• 4

    posted a message on Weekly Card Design Competition #4.01 [SUBMISSION]

    Flavor Text: Why did Lei Shen's boat sink? It was overloaded!

     

    Hey everyone! It's a new season and I am back again. :)

    Gonna introduce a twist that uses Overload mechanism and shapes the game unlike any card before.

    Playing Lei Shen requires an absolutely new kind of a control shaman deck that uses cards that have higher Overload, than the mana cost itself. The curretly existing cards are Dust Devil, Forked Lightning and Elemental Destruction. In addition Far Sight benefits Lei Shen as well. The pros of Lei Shen are an absolutely mana dominance in the late game but the cons are that playing Lei Shen requires at least 3 card combo and in addition the following turn you will have all (or all except 1) mana crystals Overloaded. I would be super excited to see an extreme mechanic like this in the game! :)

    Posted in: Fan Creations
  • 2

    posted a message on New meta Rogue?! Amazing combo!
    Quote from Nicholasjh >>

    Does anyone know how multiple Brann's works? 

     

    Imagine this, bran shadowcast bran for 2 brans, next turn bran bran bomb lobber.  = quadruple bombs?

    The effect doesn't stack. Brann works the same way as Maiden of the Lake. The effect is static and sets the amount of triggering friendly Battlecry effects to two. The amount of battlecries doesn't increase or decrease same way as when for example 2 Sorcerer's Apprentices are on the board.
    Posted in: Rogue
  • 4

    posted a message on New Mage Card - Demented Frostcaller
    Quote from Blizzard

    Not sure if it can Freeze a Frozen target twice, would also make a big difference.
    probably can. It's sad. I wish it froze an Unfrozen enemy.
    It will not try to freeze a frozen character, FYI.

     

    I think this clarification makes the card way more interesting and effective. You can shut down your opponent's whole board with it.

    Posted in: Card Discussion
  • 8

    posted a message on Weekly Card Design Competition 3.05 [Submission Topic]

    Interesting and versative alternative to Mage's Frost Nova. The spell swarms your opponent's board with Ravens that possibly prevent the opponent from playing any minion in the following turn. Cons are that you must clear your opponent's board to gain value with the spell. In addition the spell is vulnerable against such spells as Savage Roar and Bloodlust. Also opponent may gain superior beast synergy with cards like Timber Wolf, Houndmaster, Ram Wrangler or Druid of the Fang. Still potentially far more interesting and potential spell than Frost Nova or Blizzard and can provides great comboes with cards like Flesheating Ghoul, Mind Control Tech or Sea Giant!

    Posted in: Fan Creations
  • 4

    posted a message on Love is in the Air - A Lovely Card Design Competition [Final Poll]

    I love how versative card Captain Blackbeard is and how it synergies with several cards, not only with Captain's Parrot. For example if Rogue comboed Blackbeard with Gang Up, they could play the pirate on its own and still secure Captain's Parrot draws him (or them) later with the buff. (With Shadowstep, parrot could even draw several Ganged Up Captains). Interesting! :)

    Posted in: Fan Creations
  • 31

    posted a message on Love is in the Air - A Lovely Card Design Competition [Submission Topic]

    Flavor Text: Everyone like presents. Unless they are from a rogue.

     

    A very versative spell which suits every currently existing rogue deck.

    Allows you to draw 2 cards for 1 less mana than Arcane Intellect but you have to use them the same turn or your opponent gains them. Are you willing to take the risk opponent gains your end game minion or do you build a low mana cost deck that always benefits from the effect?

    On the other hand the spell benefits a mill rogue even if you don't use the cards you drew. In addition cards like Blade Flurry and Deadly Poison would be dead cards for most opponents although these too might turn against you.

    Posted in: Fan Creations
  • 6

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase III Submission]

    Hey guys! Plumber Class and Luigi have returned! Mamma Mia what a week it has been. Wait till you see what we got for you today! The class is:

    Plumber

    and the hero is the one and only; LUIGI!

    Hero and Hero Power:

    The token card created by the hero power:

    Summary of the class:

    Plumber is an enchanter class focusing on creating several smaller minions on the board and avoiding to take direct damage itself. The class introduces a new keyword Boost that is triggered when targeted by a Power-Up tribe spell, creating a significant impact on the board.

    The basic set from Phase II:

    Basic Cards

    The token created by Mystery Box if you have no Power-Up spells left in your deck to draw:

    Mystery Box functions as Sense Demons but provides you Power-Up cards instead. This is a keycard to the class that relies heavily on having buff cards ready to use.

    Lakitu is a Basic Set minion that provides both players a Power-Up card. The Power-Up card will be more valuable to you though because it will be used to trigger the Boost effect your future minions will have. Therefore Lakitu gives both players equally something but you are more equal than the opponent!

    Baby Yoshi is the cute little fella who shows the way Power-Up cards aid your class without even having to cast them. Just wait till you see what a grown up Yoshi will do!

    Remaining Basic set:

     The Tokens created by Goomba Squad and Royal Goomba:

     Example Cards for Classic set:

    The token created by Goomba:

     Monstrous Piranha Plant:

    Explanation for Example Cards:

    Super Star: The mighty Power-Up which can be cast even to the hero. Works similar to Bestial Wrath except it is not limited to a specific minion type. Very devastation when used on some stronger Boost minion such as Magikoopa or Kamek.

    Goomba: The basic Boost minion that can fast swarm the board if left alive. Imagine the scenario where you play the Goomba on turn 2 and turn 3 you hero power and cast the 1-Up Mushroom to Goomba. Result is a 3/3 and a 2/2 for 5 mana! Unlike most 2-drops, this minions works even in the late game if your hand is full of Power-Up cards!

