This card fits a very heavy control Druid deck so good! However it won't fit in Combo or Midrange Druid. If you play control and stay alive till tyrn 10 this card might win you the game. And just remember that you have to use innervate in early turns to deal with aggro, either way you are going to die before using this!
It has bad stats for the cost but there is always Recombobulator! So after all i think it is a great card and will be auto include in all Control Paladin Decks!
Did you know if you have a 4/4 shade on board then next turn Force of Nature+Innervate +2x Savage Roar is equal to 30 damage? Then i think it is possible for every class to have this sort of lethal damage.
I started to play patron warrior 3 days ago, as much as it is a strong deck, it really needs skill and calculation in order to succeed! When i play my combo druid it is really easy to know when i have lethal to finish my opponent but in patron you have to be more carefull, so a lot of times the rope was burning and i was yet to descide what i wanted to do! But if you play it a lot and learn how to do it well, you can easily hit the Legend with it!
I always run a Recombobulator in my druid deck and use it to change minions into better, i mostly use it on Ancient of Lore or Keeper of the grove. So with Darnassus i think it is good to use this card to change it and it gives a good tempo.
This card is good, the problem is it can't replace Wild Growth, it means it can't replace anything else. So probably will see no play in constructed, but in arena it would be one of the best cards to choose!
I don't know if there is any place for this card in my deck, because i already placed every card and there is no place for this card. It will never replace wild growth, because WG will gives you a mana crystal forever and it means you will be ahead of your opponent all of the next turns. But if you play this and it dies, you won't have that advantage and it sucks! Maybe if it was a beast it would see play in a Beast Druid deck!
I run this card in my druid deck, i had two druid of the claws then opponent played Tirion, i dropped Kel and won the game that i was supposed to lose!
So, one of my opponents had in the field Mistress of Pain and Auchenai Soulpriest. He is at 7 life. He attacks with Mistress of Pain and his life starts draining until he gets to negative and loses... is this a bug? Or am I missing something?
all heal effects of the player who has the soulpriest in play are reversed. So when his Mistress of Pain (who heals the owner for however much damage she deals) attacked you, it damaged him, rather than healing him
You missed what actually happened. 1 damage from Mistress should not have dealt 8 damage to himself. So his question's correct answer is that yes, this is a bug.
This is not a bug, when Mistress attacks while Auchenai is on board, she deals damage to the hero and whenever she deals damage she is supposed to heal (now damage) the hero so she will deal infinity damage to your hero!
This is perfect card to replace Wild Growth, you play this on turn 2 then on turn 3 silence it with a keeper of the grove! Off course that might not happen if it gets killed by a frostbolt, dark bomb and ... in that case it is a waste of card slot!
0
It would be awful if you use this card while your opponent has Nerubian eggs on the board!
1
Ok guys give me your opinion on this.
1
This card fits a very heavy control Druid deck so good! However it won't fit in Combo or Midrange Druid. If you play control and stay alive till tyrn 10 this card might win you the game. And just remember that you have to use innervate in early turns to deal with aggro, either way you are going to die before using this!
0
This will be in my ramp druid deck for 100 percent!
4
It has bad stats for the cost but there is always Recombobulator! So after all i think it is a great card and will be auto include in all Control Paladin Decks!
0
Did you know if you have a 4/4 shade on board then next turn Force of Nature+Innervate +2x Savage Roar is equal to 30 damage? Then i think it is possible for every class to have this sort of lethal damage.
0
I started to play patron warrior 3 days ago, as much as it is a strong deck, it really needs skill and calculation in order to succeed! When i play my combo druid it is really easy to know when i have lethal to finish my opponent but in patron you have to be more carefull, so a lot of times the rope was burning and i was yet to descide what i wanted to do! But if you play it a lot and learn how to do it well, you can easily hit the Legend with it!
0
I always run a Recombobulator in my druid deck and use it to change minions into better, i mostly use it on Ancient of Lore or Keeper of the grove. So with Darnassus i think it is good to use this card to change it and it gives a good tempo.
2
Is this deck strong as ever? Does it need any changes? Because from my experience i think it is a little bit weak against aggro decks!
1
This card is good, the problem is it can't replace Wild Growth, it means it can't replace anything else. So probably will see no play in constructed, but in arena it would be one of the best cards to choose!
0
Turn 1 Flame imp, turn 2 this, turn 3 Imp Gang Boss, turn 4 Voidcaller. Zoolock can't get more annoying than this!
0
I don't know if there is any place for this card in my deck, because i already placed every card and there is no place for this card. It will never replace wild growth, because WG will gives you a mana crystal forever and it means you will be ahead of your opponent all of the next turns. But if you play this and it dies, you won't have that advantage and it sucks! Maybe if it was a beast it would see play in a Beast Druid deck!
0
I run this card in my druid deck, i had two druid of the claws then opponent played Tirion, i dropped Kel and won the game that i was supposed to lose!
1
This is not a bug, when Mistress attacks while Auchenai is on board, she deals damage to the hero and whenever she deals damage she is supposed to heal (now damage) the hero so she will deal infinity damage to your hero!
0
This is perfect card to replace Wild Growth, you play this on turn 2 then on turn 3 silence it with a keeper of the grove! Off course that might not happen if it gets killed by a frostbolt, dark bomb and ... in that case it is a waste of card slot!