Awww you don't like murlocs ): ? but... mrglmrglmrglmrgmrglmrglmrglmrgmrglmrglmrglmrg
Nails on a chalkboard! lol I think it's mainly because ALL murlocs have the same sound effect. So, when you play (against) a murloc deck, that's ALL you hear the ENTIRE game. >_<
Also, yes, I did notice your forum title (if that was intentional...)
I was playing a shaman but he definitely didn't cast reincarnate. All that was on the board was Rag for me and KT for him. Ragnaros popped KT and KT immediately resurrected himself. I didn't know what to do. But since his entire army was now perpetually unkillable, it sucked.
I misspoke in my earlier post. I was thinking of Ancestral Spirit, rather. But, as other posters have mentioned, it sounds like you did indeed encounter a bug.
If Kel'Thuzad is dead at the end of the turn, he can't resurrect any minions (or himself). Can you describe the situation you experienced?
If you were playing against Shaman, for example, they may have cast Reincarnate on Kel. In which case, if you killed him, the deathrattle would trigger and he would resummon himself.
I sense blood, but should I take it? Can this cruelty really mean any harm? Wait for the hope, then strike from the shadows. No, this riddle doesn’t reference my name Longer than 2 turns will your death not take.
Which classes do you usually play? Both Cairne and Rag fit into just about every deck for all classes.
Tirion obviously is great if you play mostly Paladin. If Tirion gets silenced, however, you just paid 8 mana for a 6/6. Also keep in mind, Mage or a variety of 1 or 2 damage battlecries can pop the divine shield rendering him just a 6/6 taunt for 8 mana which is quite costly.
Cairne is a straight up value play. At 5 health, it will usually require 2 minions to remove it. Even if it baits a slience, then you've cost your opponent mana and future removal while still having a 4/5 creature on the board they have to deal with. If you play Undertaker, Cairne is yet another buff for that minion. If Cairne dies and you have Knife Juggler on board, you get an extra 1 damage. So, there's 2 other cards it synergizes with.
Rag doesn't really synergize with anything. But Rag will often cause your opponent to clear their board just to remove him. A Rag hardly ever gets silenced, but if it does, you still have an 8/8 for 8 mana giving you a leg up on a silenced Tirion.
I think on paper Rag has a slight edge, since for 8 mana you get 8 damage immediately, whereas with Cairne for 6 mana you get 8 damage (hopefully) over two turns. Rag is the more exciting play because of the RNG factor and its ability to change the tempo of the game in one turn. Cairne is the more reliable, conservative play, as it fleshes out your board presence.
So, unless you really play a lot of Paladin and are seriously committed to the class, I think it's a coin toss between Rag and Cairne, depending on the type of decks you play and how much RNG you like in your games. IMHO, of course.
That's true. I was surprised to see all the Priest decks. I think Priest is one of the funnest decks to watch (and play) because of the creative plays.
Do you find yourself playing a lot of games where you never use either of those cards? If so, that could help your decision. If you use them both most of the time, keep them in. If you want to keep your deck mostly as is, I would say drop Deathlord and add Doomguard in its place.
Have you thought about running Undertaker since you have so many minions with deathrattle? (I can't remember which wing of Naxx you get him from....you might not have him yet).
Maybe look at dropping the Argent Squires for Argent Protectors? They could buff your Undertaker with Divine Shield for example.
Maybe drop 1 Divine Favor for 1 Blessing of Kings and see how you like it? It could get you out of some of those taunt wall or other big threat situations.
Also with this many minions, I think you could get some good use out of Sword of Justice or the Avenge secrets.
I hear you. Whenever I see Priest after the spinner, I have to check my watch and make sure I have 20 minutes to play this game. lol I find Priest matchups to be the most thought-challenging. Like... how I can get them to fatigue faster? Oh, they've got 2 clerics on the board, HEAL ALL THE THINGS.
I played a game like that tonight against another Priest who had 2 clerics and then Cabal'ed my cleric. I holy Nova'd twice, healing my 6 minions, and watched them draw 1...2...3...4... whiff! whiff! whiff! About 6 cards whiffed including a Ragnaros. I had a good laugh.
