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    posted a message on Hearthstone Quest Update - Big Increase in Requirements and Lower Increase in Rewards

    my feeling is they dont want that players have before a new expansion, 5000 or 6000 gold to spend on packs for free (that are 50 or 60 packs), that means less people buying bundles and packs with money, now mutiple for tens of thousands of players and they are "losing" millions.

    i said this because i play almost every day, but not like 4 or 5 hours... and i end up every expansion with 5000 and something and normally i spend the first 1000 gold that i win in packs...

    this was only an economic decision from the top, i dont believe the devs and ppl who work with the community (pros/streamers, hsreplay, hearthpwn etc...) make this decision.

    Posted in: News
  • 1

    posted a message on Puzzlemaster Khadgar - Strange Mage Spell choices

    the card says "...cast some helpfull spell...", doesnt say "cast the perfect spell"... so sometimes AI of the game reads it might be, helpfull to draw a card to find lethal or put the secret dat if the player drops a minion deal 6 damage... 

    i really doesnt play it so many times, but it allways feels pretty good, its like YOGG sometimes you highroll other times does nothing for you...

    i had a game that i was playing odin warrior, and they cast against me a blizzard, and 3 frost bolt or something like that and i could not finish him because i couldnt attack.

    if they change the AI card to be better they need to nerf it! less stacks on weapon or  higher cost of the card, because imagine if allways does the perfect thing? its 6 turn in row that your opponnent cant do shit, 1 turn blizzard, 2 turn blizzard, 3 turn a secret that kill a minion or counterspell, 4 turn fireball, 5 turn i dont know... frostbolt or taunts or fireball because your opponent cant do nothing for the last 5 turns. its like a super insane value card..

    i feel like the card its in right place and even if sometimes doesnt do the best thing, it allways give a lots of value!

    Posted in: Card Discussion
  • 4

    posted a message on How much longer until they finally nerf paladin??.

    i really dont understand what they are doing... when i saw the new paladin cards i felt like, " ooh boy thats gonna be pretty strong.." i mean zilliax for 3 mana and 1 more for 1 mana, cards that buff minions in hand, and buff divine shield minions, 3 mana card that draw 2 cards...Tarim that its great at attacking and defending on board.

    1-they bring back Leeroy (that i love) but now with out buffs, with one aura and the excavate card (windfury, divine shield), turn 8 it is 18 damage on face... i mean if you buff it 2 or 3 times this goes to 24/26... if you are not playing paladin you need to have alot of taunts because neither a good control deck with board clears are safe now! if you have taken 7 or 8 damage until you gain control of the board, you feel like "ok, lets start going for the win" and on turn 8/9/10 take 20 something damage from hand and you are dead without having a change of doing something. its like a OTK but instead you are a control/combo deck, you are playing an aggro deck that makes pressure on board since turn 1...

    2-paladin already have lifesteal cards, why they print a zilliax for 3 mana and get another one to buff for 1 mana?? lol 

    i really wanna see what can they do? dont forget its the first set of the year, are they gonna nerf excavate card to 4/5 mana or taking out the windfury? are they gonna nerf the 3 mana zilliax on steroids to 5 mana? are they not going to print more cards to paladin? :S lol because paladin have it all in high quality cards.

    just wanna say one more thing, i like to play control decks, and i would love to play Highlander, but how can you do that when you have a direct counter to that with super aggressive decks and plague DK everywhere (i mean 85% or 90% only plays this tipe of decks)... its really sad, and i saw so many topics RENO should get ban or nerf... so strong.... well not really like someone said nobody says something, because the reality is, ppl just wanna play aggro (to have a fast and no brain game). this is not a hate to paladin sometimes i like to play this type of decks to, because for the balance of the game,its important to have midrange, control, aggro and combo decks. when you have something that is to oppressive you need to have a counter!

     

     

     

    Posted in: General Discussion
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