    Piranha Plant: This is a big Boost minion that unleashes the full use of a Boost effect. When a Power-Up is cast on this minion, it transforms into a monstrous version that is angry, deadly, savage and full of power. Also the transform effect resets the health and any spells or battlecries cast on this minion. (Yes, even the boost spell)

    Yoshi: The iconic dinosaur from the Mario world shows the other way to use the Power-Up cards besides the Boost effect. Yoshi can become devastating if the opponent has no way to deal small amount of damage and get you to discard your Power-Up cards. On the other hand Arcane Missiles kind spells will destroy Yoshi, cause you to discard your hand and then make Yoshi vulnerable against nearby anything! Big risk, big reward minion! :)

    Kamek: The big Magikoopa boss is the class legendary of the Plumber class. Where a normal Magikoopa (see below in the remaining cards of the classic set) casts the copy of the effect only on a single minion, Kamek buffs your entire board with the effect. Imagine giving a +1/+1 buff to a single minion for 1 mana. Fair deal. But then imagine giving the +1/+1 buff to every friendly minion for 1 mana? Now that's the game! Kamek is slower than any other Classic legendary, but the idea is similar to Archmage Antonidas that when used on turn 8-10 and combined with a bunch of spells, he will be the game finisher. (Do note that the copy of a spell does NOT trigger any Boost effects, because the effect requires that spell itself, not the copy, is cast on the minion. Therefore Kamek will not create an endless loop of Boost effects if on the board with another Kamek. That would be too crazy! :D)

     

    Remaining Classic Set:

    Explanation for the rest of the Classic set:

     Nabbit: The Plumber Class version of Mana Wyrm rewards you for keeping a spell card in your opening hand.

    Life Mushroom: The card works just the way Life Mushroom works in the Mario games. It heals you and gives you a short time time buff. The Health buff for the rest of the turn basically allows you to take 3 more damage that turn for free on the minion. You have seen how a temporary health increase effect works for example when used with a card like Stormwind Champion.

    Monty Mole: Funny little mole that secures its way on the battlefield. The main issue of Plumber class is that the minions are slightly underpowered the turn they are played in. Monty Mole is one of the minions that avoids the issue and secures you the way to get a minion on the board for the beginning of your turn.

    Firebug:  A mini version of Grim Patron. Plumber class will not have a permanent way to Stealth a minion so therefore Firebug is super vulnerable on the first turn. On the other hand if managed to kept alive, it starts to spread exponentally and can possess a threat. Especially when one of the Firebugs is buffed with Power-Ups to keep itself alive longer.

    Magikoopa: One of the key minions of the class. Magikoopa's Boost effect is like reserved Djinni of Zephyrs. It gives your Power-Up cards way bigger impact than they would have on their own. Magikoopa is practically like Azure Drake for Rogue and Mage. A must have minion.

    Toad:  Useful minion to have both a body on the battlefield and later a power-up card to buff a minion. 2 at once!

    Shy Guy: This is most likely the cutest thing I've ever created. Shy Guy is too shy and cannot fight on the board alone. If there is nobody with him, he hides in the shadows until someone comes to assist him! Poor fella :(

    Thwomp: Pit Lord of Plumber class. A big 4 mana drop that works the best when played on an empty board. Otherwise there is a chance some Shy Guys or Toads might get crushed! Oh my!

    Mega Mole: Big brother of Monty Mole. Bigger, badder and very dangerous since it will secure its way on the board and cannot be killed by anyone else except Ragnaros the Firelord before your turn starts.

    Power Horn: The biggest removal plumber class is going to have. If opponent has 1 minion, it is simply deal 1 damage to 1 minion. If 2, deal 2 damage to 2 and so on. On average opponent needs to have at least 4 minions to make it useful. And 4 minions on board is technically what Blizzard considers as overboarding so therefor this spell punishes recklessness like that! :)

     

    Also here is the link to the complete album on Imgur:

    http://imgur.com/a/yf5sT

     

    Hope you enjoyed our show today! What next? What could Plumber possibly face in the undead necropolis? Anyone remember Luigi's Mansion? I believe the gang of Boos and the terrifying Dry Bones are waiting just around the corner! What? You wanna have a taste of the incoming GvG? Oh boy, if you thought Boost-Ups could only buff your minions, here's a twist; they can buff enemy minions with Boost as well. We haven't seen any Bob-omps in action yet have we? I believe an explosion surprise will be waiting for you! And about the Blackrock Mountain... I believe it's finally time to meet the mighty king koopa that puts any dragon beneath his shadow. He has been waiting for this whoooooole time. And he does not like waiting... You know who am I talking about, don't you? ;)

    Until the next time! Mamma Mia!

    Posted in: Fan Creations
  • 4

    posted a message on Ben Brode on LOE Legendary Creation, The Makings of a 3D Printed Hearthstone Card, Value Town #59

    Damn that 3D card looks awesome! I like the way how the card comes "through" the border towards you although in the original artwork, the character was facing sideways. Gives the impression the viewer is the one casting the spell and the artwork shows the dying face of the target. :D Super cool! Congratulations FlavioRFS!

    Posted in: News
  • 28

    posted a message on Weekly Card Design Competition 3.04 [Submission Topic]

     

    Since it's almost the anniversary of my first weekly design competition, I'm rebooting my favourite submission, which fits perfectly into this week's theme.

    Hasty Ogre works like Misty's Psyduck in Pokemon. When you play a card, there's a chance this ogre "jumps" on the way and gets played instead, pushing the card you wanted to play back into your hand. It's awesome if he replaces a low mana cost minion in the early game but in the late game his interfering might cost you the game. Just like Psyduck did to Misty in Pokemon! :D

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition 3.03 [Final Poll]

    It warms my heart to see my entry lost with one vote to Holy Cow, a joke pun card, which advanced to the final. :)

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.