER get another feedback from me on Hearthstone.

    Posted in: General Discussion
  • 3

    posted a message on A tip before the patch goes live

    WAIT, no more 10 gold per 3 wins?

    Posted in: General Discussion
  • -1

    posted a message on The Cupcake Card Back Is Now Available In The In-Game Shop

    Imagine if they put all card backs in the shop for purchase and bound these to card mechanics:

    5 mana 3/3: If you are using the cupcake card back release 3 cakes at random enemies.

    Not that I am giving them ideas...

    Posted in: News
  • 1

    posted a message on New cheap cards devaluing older legendary cards (compensation???)

    That's called power creep, friends. Welcome to Hearthstone.

    It's like having new goods in real life appear cheaper each year. What do you do in such case? You start to value your money (aka dust in HS) more.

    Posted in: Wild Format
  • 0

    posted a message on Ranking system analysis and tricks
    Quote from SlydE >>

    Blizzard has accurately built a RNG fixer

    I have played poker semi-pro in the past and besides that I am quite knowledgeable on the statistics topic. RNG in HS is not rigged. There could exist bots which population grows during non-peak hours, but the RNG during the game is not rigged, just as the match making system (MMS) is not rigged. The MMS may look rigged to some exactly because of the MMR gains/drops, but it is not rigged. I have played enough games in HS and if there was something fishy I would be the first spamming the forums with it, trust me.

    Posted in: General Discussion
  • 0

    posted a message on Ranking system analysis and tricks
    Quote from 3nnu1 >>

    maximize player engagement and encourage spending

    This could be done with an MMR-only ladder too, but they have to work more to make it happen:

    - Live ladder website tracking and displaying all MMR ranks and the current MMR decay

    - Special daily chain-quests for those not missing a day in the ladder

    - Special hidden/secret gifts unlocked by reaching specific MMR-steps during the month

     

    It's doable. The problem is they don't invest in the game, they just milk the cards and at some point the inevitable happens - the game dies. So they start milking HS2 and the cycle repeats...

    Posted in: General Discussion
  • 0

    posted a message on Ranking system analysis and tricks
    Quote from SirJohn13 >>

    how sensitive is the MMR

    This depends on factors like your current MMR and population of players in each rank. I'd say for most players that aren't in the top legend rank the system is pretty sensitive during non-peak Seasonal times.

    Posted in: General Discussion
  • 0

    posted a message on Ranking system analysis and tricks
    Quote from SirJohn13 >>

    ALL Diamond players had a higher MMR than me

    That's exactly the case.

    Posted in: General Discussion
  • 0

    posted a message on Ranking system analysis and tricks
    Quote from SlydE >>

    HSreplay matches actually often show the ranks of players.

    I just counted 10 (out of 10) legend players being matched with rank D5/4. It's day 3 of new Season and the ladder is full of people climbing so we can't expect to see many legend versus D5-, but when the player pool shrinks after people reach their goals that will happen. Legend ranks out of top 2k are matched with D5- players all the time (mid-late Season). Other people besides me on the forums confirm this.

    Posted in: General Discussion
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