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    posted a message on Who's Enjoying the new Meta?

    What makes this meta nice is that they introduced a large number of interesting cards with cool effects. Sure, there are a couple of cards that are a bit (or a lot) broken, but most of them are just strong cards when played correctly that require you to plan 1-2 turns ahead as well as 1-2 turns after sometimes. Such examples are: Lorekeeper Polkelt, various cards with the 'Spellburst' mechanic (e.g. Diligent Notetaker), Mindrender Illucia and so on...

    Posted in: General Discussion
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    posted a message on Unpopular opinion: Nerfs are BS

    I'd argue that these 2 tech cards are good against not only  Raza Priest but also with a number of other decks (some might not be so popular at the moment but they all see some play): Odd Paladin, Odd Rogue, Odd DH, Even Warlock, Even Shaman and so on...

    Posted in: General Discussion
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    posted a message on Battlegrounds Pepper Thread - Happy Moments

    Weird game where 6 out of 8 players were playing Murlocs at the beginning. Naturally with so much competition nobody could find any Murlocs in the tavern, but I had the hero power of Tess (from Sir Finley) so naturally I was stealing all the good Murlocs my previous opponents had already managed to pick up:) Later on I also stole a Brann and at the end I was left heads up with a guy who was ahead of me in his comp. I played him 5 in a row, lost the first three, but survived with 1 health and each time a stole a Nightmare Amalgam right afterwards and in the end I tripled it up which proved too much;)

    Posted in: Battlegrounds
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    posted a message on Time to Hall of Fame Sorcerer's Apprentice
    Quote from Loomineyes >>

    It’s only a problem in wild. It pops up every now and then in standard, and while it allows for some elaborate turns, those turns are flashier then they are broken. 

    Making spells like Magic Trick, Ray of Frost, and Font of Power zero mana is not devastating in any way. It can’t be compared to allowing minions to cost zero.

    Spells ought be mages identity. Apprentice allows a mage to feel like a mage. And enables interesting strategies like Cyclone and Chenvalla. I don’t play wild but I understand enough of what’s happening there to sympathize. Just fix the quest in wild.

     

     But the issue with Quest Mage is not really the quest. I think I've died more times to Sorcerer's Apprentice + Double Flamewaker than to 1-2 Giants + Quest

    Posted in: General Discussion
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    posted a message on Rogue/Hunter: Which decks to craft?

    The weapon Rogue deck with Doctor Krastinov is tons of fun to play as far as aggro decks go. I've buffed the self-sharpening sword all the way to 11-damage once. And then you have this 4/4 that can summon a 10-drop for free...

    Posted in: Standard Format
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    posted a message on How did the new expansion affect the Meta in Wild?

    I've been hovering around diamond 3 and 5 since a week. It's 80% aggro at least. Half of it is Discolock and the rest are Zoo Druid, Kingsbane Rogue, Secret Mage and occasionally Pirate Warrior

    Posted in: Wild Format
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    posted a message on New Patch impressions (Murloc nerf)

    Beasts are now by far the strongest tribe in the mid-game I think thanks to the possibility of an early Mama Bear. However they suffer from the same deficiencies they always did: No Divine Shield (unlike Dragons and Mechs) and no infinite scaling (unlike Dragons and Pirates). So if you don't win fast enough you will probably end up 2nd-3rd..

    Posted in: Battlegrounds
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    posted a message on Your favourite mechanic/keyword

    My favorite mechanic is tutoring (targeted draw). I think only specific classes have this possibility:
    Hunter: Scavenger's Ingenuity, Diving Gryphon
    (Kingsbane) Rogue: Cavern Shinyfinder, Raiding Party
    Paladin: Crystology, Salhet's Pride
    Warrior: Corsair Cache, Ancharrr
    Warlock: Sense Demons
    Demon Hunter: Double Jump
    Neutral: Murloc Tastyfin

    I'm probably missing some tutoring cards, but I don't think Druid, Mage, Shaman or Priest have any

    I'd like to see more cards of this kind and perhaps a spell or minion that would draw a dragon from your deck would be particularly strong and interesting

    Posted in: General Discussion
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    posted a message on Trueaim Crescent Is The Most Undercosted Card Of All Time?

    The card would be insane if Deathrattle Hunter becomes a thing. Maybe in wild?