I wonder what the Azure Drake actually helps in this deck, aside from potentially empowering Holy Fire (which will be a very expensive combo), and Holy Smite.
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Nails on a chalkboard! lol I think it's mainly because ALL murlocs have the same sound effect. So, when you play (against) a murloc deck, that's ALL you hear the ENTIRE game. >_<
Also, yes, I did notice your forum title (if that was intentional...)
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Clear as mud! lol
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I misspoke in my earlier post. I was thinking of Ancestral Spirit, rather. But, as other posters have mentioned, it sounds like you did indeed encounter a bug.
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If Kel'Thuzad is dead at the end of the turn, he can't resurrect any minions (or himself). Can you describe the situation you experienced?
If you were playing against Shaman, for example, they may have cast Reincarnate on Kel. In which case, if you killed him, the deathrattle would trigger and he would resummon himself.
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Most Annoying/Irritating:
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Worgen Infiltrator?
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Which classes do you usually play? Both Cairne and Rag fit into just about every deck for all classes.
Tirion obviously is great if you play mostly Paladin. If Tirion gets silenced, however, you just paid 8 mana for a 6/6. Also keep in mind, Mage or a variety of 1 or 2 damage battlecries can pop the divine shield rendering him just a 6/6 taunt for 8 mana which is quite costly.
Cairne is a straight up value play. At 5 health, it will usually require 2 minions to remove it. Even if it baits a slience, then you've cost your opponent mana and future removal while still having a 4/5 creature on the board they have to deal with. If you play Undertaker, Cairne is yet another buff for that minion. If Cairne dies and you have Knife Juggler on board, you get an extra 1 damage. So, there's 2 other cards it synergizes with.
Rag doesn't really synergize with anything. But Rag will often cause your opponent to clear their board just to remove him. A Rag hardly ever gets silenced, but if it does, you still have an 8/8 for 8 mana giving you a leg up on a silenced Tirion.
I think on paper Rag has a slight edge, since for 8 mana you get 8 damage immediately, whereas with Cairne for 6 mana you get 8 damage (hopefully) over two turns. Rag is the more exciting play because of the RNG factor and its ability to change the tempo of the game in one turn. Cairne is the more reliable, conservative play, as it fleshes out your board presence.
So, unless you really play a lot of Paladin and are seriously committed to the class, I think it's a coin toss between Rag and Cairne, depending on the type of decks you play and how much RNG you like in your games. IMHO, of course.
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Southsea Deckhand can be okay in Rogue sometimes
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That's true. I was surprised to see all the Priest decks. I think Priest is one of the funnest decks to watch (and play) because of the creative plays.
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Do you find yourself playing a lot of games where you never use either of those cards? If so, that could help your decision. If you use them both most of the time, keep them in. If you want to keep your deck mostly as is, I would say drop Deathlord and add Doomguard in its place.
Have you thought about running Undertaker since you have so many minions with deathrattle? (I can't remember which wing of Naxx you get him from....you might not have him yet).
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Glad to hear you've been having a good run!
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First of all, that background image on your website is hilarious. XD Second of all, the podcast sounds interesting. I can always use some arena tips.
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Maybe look at dropping the Argent Squires for Argent Protectors? They could buff your Undertaker with Divine Shield for example.
Maybe drop 1 Divine Favor for 1 Blessing of Kings and see how you like it? It could get you out of some of those taunt wall or other big threat situations.
Also with this many minions, I think you could get some good use out of Sword of Justice or the Avenge secrets.
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I hear you. Whenever I see Priest after the spinner, I have to check my watch and make sure I have 20 minutes to play this game. lol I find Priest matchups to be the most thought-challenging. Like... how I can get them to fatigue faster? Oh, they've got 2 clerics on the board, HEAL ALL THE THINGS.
I played a game like that tonight against another Priest who had 2 clerics and then Cabal'ed my cleric. I holy Nova'd twice, healing my 6 minions, and watched them draw 1...2...3...4... whiff! whiff! whiff! About 6 cards whiffed including a Ragnaros. I had a good laugh.
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Maybe it's just for the card draw? I have 2 in my deck that I use for card draw and bait for Polymorph/Silence/Swipe.