    Posted in: Hunter
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    posted a message on Pre-legend frustration

    Small adjustments to a deck are perfectly normal if you feel that 1-2 cards do not fit very well or if you feel the need to add some meta-specific tech cards (e.g. Ooze), but not all the time and not motivated by a loss, but rather by the experience of the overall deck performance over a number of games

    Posted in: General Discussion
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    posted a message on What are your favorite decks of the expansion so far?
    Quote from SummerWalker >>
    Quote from Benom2207 >>
    Quote from SummerWalker>>
    Quote from Benom2207>>

    HL control shaman got some new tools, currently my fav deck (no quest, no spell dmg, pure control hl)

    Finally, I can play rogue without feeling like I'm cheating out mana and cards. Blackjack, Sap you! Wish I had the quest...

    Mozaki Budget is just dumb fun - no evo, raz, or the epic four elemental package - shenanigans galore till otk. 

    Honorable mention - any warlock deck, even though carpet zoo is rather dead.

    The one I don't play - aggro priest. 

     Tidal Wave is my new favorite Shaman card. That card is the nuts sometimes

    Devolving Missiles is my fav, Edwin 12/12 3rd turn and an empty hand turning to a wisp --> opponent's gone. Then there are the druids and paladins... 30+ stats turning to 10, then 0. 

    As pure shaman - Diligent Notetaker is one of the best things happening to shaman. Tidal Wave is certainly a close 2nd along with Instructor Fireheart

     Yeah those cards too but I don't have fireheart

     

    Quote from SummerWalker >>
    Quote from Benom2207 >>
    Quote from SummerWalker>>
    Quote from Benom2207>>

    HL control shaman got some new tools, currently my fav deck (no quest, no spell dmg, pure control hl)

    Finally, I can play rogue without feeling like I'm cheating out mana and cards. Blackjack, Sap you! Wish I had the quest...

    Mozaki Budget is just dumb fun - no evo, raz, or the epic four elemental package - shenanigans galore till otk. 

    Honorable mention - any warlock deck, even though carpet zoo is rather dead.

    The one I don't play - aggro priest. 

     Tidal Wave is my new favorite Shaman card. That card is the nuts sometimes

    Devolving Missiles is my fav, Edwin 12/12 3rd turn and an empty hand turning to a wisp --> opponent's gone. Then there are the druids and paladins... 30+ stats turning to 10, then 0. 

    As pure shaman - Diligent Notetaker is one of the best things happening to shaman. Tidal Wave is certainly a close 2nd along with Instructor Fireheart

     Yeah those cards too but I don't have fireheart

     I was very skeptical about Tidal Wave before the expansion but the card has already delivered big time for me so far. There are a lot of aggro decks that flood the board out there which means that this card can often be a full board clear + Reno effect. Quite insane. Also it curves perfectly as an answer to Soulciologist Malicia
    Fireheart is also insane if played late, followed by stringing 4-5 spells created off him
    Diligent Notetaker is another amazing card, I usually play him before Devolving Missiles
    But the card I love the most in HL Control Shaman is Bandersmosh. Now with Lightning Bloom, if the stars align, you can coin out on turn 2 something like Dragonqueen Alexstrasza, Dinotamer Brann, Sir Finley of the Sands, Lord Jaraxxus and so on

    Posted in: General Discussion
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    posted a message on Sick and tired...

    You should have played around that...

    Posted in: General Discussion
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    posted a message on can't wrap my head around how effective no-minion mage is

    One thing I loved when facing No-minion Mage was when they would play Font of Power on turn 1, discover and play Astromancer Solarian on turn 2, I'd kill it and then they would auto-concede when their turn-5 Apexis Blast would not summon anything;)

    Posted in: Standard Format
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    posted a message on Did dual class cards work?

    The Rogue/Warrior dual class cards have been quite successful as both classes make good use them, especially Cutting Class and Doctor Krastinov

    Same with Soul Fragments and Warlock/DH

    And many more dual class cards are used in at least one archetype of each class (although some of those archetypes are not so popular right now - example: Spell Damage Shaman).

    A few fails as dual class cards imo are: Disciplinarian Gandling and Flesh Giant (both useless in Priest), Wave of Apathy (useless in Paladin), High Abbess Alura (useless in Priest) and Shield of Honor (this really should have been a Warrior-only card)

    Posted in: General Discussion
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    posted a message on What do you think is most poorly designed/balanced #stupidest card in current rotation?

    For me it's the Puzzle Box. It's the epitome of unhealthy RNG that turns the game into a slot machine clown fiesta

    Posted in: Standard Format
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